Difference between revisions of "IT Tactics"

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== General Idea ==
 
 
<div style="float: right; clear:right">
 
<div style="float: right; clear:right">
{{Scalable Skillbar|Shadow Form|Shadow Walk|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}}
+
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Shatter Delusions|You Move Like a Dwarf|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}}
+
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall}}
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{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Ebon Escape}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Ebon Escape}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Empathy|Healing Seed|Ebon Escape}}
+
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Healing Seed|Ebon Escape}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
</div>
 
</div>
These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players.
+
These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players, particularly on MT and emo.
  
== Tactics specific to 5 Mesmer Tactics ==
+
== Tactics specific to IT Tactics ==
* [[TT]] balls the Dryder group in 4'th room, and the team pushes to the far corner while killing it.
+
* [[MT (DoA)|MT]] balls the Dryder group in 4'th room, and the team [[pushing|pushes]] to the far corner while killing it.
* [[TK]] Takes 1st Snake, [[VoR]] takes 2nd.
+
* [[VoR]] takes both 1st and 2nd snakes.
* Me/Mo pings for Snakes, but Emo takes the reward.
+
* Memo pings for Snakes, but Emo takes the reward.
* [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike. Other mesmers should still start the spike.
 
 
* Emo takes the quest reward in city, after being recalled by the MT.
 
* Emo takes the quest reward in city, after being recalled by the MT.
 
* On [[360 (DoA)|360]], Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6.
 
* On [[360 (DoA)|360]], Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6.
* MT walls clover if possible.
+
* Memo helps with offdamage at 360 and elsewhere as needed.
* Me/Mo splits off with the [[Main_Tank_(DoA)|MT]] after clover to kill the necro lord.
+
* IAU splits off with the [[Main_Tank_(DoA)|MT]] after clover to help pull necro lord.
* Me/Mo can kill the MLK tendril, if the [[MLK]] is busy.
+
* Memo can kill the MLK tendril, if the [[MLK]] is busy.
* IAU goes to cap rift.
+
* IAU goes to cap rift; Memo or MLK (whichever didn't pop tengus) provides the target for Recall trick.
* Mesmers should kill the last spawn of the cave quest in order to speed up the ball.
+
* Mesmers should kill the last two spawns of the cave quest in order to speed up the ball.
 +
* This teambuild can opt into running [[User:Cruz/city_split_guide|City split tactics]].
  
 
== Optionals ==
 
== Optionals ==
 
==== Tanks ====
 
==== Tanks ====
* Death's Charge and Dark Escape on [[TT]].
+
* {{Skillbarskill|Dark Escape|25}} Dark Escape on [[TT|Trench Tank]].
* Dash on [[Main_Tank_(DoA)|MT]].
 
  
==== MLK ====
+
==== VoR ====
* Shatter over Mistrust if you need to carry spikes and you're not pushing in foundry.
+
* {{Skillbarskill|You_Move_Like_a_Dwarf|25}} [[DoA_Spiking_Guide#.22You_Move_Like_a_Dwarf.21.22|YMLaD]] or {{Skillbarskill|Cry_of_Pain|25}} [[DoA_Spiking_Guide#Cry_of_Pain|CoP]] over {{Skillbarskill|Overload|25}} [[DoA_Spiking_Guide#Overload|Overload]].
 +
 
 +
==== Memo ====
 +
* {{Skillbarskill|Shatter_Delusions|25}} [[DoA_Spiking_Guide#Shatter_Delusions|Shatter]] or {{Skillbarskill|Finish_Him|25}} [[DoA_Spiking_Guide#.22Finish_Him.21.22|FH]] over {{Skillbarskill|You_Move_Like_a_Dwarf|25}} [[DoA_Spiking_Guide#.22You_Move_Like_a_Dwarf.21.22|YMLaD]].
  
 
== Pros ==
 
== Pros ==
* The teambuild is capable of a very fast casual run. The extra spiker makes it easier for experienced teams to achieve fast times.
+
* The teambuild is capable of a [https://i.imgur.com/A1a5TDY.jpg very fast casual run]. The extra spiker makes it easier for experienced teams to achieve fast times.
 
* Everyone has a Shadow step, which makes transitions faster and easier.
 
* Everyone has a Shadow step, which makes transitions faster and easier.
  
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* The builds require experienced players on almost every role.
 
* The builds require experienced players on almost every role.
 
* No UA or Seed of Life means players are punished harder for mistakes.
 
* No UA or Seed of Life means players are punished harder for mistakes.
* The [[Main_Tank_(DoA)|MT]] needs to be able to do Jadoth and Ranger without seed.
+
* The [[Main_Tank_(DoA)|MT]] needs to be able to do Jadoth and Ranger without Seed of Life.
 +
* [[Emo_(DoA)|Emo]] is under a lot more pressure without enchantment support from the monk.
 
* [[EoE]] on [[VoR]] means they will be late for some spikes.
 
* [[EoE]] on [[VoR]] means they will be late for some spikes.
 
 
 
 
 
 
 
  
 
== Overview ==
 
== Overview ==
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! {{Me}}/ {{R}} VoR
 
! {{Me}}/ {{R}} VoR
 
! {{Me}}/{{A}} TK
 
! {{Me}}/{{A}} TK
! {{Me}}/{{A}} IaU
+
! {{Me}}/{{A}} IAU
 
! {{Me}}/{{Rt}} MLK
 
! {{Me}}/{{Rt}} MLK
 
! {{Me}}/{{Mo}} Memo
 
! {{Me}}/{{Mo}} Memo
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| style="font-size:9px;" | OwFkMOd5HXlkOjcGCEN5EUoTnzBE
 
| style="font-size:9px;" | OwFkMOd5HXlkOjcGCEN5EUoTnzBE
 
| style="font-size:9px;" | OwFkMOd5HXlkODuDCENZDkNZnzBE
 
| style="font-size:9px;" | OwFkMOd5HXlkODuDCENZDkNZnzBE
| style="font-size:9px;" | OQJTASBbTytx0ZDwmc6B6AukuE
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| style="font-size:9px;" | OQJTASBbTytZDw0RwZ6B6AukuE
| style="font-size:9px;" | OQdDAYoCTLBnAmOIgTPylxkdO
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| style="font-size:9px;" | OQdCAsw0SwJgpTQw0jcZMZnD
 
| style="font-size:9px;" | OQdTAYB/HaJ4Ew0xmc6RukmEBC
 
| style="font-size:9px;" | OQdTAYB/HaJ4Ew0xmc6RukmEBC
 
| style="font-size:9px;" | OQhjAwCMYQLBnAmO3UTPaAcA0l
 
| style="font-size:9px;" | OQhjAwCMYQLBnAmO3UTPaAcA0l
| style="font-size:9px;" | OQNEAqwN+CtEcCY6oBM9IREPQXC
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| style="font-size:9px;" | OQNDArwtRLBnAmO4UTP2kSE0lA
 
| style="font-size:9px;" | OgNDwcPPTaR3MkE1C0lyDxDHE
 
| style="font-size:9px;" | OgNDwcPPTaR3MkE1C0lyDxDHE
 
|-
 
|-
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| Low HP armor for Jadoth
 
| Low HP armor for Jadoth
 
|  
 
|  
| Triple sup runes (illusion for Wandering Eye); bow for ele lord
+
| Bow for ele lord
 
| Bow for derv lord
 
| Bow for derv lord
 
|  
 
|  
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| Entry || Take quest ||  || Take quest || Take quest ||  || Take quest ||  || Take quest
 
| Entry || Take quest ||  || Take quest || Take quest ||  || Take quest ||  || Take quest
 
|-
 
|-
| 1st room ||  || No SF, Ymlad the Vu ||  ||  || ||  ||  ||
+
| 1st room ||  || No SF, Ymlad the Vu ||  ||  || Ymlad the Rund ||  ||  ||
 
|-
 
|-
| 2nd room ||  || || colspan="5" style="text-align:center;" | Any mesmer can pop a ghastly or a 3-pop || Bond MT with prot and life
+
| 2nd room ||  || Ymlad Healing Seed || colspan="5" style="text-align:center;" | Any mesmer can pop a ghastly or a 3-pop || Bond MT with prot and life
 
|-
 
|-
| 3rd room || Ball Dryders || Ball Titans || colspan="3" style="text-align:center;" | If you have a summon up try to kill it on the 2nd titan spawn || Focus dream rider ||  ||
+
| 3rd room || Ball Titans || Ball Dryders || colspan="5" style="text-align:center;" | If you have a summon up try to kill it on the 2nd titan spawn ||
 
|-
 
|-
| 4th room || Tank/ball all waves || Wall second wave, third wave if needed || Put EoE in the crack for the second spawn || colspan="2" style="text-align:center;" | Wait for first ball and spike while pushing || Focus dream rider || Wait for first ball and spike while pushing ||  
+
| 4th room || Tank/ball all waves after the first || Ball first wave. Wall second wave, third wave if needed || Put EoE in the crack for the second spawn || colspan="4" style="text-align:center;" | Wait for first ball and spike while pushing ||  
 
|-
 
|-
 
| 5th room || Take quest, get ready to take 3rd snake || Go to aggro center || colspan="2" style="text-align:center;" | Take quest ||  || Go right - do NOT take quest ||  || Take quest
 
| 5th room || Take quest, get ready to take 3rd snake || Go to aggro center || colspan="2" style="text-align:center;" | Take quest ||  || Go right - do NOT take quest ||  || Take quest
 
|-
 
|-
| [[Foundry#snakes|Snakes]] || Take Captain (3rd) || Pull groups out of the way || Take General (2nd) || Take Silzesh (1st) || Rush ahead, get EEd || Ping for Captain || Ping for snakes and seed the Emo || Keep snakes alive
+
| [[Foundry#snakes|Snakes]] || Take Captain (3rd) || Pull groups out of the way || Take Silzesh (1st) and General (2nd) || || Rush ahead, get EEd || Ping for Captain || Ping for snakes and seed the Emo || Keep snakes alive
 
|-
 
|-
 
| [[Foundry#Black_Beast|Black Beast]] || Pull Fury ||  || colspan="2"|  || Pull Black Beast, Ymlad its touch ||  || Seed the Emo || Heal IAU, take quest reward
 
| [[Foundry#Black_Beast|Black Beast]] || Pull Fury ||  || colspan="2"|  || Pull Black Beast, Ymlad its touch ||  || Seed the Emo || Heal IAU, take quest reward
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| VoR and Unnatural on Manks
 
| VoR and Unnatural on Manks
 
| Unnatural and ESurge on Manks
 
| Unnatural and ESurge on Manks
| Unnatural and ESurge on Manks
+
| PI on Sus. Unnatural and ESurge on Manks
 
| Backfire and Unnatural on Sus.
 
| Backfire and Unnatural on Sus.
| Empathy Manks and help with Sus.
+
| Help with Sus as needed.
| ||
+
|
 
|-
 
|-
 
| Inside
 
| Inside
 
| Left ball
 
| Left ball
 
| Right ball
 
| Right ball
| colspan="4" style="text-align:center;" | Spike right side, and then left
+
| colspan="5" style="text-align:center;" | Spike right side, and then left
| Skip left side to accept quest reward if the snake is not stucked
+
| Stand at the bottom, in range of both tanks. Take the quest reward
| Let the MT recall you, then stand at the bottom, in range of both tanks. Try to stuck the snake and take the quest reward
 
 
|-
 
|-
 
| colspan="9" style="font-weight: bold; text-align:center" | [[Veil]]
 
| colspan="9" style="font-weight: bold; text-align:center" | [[Veil]]
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|-
 
|-
 
| 360
 
| 360
| Pull left hill wall waves 3 and 4
+
| Pull left hill wall; waves 3 and 4
 
| Pull middle and right hills
 
| Pull middle and right hills
 
|
 
|
|
+
| Offdamage on Fiends
| Wall last wave
+
| Offdamage on C-targets, wall last wave
| Wastrel's mobs before they come in
+
| Offdamage on C-targets, wastrel's mobs before they come in
| Seed the wall
+
| Seed the wall when needed. Offdamage on Fiends.
| Fusepulls and wall waves without fiends
+
| Fusepulls and wall waves without Fiends
 
|-
 
|-
 
| Underlords
 
| Underlords
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|-
 
|-
 
| Trenches
 
| Trenches
| Pop monk trench
+
| Pop gloom and monk trenches
| Start clover, wall it if possible
+
| Recall Memo and start clover
 
| colspan="3" style="text-align:center;" | Turtle mesmer trench
 
| colspan="3" style="text-align:center;" | Turtle mesmer trench
 
| Go to glitch spot; kill monk trench
 
| Go to glitch spot; kill monk trench
| Seederino
+
| Seed
 
| Turtle (step out to wall)
 
| Turtle (step out to wall)
 
|-
 
|-
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| Pull monk lord out
 
| Pull monk lord out
 
| Pull clover and wall if possible; use the MeMo for Recall trick on necro lord
 
| Pull clover and wall if possible; use the MeMo for Recall trick on necro lord
| Spike clover and ele lord patrol
+
| Spike clover and ele lord patrol; kill necro lord
 
| Spike clover; skip ele lord patrol; solo ele lord
 
| Spike clover; skip ele lord patrol; solo ele lord
| Spike clover and ele lord patrol
+
| Spike clover; go with MT and help pull necro lord
 
| Kill monk lord
 
| Kill monk lord
| Spike clover; go with MT and kill necro lord
+
| Spike clover and ele lord patrol; kill necro lord
 
| Wall clover if MT can't; wall ele lord patrol
 
| Wall clover if MT can't; wall ele lord patrol
 
|-
 
|-
 
| Tendrils
 
| Tendrils
| Get to gloom - pop trench if you have time, or go back way if monk lord was late to die
+
| Get to gloom
 
| Take quest, stand on TK for PI, and pull groups in
 
| Take quest, stand on TK for PI, and pull groups in
 
| Kill front left tendril; put EoE before the spike
 
| Kill front left tendril; put EoE before the spike
 
| Kill quest side tendrils with MT, and Recall out
 
| Kill quest side tendrils with MT, and Recall out
| Kill lower back tendrils with a stone (Gaki preferred) and pull groups in
+
| Kill lower back tendrils with a stone and pull groups in
 
| Kill front right tendril
 
| Kill front right tendril
 
| Help with front right tendril if needed
 
| Help with front right tendril if needed
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| Tank 2nd wave [[Sanity Tormentor|sanities]] and earths if you can
 
| Tank 2nd wave [[Sanity Tormentor|sanities]] and earths if you can
 
| colspan="2" style="text-align:center;" |
 
| colspan="2" style="text-align:center;" |
| Spike 2nd wave; run to rift
+
| Spike 2nd wave
 
| colspan="2" style="text-align:center;" |  
 
| colspan="2" style="text-align:center;" |  
 
| Tank 1st earths group; tank second if needed
 
| Tank 1st earths group; tank second if needed
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| Ball all of your aggro
 
| Ball all of your aggro
 
| Run to rift
 
| Run to rift
| colspan="2" style="text-align:center;" | Spike cave
+
| Pop tengus
|  
+
| Spike the last two groups, then cave
| colspan="2" style="text-align:center;" | Spike cave
+
| Run to rift
 +
| colspan="2" style="text-align:center;" | Spike the last two groups, then cave
 
| Run to rift
 
| Run to rift
 
|-
 
|-
 
| Rift
 
| Rift
 
| Take quest, Recall trick, quest run
 
| Take quest, Recall trick, quest run
| Pull rift
+
| Fastpull rift
 +
| Kill stone if needed
 +
| Recall [[MLK]], let TT recall you, recall out
 +
| Kill claw with PI, cap rift
 
| Let [[TK]] Recall you, move towards start
 
| Let [[TK]] Recall you, move towards start
| Recall [[Caller]], let TT recall you, recall out
+
| Pre-trigger Deathbringer
| Kill claw with PI, cap rift
 
| colspan="2" style="text-align:center;" | Pre-trigger Deathbringer
 
 
| Cap rift
 
| Cap rift
 
|-
 
|-
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| Wait for settle, jump in
 
| Wait for settle, jump in
 
| Place EoE in range of Deathbringer and Darknesses
 
| Place EoE in range of Deathbringer and Darknesses
| colspan="4" style="text-align:center;" | Save echo for Darknesses
+
| FH the Flesh Tormentor
|  
+
| Ymlad the Flesh Tormentor
 +
| Mistrust the Mind Tormentor
 +
| Focus the Earth Tormentor
 +
|
 
|-
 
|-
 
| Darknesses
 
| Darknesses
 
| Accept quest reward
 
| Accept quest reward
| Pull and tank Darkness group. Alternatively, spike on spawn
+
| Bodyblock earths
 
| Replace EoE if needed
 
| Replace EoE if needed
| colspan="4" style="text-align:center;" | Use echo when the first wave dies
+
| colspan="4" style="text-align:center;" | Spike on spawn and use echo when the first wave dies
 
| Jump to MT and wall when Earths spawn
 
| Jump to MT and wall when Earths spawn
 
|}
 
|}
 +
 +
== Videos ==
 +
=== TT ===
 +
<youtube>https://youtu.be/pZBkXR9Kjng</youtube>
 +
 +
=== TK ===
 +
<youtube>https://youtu.be/PPlaxDrmXq0</youtube>
 +
 +
=== IAU ===
 +
<youtube>https://youtu.be/SE-5-t5tysI</youtube>

Latest revision as of 20:21, 18 May 2024

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dash Shadow of Haste Recall Shroud of Distress
Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape You Move Like a Dwarf Recall Shroud of Distress
Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Edge of Extinction Air of Superiority Ebon Escape
Arcane Echo Energy Surge Unnatural Signet Arcane Mimicry Mistrust Pain Inverter Finish Him Recall
Arcane Echo Energy Surge Unnatural Signet You Move Like a Dwarf Mistrust Pain Inverter I Am Unstoppable Heart of Shadow
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Mistrust Empathy Backfire Ebon Escape
Arcane Echo Energy Surge Unnatural Signet Spiritual Pain Mistrust You Move Like a Dwarf Healing Seed Ebon Escape
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Balthazar's Spirit Life Bond Protective Bond

These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players, particularly on MT and emo.

Tactics specific to IT Tactics

  • MT balls the Dryder group in 4'th room, and the team pushes to the far corner while killing it.
  • VoR takes both 1st and 2nd snakes.
  • Memo pings for Snakes, but Emo takes the reward.
  • Emo takes the quest reward in city, after being recalled by the MT.
  • On 360, Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6.
  • Memo helps with offdamage at 360 and elsewhere as needed.
  • IAU splits off with the MT after clover to help pull necro lord.
  • Memo can kill the MLK tendril, if the MLK is busy.
  • IAU goes to cap rift; Memo or MLK (whichever didn't pop tengus) provides the target for Recall trick.
  • Mesmers should kill the last two spawns of the cave quest in order to speed up the ball.
  • This teambuild can opt into running City split tactics.

Optionals

Tanks

VoR

Memo

Pros

  • The teambuild is capable of a very fast casual run. The extra spiker makes it easier for experienced teams to achieve fast times.
  • Everyone has a Shadow step, which makes transitions faster and easier.

Cons

  • The builds require experienced players on almost every role.
  • No UA or Seed of Life means players are punished harder for mistakes.
  • The MT needs to be able to do Jadoth and Ranger without Seed of Life.
  • Emo is under a lot more pressure without enchantment support from the monk.
  • Edge of Extinction on VoR means they will be late for some spikes.

Overview

Assassin/Warrior TT Assassin/Warrior MT Mesmer/ Ranger VoR Mesmer/Assassin TK Mesmer/Assassin IAU Mesmer/Ritualist MLK Mesmer/Monk Memo Elementalist/Monk Emo
Templates OwFkMOd5HXlkOjcGCEN5EUoTnzBE OwFkMOd5HXlkODuDCENZDkNZnzBE OQJTASBbTytZDw0RwZ6B6AukuE OQdCAsw0SwJgpTQw0jcZMZnD OQdTAYB/HaJ4Ew0xmc6RukmEBC OQhjAwCMYQLBnAmO3UTPaAcA0l OQNDArwtRLBnAmO4UTP2kSE0lA OgNDwcPPTaR3MkE1C0lyDxDHE
Equipment Optional: Infiltrator's set for Gloom Cave Low HP armor for Jadoth Bow for ele lord Bow for derv lord Martial weapon of Enchanting for Seed
Foundry
Entry Take quest Take quest Take quest Take quest Take quest
1st room No SF, Ymlad the Vu Ymlad the Rund
2nd room Ymlad Healing Seed Any mesmer can pop a ghastly or a 3-pop Bond MT with prot and life
3rd room Ball Titans Ball Dryders If you have a summon up try to kill it on the 2nd titan spawn
4th room Tank/ball all waves after the first Ball first wave. Wall second wave, third wave if needed Put EoE in the crack for the second spawn Wait for first ball and spike while pushing
5th room Take quest, get ready to take 3rd snake Go to aggro center Take quest Go right - do NOT take quest Take quest
Snakes Take Captain (3rd) Pull groups out of the way Take Silzesh (1st) and General (2nd) Rush ahead, get EEd Ping for Captain Ping for snakes and seed the Emo Keep snakes alive
Black Beast Pull Fury Pull Black Beast, Ymlad its touch Seed the Emo Heal IAU, take quest reward
City
Outside First ball Second ball VoR and Unnatural on Manks Unnatural and ESurge on Manks PI on Sus. Unnatural and ESurge on Manks Backfire and Unnatural on Sus. Help with Sus as needed.
Inside Left ball Right ball Spike right side, and then left Stand at the bottom, in range of both tanks. Take the quest reward
Veil
Jadoth Use cupcake , run to 360, pull first wave to glitch spot for MLK Use low health set and ball Jadoth Skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's
360 Pull left hill wall; waves 3 and 4 Pull middle and right hills Offdamage on Fiends Offdamage on C-targets, wall last wave Offdamage on C-targets, wastrel's mobs before they come in Seed the wall when needed. Offdamage on Fiends. Fusepulls and wall waves without Fiends
Underlords Recall MLK; pull Derv Recall Emo; pull Ranger; Recall Emo again; take quest Go Ranger Go Derv and aggro it Go Derv and stay in recall range Go Ranger Maintain MT's range
Trenches Pop gloom and monk trenches Recall Memo and start clover Turtle mesmer trench Go to glitch spot; kill monk trench Seed Turtle (step out to wall)
Lords Pull monk lord out Pull clover and wall if possible; use the MeMo for Recall trick on necro lord Spike clover and ele lord patrol; kill necro lord Spike clover; skip ele lord patrol; solo ele lord Spike clover; go with MT and help pull necro lord Kill monk lord Spike clover and ele lord patrol; kill necro lord Wall clover if MT can't; wall ele lord patrol
Tendrils Get to gloom Take quest, stand on TK for PI, and pull groups in Kill front left tendril; put EoE before the spike Kill quest side tendrils with MT, and Recall out Kill lower back tendrils with a stone and pull groups in Kill front right tendril Help with front right tendril if needed Wall
Gloom
Cave Trigger cave when team is ready DC on gloom patrol Spike gloom patrol Goltway if trench is not popped Spike gloom patrol Tell the TT when you're ready for the trigger
1st gloom group Grab the stuff outside cave and obstruct it HoS up; make sure everyone jumps up; recall the MLK and pull in spirits for the TT Jump up and go with emo - Trigger front group if needed. Stay in range of MT's recall Jump up and go with emo - Trigger front group if needed. EE up and run to catch earths
Earths spawn Catch incoming waves - dodge earths if the team failed to get them Tank 2nd wave sanities and earths if you can Spike 2nd wave Tank 1st earths group; tank second if needed
Cave Spike Ball all of your aggro Run to rift Pop tengus Spike the last two groups, then cave Run to rift Spike the last two groups, then cave Run to rift
Rift Take quest, Recall trick, quest run Fastpull rift Kill stone if needed Recall MLK, let TT recall you, recall out Kill claw with PI, cap rift Let TK Recall you, move towards start Pre-trigger Deathbringer Cap rift
Deathbringer Take quest Wait for settle, jump in Place EoE in range of Deathbringer and Darknesses FH the Flesh Tormentor Ymlad the Flesh Tormentor Mistrust the Mind Tormentor Focus the Earth Tormentor
Darknesses Accept quest reward Bodyblock earths Replace EoE if needed Spike on spawn and use echo when the first wave dies Jump to MT and wall when Earths spawn

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