Difference between revisions of "Ranger Equipment"

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* Staff of Enchanting as your high energy set. Mods can be Insightful or Swift with +5w/ench or 10% HCT inscription, up to preference.
 
* Staff of Enchanting as your high energy set. Mods can be Insightful or Swift with +5w/ench or 10% HCT inscription, up to preference.
 
* Zealous Daggers of Enchanting with a +5e inscription for energy
 
* Zealous Daggers of Enchanting with a +5e inscription for energy
* Zelaous Scythe of Enchanting with a +5e inscription for energy
+
* Zealous Scythe of Enchanting with a +5e inscription for energy
 
* Customized Vampiric Flatbow of Enchanting with a +15% w/ench inscription. Used for pulling and damage whenever you don't have Honor on your build.
 
* Customized Vampiric Flatbow of Enchanting with a +15% w/ench inscription. Used for pulling and damage whenever you don't have Honor on your build.
 
* Customized Vampiric q5/6 Daggers of Enchanting with a +15% w/ench inscription. Used for damage whenever you have Honor on your build. Required on [[T3 (UW)]].
 
* Customized Vampiric q5/6 Daggers of Enchanting with a +15% w/ench inscription. Used for damage whenever you have Honor on your build. Required on [[T3 (UW)]].
 
* Customized Vampiric q0 Scythe of Enchanting with a +15% w/ench inscription. Used for AoE damage, preferably with Honor. Required on [[T3 (UW)]]
 
* Customized Vampiric q0 Scythe of Enchanting with a +15% w/ench inscription. Used for AoE damage, preferably with Honor. Required on [[T3 (UW)]]
* Customized Zelaous Flatbow of Deathbane (+20% vs undead) with +15% w/ench. Used as your SoOSC bow and can double as (sub-optimal) Dhuum bow.
+
* Customized Zealous Flatbow of Deathbane (+20% vs undead) with +15% w/ench. Used as your SoOSC bow and can double as (sub-optimal) Dhuum bow.
* Dhuum bow: Customized Zelaous Short/Flat bow of Defense / Warding with "Don't Think Twice". q7 if you don't want to use pcons, otherwise q9.
+
* Dhuum bow: Customized Zealous Short/Flat bow of Defense / Warding with "Don't Think Twice". q7 if you don't want to use pcons, otherwise q9.
  
 
== Shields ==
 
== Shields ==

Revision as of 20:38, 3 October 2016

Rangers in speedclears typically take the role of a tank or terra using Shadow Form and Whirling Defense. The only exception is SoOSC where rangers are the main spikers as R/D. Luckily, R/Ds can perform the job successfully with the tank armor, and only a specific bow is required.

Armor

Standard Armor

  • 5x Blessed Insigna
  • Superior Vigor
  • 3x Rune of Vitae

Armor vs Type

Ranger has access to the profession specific Insignas which provide +15 armor against each type of elemental damage. Although they only provide 5 more armor than Blessed, they can be worth buying if you decide to focus in some specific roles. Those armor will have the same runes as the standard one, and all Insignas replaced:

  • Stormbound armor (+15 vs Lightning) for T3 (FoW)
  • Earthbound armor (+15 vs Earth) for tanking Titans in DoA
  • Pyrebound armor (+15 vs Fire) for Pools in UW

Dhuum Armor

Dhuum's Judgment is Fire damage and rangers have very high base elemental armor, so in order to maximize PI damage rangers need to have a less than max armor for Dhuum. More specifically, it must be a 61-AL armor with Marksmanship headpiece (+1+3) and any 4 superior runes to have low health so you can die during the first Judgment and be back as a ghost quickly. Once you are a ghost, your health is fixed at 500, so having superior runes is no longer a risk.

Note that due to the low health, this can double as your Jadoth Set, although the low armor makes it sub-optimal.

Headpieces

Rangers should have the following headpieces, all with a Blessed Insigna:

  • +1+3 Expertise as your standard headpiece
  • +1 Expertise with Rune of Vitae as your high-hp headpiece. Whirling Defense is the only Expertise skill and has a long duration, so swapping to high hp headpiece has no drawback and can be life-saver.
  • +1+3 Wilderness Survival headpiece for casting spirits such as Winnowing typically used by UW Terras (T1, [[T2 (UW)|T2).
  • +1+3 Beast Mastery headpiece in case you need to bring Edge of Extinction.
  • +1+3 Marksmanship headpiece to meet the requisite of your Bow. Can double as your Dhuum set headpiece.

Weapons

  • Sword or Axe of Enchanting with "I have the Power" as your main weapon. Can be also Spear, but needs to be Sword or Axe for T3 (FoW) and DoA tanking.
  • Staff of Enchanting as your high energy set. Mods can be Insightful or Swift with +5w/ench or 10% HCT inscription, up to preference.
  • Zealous Daggers of Enchanting with a +5e inscription for energy
  • Zealous Scythe of Enchanting with a +5e inscription for energy
  • Customized Vampiric Flatbow of Enchanting with a +15% w/ench inscription. Used for pulling and damage whenever you don't have Honor on your build.
  • Customized Vampiric q5/6 Daggers of Enchanting with a +15% w/ench inscription. Used for damage whenever you have Honor on your build. Required on T3 (UW).
  • Customized Vampiric q0 Scythe of Enchanting with a +15% w/ench inscription. Used for AoE damage, preferably with Honor. Required on T3 (UW)
  • Customized Zealous Flatbow of Deathbane (+20% vs undead) with +15% w/ench. Used as your SoOSC bow and can double as (sub-optimal) Dhuum bow.
  • Dhuum bow: Customized Zealous Short/Flat bow of Defense / Warding with "Don't Think Twice". q7 if you don't want to use pcons, otherwise q9.

Shields

Shields of devotion with the following inscriptions:

  • +10 vs Demons (such as Aegis of Aaaaarrrrrrggghhh) for DoA tanking
  • +10 vs Fire against twebs in UW (T1 Quest, T2 Pools) and Burning forest in FoW (T1)
  • +10 vs Cold for popping reaper as T1
  • +10 vs Lightning for lightning forest (FoW T3)
  • +10 vs Slashing for UW Lab (T2 duo pull, T1 wastepull), tanking shadows and skeletons in FoW (MT and T3)
  • +10 vs Blunt for tanking Abyssals in FoW (MT, T1)
  • +10 vs Piercing for Smites in UW (T1), Cave in FoW

Pcons

Rangers should carry plenty of all pcons, which are absolutely required to perform most jobs. This includes Alcohol, Powerstones and you should have Lunars and Candy Rocks just in case.

Summoning Stones

  • Ghastly stones for damage, required on T3 (UW)
  • Throwaway stones for breaking aggro

Titles

  • Deldrimor Title is extremely important to maintain Whirling Defense
  • Norn for IaU on T3 (FoW), DoA tank and more
  • Ebon Vanguard for Honor, for example on Main Tank (FoW) and T3 (UW), and EE in Shards of Orr
  • Asuran for Radiation field on T2 (UW)
  • Kurzick/Luxon for Triple Shot in SoOSC