Difference between revisions of "IT Tactics"
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{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}} | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}} | ||
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
− | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Shatter Delusions | + | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}} |
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}} | ||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}} | ||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Ebon Escape}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Ebon Escape}} | ||
− | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust| | + | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Healing Seed|Ebon Escape}} |
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | {{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | ||
</div> | </div> | ||
These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players, particularly on MT and emo. | These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players, particularly on MT and emo. | ||
− | == Tactics specific to | + | == Tactics specific to IT Tactics == |
− | * [[ | + | * [[MT (DoA)|MT]] balls the Dryder group in 4'th room, and the team [[pushing|pushes]] to the far corner while killing it. |
* [[VoR]] takes both 1st and 2nd snakes. | * [[VoR]] takes both 1st and 2nd snakes. | ||
* Memo pings for Snakes, but Emo takes the reward. | * Memo pings for Snakes, but Emo takes the reward. | ||
− | |||
* Emo takes the quest reward in city, after being recalled by the MT. | * Emo takes the quest reward in city, after being recalled by the MT. | ||
* On [[360 (DoA)|360]], Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6. | * On [[360 (DoA)|360]], Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6. | ||
− | + | * Memo helps with offdamage at 360 and elsewhere as needed. | |
− | * Memo helps with offdamage at 360. | ||
* IAU splits off with the [[Main_Tank_(DoA)|MT]] after clover to help pull necro lord. | * IAU splits off with the [[Main_Tank_(DoA)|MT]] after clover to help pull necro lord. | ||
* Memo can kill the MLK tendril, if the [[MLK]] is busy. | * Memo can kill the MLK tendril, if the [[MLK]] is busy. | ||
* IAU goes to cap rift; Memo or MLK (whichever didn't pop tengus) provides the target for Recall trick. | * IAU goes to cap rift; Memo or MLK (whichever didn't pop tengus) provides the target for Recall trick. | ||
* Mesmers should kill the last two spawns of the cave quest in order to speed up the ball. | * Mesmers should kill the last two spawns of the cave quest in order to speed up the ball. | ||
+ | * This teambuild can opt into running [[User:Cruz/city_split_guide|City split tactics]]. | ||
== Optionals == | == Optionals == | ||
==== Tanks ==== | ==== Tanks ==== | ||
− | * Dark Escape on [[TT | + | * {{Skillbarskill|Dark Escape|25}} Dark Escape on [[TT|Trench Tank]]. |
− | |||
==== VoR ==== | ==== VoR ==== | ||
− | * | + | * {{Skillbarskill|You_Move_Like_a_Dwarf|25}} [[DoA_Spiking_Guide#.22You_Move_Like_a_Dwarf.21.22|YMLaD]] or {{Skillbarskill|Cry_of_Pain|25}} [[DoA_Spiking_Guide#Cry_of_Pain|CoP]] over {{Skillbarskill|Overload|25}} [[DoA_Spiking_Guide#Overload|Overload]]. |
− | |||
− | |||
− | |||
==== Memo ==== | ==== Memo ==== | ||
− | * [[DoA_Spiking_Guide#Shatter_Delusions|Shatter]] | + | * {{Skillbarskill|Shatter_Delusions|25}} [[DoA_Spiking_Guide#Shatter_Delusions|Shatter]] or {{Skillbarskill|Finish_Him|25}} [[DoA_Spiking_Guide#.22Finish_Him.21.22|FH]] over {{Skillbarskill|You_Move_Like_a_Dwarf|25}} [[DoA_Spiking_Guide#.22You_Move_Like_a_Dwarf.21.22|YMLaD]]. |
== Pros == | == Pros == | ||
− | * The teambuild is capable of a [https://i.imgur.com/ | + | * The teambuild is capable of a [https://i.imgur.com/A1a5TDY.jpg very fast casual run]. The extra spiker makes it easier for experienced teams to achieve fast times. |
* Everyone has a Shadow step, which makes transitions faster and easier. | * Everyone has a Shadow step, which makes transitions faster and easier. | ||
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| style="font-size:9px;" | OwFkMOd5HXlkODuDCENZDkNZnzBE | | style="font-size:9px;" | OwFkMOd5HXlkODuDCENZDkNZnzBE | ||
− | | style="font-size:9px;" | | + | | style="font-size:9px;" | OQJTASBbTytZDw0RwZ6B6AukuE |
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| style="font-size:9px;" | OQdTAYB/HaJ4Ew0xmc6RukmEBC | | style="font-size:9px;" | OQdTAYB/HaJ4Ew0xmc6RukmEBC | ||
| style="font-size:9px;" | OQhjAwCMYQLBnAmO3UTPaAcA0l | | style="font-size:9px;" | OQhjAwCMYQLBnAmO3UTPaAcA0l | ||
− | | style="font-size:9px;" | | + | | style="font-size:9px;" | OQNDArwtRLBnAmO4UTP2kSE0lA |
| style="font-size:9px;" | OgNDwcPPTaR3MkE1C0lyDxDHE | | style="font-size:9px;" | OgNDwcPPTaR3MkE1C0lyDxDHE | ||
|- | |- | ||
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| 2nd room || || Ymlad Healing Seed || colspan="5" style="text-align:center;" | Any mesmer can pop a ghastly or a 3-pop || Bond MT with prot and life | | 2nd room || || Ymlad Healing Seed || colspan="5" style="text-align:center;" | Any mesmer can pop a ghastly or a 3-pop || Bond MT with prot and life | ||
|- | |- | ||
− | | 3rd room || Ball | + | | 3rd room || Ball Titans || Ball Dryders || colspan="5" style="text-align:center;" | If you have a summon up try to kill it on the 2nd titan spawn || |
|- | |- | ||
− | | 4th room || Tank/ball all waves || Wall second wave, third wave if needed || Put EoE in the crack for the second spawn || colspan="4" style="text-align:center;" | Wait for first ball and spike while pushing || | + | | 4th room || Tank/ball all waves after the first || Ball first wave. Wall second wave, third wave if needed || Put EoE in the crack for the second spawn || colspan="4" style="text-align:center;" | Wait for first ball and spike while pushing || |
|- | |- | ||
| 5th room || Take quest, get ready to take 3rd snake || Go to aggro center || colspan="2" style="text-align:center;" | Take quest || || Go right - do NOT take quest || || Take quest | | 5th room || Take quest, get ready to take 3rd snake || Go to aggro center || colspan="2" style="text-align:center;" | Take quest || || Go right - do NOT take quest || || Take quest | ||
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| Offdamage on C-targets, wall last wave | | Offdamage on C-targets, wall last wave | ||
| Offdamage on C-targets, wastrel's mobs before they come in | | Offdamage on C-targets, wastrel's mobs before they come in | ||
− | | Seed the wall when needed | + | | Seed the wall when needed. Offdamage on Fiends. |
− | | Fusepulls and wall waves without | + | | Fusepulls and wall waves without Fiends |
|- | |- | ||
| Underlords | | Underlords | ||
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| Kill front left tendril; put EoE before the spike | | Kill front left tendril; put EoE before the spike | ||
| Kill quest side tendrils with MT, and Recall out | | Kill quest side tendrils with MT, and Recall out | ||
− | | Kill lower back tendrils with a stone | + | | Kill lower back tendrils with a stone and pull groups in |
| Kill front right tendril | | Kill front right tendril | ||
| Help with front right tendril if needed | | Help with front right tendril if needed | ||
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| Jump to MT and wall when Earths spawn | | Jump to MT and wall when Earths spawn | ||
|} | |} | ||
+ | |||
+ | == Videos == | ||
+ | === TT === | ||
+ | <youtube>https://youtu.be/pZBkXR9Kjng</youtube> | ||
+ | |||
+ | === TK === | ||
+ | <youtube>https://youtu.be/PPlaxDrmXq0</youtube> | ||
+ | |||
+ | === IAU === | ||
+ | <youtube>https://youtu.be/SE-5-t5tysI</youtube> |
Latest revision as of 20:21, 18 May 2024
These DoA tactics are designed to run 5 mesmers in a casual environment, omitting the monk seeder for more spiking power. It is not recommended for inexperienced players, particularly on MT and emo.
Contents
Tactics specific to IT Tactics
- MT balls the Dryder group in 4'th room, and the team pushes to the far corner while killing it.
- VoR takes both 1st and 2nd snakes.
- Memo pings for Snakes, but Emo takes the reward.
- Emo takes the quest reward in city, after being recalled by the MT.
- On 360, Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6.
- Memo helps with offdamage at 360 and elsewhere as needed.
- IAU splits off with the MT after clover to help pull necro lord.
- Memo can kill the MLK tendril, if the MLK is busy.
- IAU goes to cap rift; Memo or MLK (whichever didn't pop tengus) provides the target for Recall trick.
- Mesmers should kill the last two spawns of the cave quest in order to speed up the ball.
- This teambuild can opt into running City split tactics.
Optionals
Tanks
- Dark Escape on Trench Tank.
VoR
Memo
Pros
- The teambuild is capable of a very fast casual run. The extra spiker makes it easier for experienced teams to achieve fast times.
- Everyone has a Shadow step, which makes transitions faster and easier.
Cons
- The builds require experienced players on almost every role.
- No UA or Seed of Life means players are punished harder for mistakes.
- The MT needs to be able to do Jadoth and Ranger without Seed of Life.
- Emo is under a lot more pressure without enchantment support from the monk.
- Edge of Extinction on VoR means they will be late for some spikes.
Overview
/ TT | / MT | / VoR | / TK | / IAU | / MLK | / Memo | / Emo | |
---|---|---|---|---|---|---|---|---|
Templates | OwFkMOd5HXlkOjcGCEN5EUoTnzBE | OwFkMOd5HXlkODuDCENZDkNZnzBE | OQJTASBbTytZDw0RwZ6B6AukuE | OQdCAsw0SwJgpTQw0jcZMZnD | OQdTAYB/HaJ4Ew0xmc6RukmEBC | OQhjAwCMYQLBnAmO3UTPaAcA0l | OQNDArwtRLBnAmO4UTP2kSE0lA | OgNDwcPPTaR3MkE1C0lyDxDHE |
Equipment | Optional: Infiltrator's set for Gloom Cave | Low HP armor for Jadoth | Bow for ele lord | Bow for derv lord | Martial weapon of Enchanting for Seed | |||
Foundry | ||||||||
Entry | Take quest | Take quest | Take quest | Take quest | Take quest | |||
1st room | No SF, Ymlad the Vu | Ymlad the Rund | ||||||
2nd room | Ymlad Healing Seed | Any mesmer can pop a ghastly or a 3-pop | Bond MT with prot and life | |||||
3rd room | Ball Titans | Ball Dryders | If you have a summon up try to kill it on the 2nd titan spawn | |||||
4th room | Tank/ball all waves after the first | Ball first wave. Wall second wave, third wave if needed | Put EoE in the crack for the second spawn | Wait for first ball and spike while pushing | ||||
5th room | Take quest, get ready to take 3rd snake | Go to aggro center | Take quest | Go right - do NOT take quest | Take quest | |||
Snakes | Take Captain (3rd) | Pull groups out of the way | Take Silzesh (1st) and General (2nd) | Rush ahead, get EEd | Ping for Captain | Ping for snakes and seed the Emo | Keep snakes alive | |
Black Beast | Pull Fury | Pull Black Beast, Ymlad its touch | Seed the Emo | Heal IAU, take quest reward | ||||
City | ||||||||
Outside | First ball | Second ball | VoR and Unnatural on Manks | Unnatural and ESurge on Manks | PI on Sus. Unnatural and ESurge on Manks | Backfire and Unnatural on Sus. | Help with Sus as needed. | |
Inside | Left ball | Right ball | Spike right side, and then left | Stand at the bottom, in range of both tanks. Take the quest reward | ||||
Veil | ||||||||
Jadoth | Use cupcake , run to 360, pull first wave to glitch spot for MLK | Use low health set and ball Jadoth | Skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's | |||||
360 | Pull left hill wall; waves 3 and 4 | Pull middle and right hills | Offdamage on Fiends | Offdamage on C-targets, wall last wave | Offdamage on C-targets, wastrel's mobs before they come in | Seed the wall when needed. Offdamage on Fiends. | Fusepulls and wall waves without Fiends | |
Underlords | Recall MLK; pull Derv | Recall Emo; pull Ranger; Recall Emo again; take quest | Go Ranger | Go Derv and aggro it | Go Derv and stay in recall range | Go Ranger | Maintain MT's range | |
Trenches | Pop gloom and monk trenches | Recall Memo and start clover | Turtle mesmer trench | Go to glitch spot; kill monk trench | Seed | Turtle (step out to wall) | ||
Lords | Pull monk lord out | Pull clover and wall if possible; use the MeMo for Recall trick on necro lord | Spike clover and ele lord patrol; kill necro lord | Spike clover; skip ele lord patrol; solo ele lord | Spike clover; go with MT and help pull necro lord | Kill monk lord | Spike clover and ele lord patrol; kill necro lord | Wall clover if MT can't; wall ele lord patrol |
Tendrils | Get to gloom | Take quest, stand on TK for PI, and pull groups in | Kill front left tendril; put EoE before the spike | Kill quest side tendrils with MT, and Recall out | Kill lower back tendrils with a stone and pull groups in | Kill front right tendril | Help with front right tendril if needed | Wall |
Gloom | ||||||||
Cave | Trigger cave when team is ready | DC on gloom patrol | Spike gloom patrol | Goltway if trench is not popped | Spike gloom patrol | Tell the TT when you're ready for the trigger | ||
1st gloom group | Grab the stuff outside cave and obstruct it | HoS up; make sure everyone jumps up; recall the MLK and pull in spirits for the TT | Jump up and go with emo - Trigger front group if needed. | Stay in range of MT's recall | Jump up and go with emo - Trigger front group if needed. | EE up and run to catch earths | ||
Earths spawn | Catch incoming waves - dodge earths if the team failed to get them | Tank 2nd wave sanities and earths if you can | Spike 2nd wave | Tank 1st earths group; tank second if needed | ||||
Cave Spike | Ball all of your aggro | Run to rift | Pop tengus | Spike the last two groups, then cave | Run to rift | Spike the last two groups, then cave | Run to rift | |
Rift | Take quest, Recall trick, quest run | Fastpull rift | Kill stone if needed | Recall MLK, let TT recall you, recall out | Kill claw with PI, cap rift | Let TK Recall you, move towards start | Pre-trigger Deathbringer | Cap rift |
Deathbringer | Take quest | Wait for settle, jump in | Place EoE in range of Deathbringer and Darknesses | FH the Flesh Tormentor | Ymlad the Flesh Tormentor | Mistrust the Mind Tormentor | Focus the Earth Tormentor | |
Darknesses | Accept quest reward | Bodyblock earths | Replace EoE if needed | Spike on spawn and use echo when the first wave dies | Jump to MT and wall when Earths spawn |
Videos
TT
TK
IAU