Difference between revisions of "Hombreway UW"

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m (→‎{{D}} VoS: correct the name of the bbb role)
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== General Idea ==
 
== General Idea ==
The goal of UW Hombreway is same than terraway with a different mainteam, mean to split to complete multiple quests at the same time and complete the Underworld in the fastest time possible for a casual run. T1 does [[Wastes]], T2 does [[Mountains]] and [[Pools]], T3 and T4 work together to do [[Pits]] and [[Planes]]. Main team is composed of a tank [[VosLT]], an [[Mo]] support, a spiker [[Vos]] and the [[Db]], whose role is mostly utility and speed up Dhuum. The main team works together to Clear the Chamber, go Vale while doing Escort, do the first part of Wrathful Spirits and they split, Mo and LT go back to the Labyrinth to do UWG, while Vos and Db complete the Vale quest. Once everything is done, the team teleports to Waste and enter the Dhuum chamber, where everyone except for the Lt and Db dies to spamm Dhuum's Rest.
+
The goal of UW Hombreway is same than terraway with a different mainteam, mean to split to complete multiple quests at the same time and complete the Underworld in the fastest time possible for a casual run. T1 does [[Wastes]], T2 does [[Mountains]] and [[Pools]], T3 and T4 work together to do [[Pits]] and [[Planes]]. Main team is composed of a tank [[VosLT]], an [[Mo]] support & dhuum killer, a spiker [[Vos]] and the [[Emo]] that is both offensive and defencive. The main team works together to Clear the Chamber, go Vale while doing Escort, do the first part of Wrathful Spirits and they split, Mo and LT go back to the Labyrinth to do UWG, while Vos and Emo complete the Vale quest. Once everything is done, the team teleports to Waste and enter the Dhuum chamber, where everyone except for the Lt and Mo dies to spamm Dhuum's Rest.
  
 
Please refer to each article for builds, equipment and walkthrough.
 
Please refer to each article for builds, equipment and walkthrough.
  
Video tutorial for mainteam : https://www.youtube.com/watch?v=wbQXQ4newi8&t=379s
 
  
 
=={{R}}/{{A}} [[T1 (UW)|T1]]==
 
=={{R}}/{{A}} [[T1 (UW)|T1]]==
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=={{R}}/{{A}} [[T3 (UW)|T3]]==
 
=={{R}}/{{A}} [[T3 (UW)|T3]]==
 
=={{E}}/{{Me}} [[T4 (UW)|T4]]==
 
=={{E}}/{{Me}} [[T4 (UW)|T4]]==
=={{Me}}/{{R}} [[Db]] or {{N}}/{{R}} [[Db]] or {{Rt}}/{{R}} [[Db]] or {{D}}/{{R}} [[Db]]==
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=={{E}}/{{Mo}}
 
=={{D}} Body block bitch==
 
=={{D}} Body block bitch==
 +
 
=== Overview ===
 
=== Overview ===
The role of spiker is to spike what Lt's ball in lab and chamber, help to ball escorts pull (but you do not spike it, just balls it), and spike vale with Db.
+
The role of spiker is to spike what Lt is ball in lab and chamber, help to ball escorts pull (but you do not spike it, just balls it), and spike vale with Emo.
  
 
Before vale, you use Eremite on your veil of thorn, but during vale quest, you need veil of thorn to tank the ennemies, so you use Eremite on mirage. (IMPORTANT)
 
Before vale, you use Eremite on your veil of thorn, but during vale quest, you need veil of thorn to tank the ennemies, so you use Eremite on mirage. (IMPORTANT)
 +
 +
At Dhuum, you just die and spamm Dhuum rest.
  
  
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Insigna :
 
Insigna :
 
         5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)
 
         5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)
 +
  
 
=={{D}}/{{A}} VosLt==
 
=={{D}}/{{A}} VosLt==
 
=== Overview ===
 
=== Overview ===
 
Ltvos is the harder role in mainteam, and have some ways to fails cause it need coordination with his Monk.
 
Ltvos is the harder role in mainteam, and have some ways to fails cause it need coordination with his Monk.
At the start, Lt goes left of chamber, and pulls things into the corner as regular lt, with 1 Sb. A Spear is needed to not proc the aataxes blocking / damaging skills for the spike.
+
At the start, T3 makes the ball with T2 (duo pull), Lt is just a spiker there.
 +
 
 
At chamber, he pulls like a Lt would do, in 1 Sb timing. As vos, you need to always be carefull of your SB timming when you do a ball.
 
At chamber, he pulls like a Lt would do, in 1 Sb timing. As vos, you need to always be carefull of your SB timming when you do a ball.
  
 
During escort, there is 2 ways to balls the pulls :
 
During escort, there is 2 ways to balls the pulls :
-Duo pull the ball, lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when u use Fuse and SB to LT derv. Lt derv goes back into the ball, and spiker go back, you fuse him to make a ball. (Goal : not get hexed, stay away from the ball, thats why u wait people goes back to do it)
+
-Duo pull the ball : lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when Emo use Fuse and Monk use SB to LT derv. Lt derv goes back into the block spot and honor just before beeing in, and spiker go back, you fuse spiker to make a ball. (Goal for Emo: not get hexed, stay away from the ball, thats why u wait people goes back to do it)
-Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell.
+
-Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell. It can be worse cause in this case, Ltderv can be rupted honor way easier.
 +
 
 +
After you finished to clear, you do the first 3 spirit on stuck souls group, and clean what is needed to be safe (the closer group from reaper if no safe souls, and the group on escort souls way if they can get stuck).
  
After u finished to clear, you do the group the closer to the reaper during vale quest, after the 3 spawn are dead, you go for UWG.
+
During UWG, you need to have VOS casted BEFORE you jump in the necros, you would take too much damages from skeleton if you waste time to do it after jumping in. The logic is to DC -> Honor -> veil -> eremite in less than a second.
  
During UWG, you need to have VOS casted BEFORE you jump in the necros, you would take too much damages from skeleton if you waste time to do it after jumping in.
+
For the last one you can bow pull it to not get the 3 skeletons aggro that are around. (Last keeper is the harder one)
  
After UWG, at dhuum, you block dhuum and spike it, spamming Honor for the team.
+
After UWG, at dhuum, you block dhuum beeing the turtle stone of your Emo and spike it, spamming Honor for the team.
  
 
=== Build ===
 
=== Build ===
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=={{Mo}} Mo==
 
=={{Mo}} Mo==
 
=== Overview ===
 
=== Overview ===
Monk role, if 4 man mainteam, is to provide SBs to the LT derviche, and to keep people alive. Monk also have to balls the escort pulls with the skill Fuse, away from aggro. Mesmer from escort spawn have to want to spell Monk but be unable to do, there is 2 ways to do it :
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Monk role, is to provide SBs (with sacred aura ON for longer one) to the LT derv, and EOE.
-Duo pull the ball, lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when u use Fuse and SB to LT derv. Lt derv goes back into the ball, and spiker go back, you fuse him to make a ball. (Goal : not get hexed, stay away from the ball, thats why u wait people goes back to do it)
+
The first EOE is in the middle of the right stairs at start to be in range of the first ball.
-Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell.
+
The second EOE is in the corridor in range of 2nd ball.
 +
3rd and 4th EOE are for both escort pulls, just put it in range. After thoose you can leave one last EOE in vale for faster killing souls before you leave to go duo UWG with Lt derv.
 +
 
 +
After escort, you go back to lab and do duo UWG with derv, you just SB with serpant for faster recast and Vigilant Spirit for each spots. Vigilant spirit is a heal that works as a Bound, it heal only when you remoove the bounds, so you can safe heal from far without taking aggro by just remooving it.
  
After escort, you go back to lab and do duo UWG with derv, you just SB and Vigourous spirit for each spots.
 
  
At Dhuum, you just die and spamm rest of dhuum with terras.
+
At Dhuum, you stay alive, go on the stone, and use Paint Invertor -> Serpant -> Quicking Zephyr each time dhuum use "Dhuum's jugement" skill. (its supposed to be the only one skill he will use)
  
 
===Build===
 
===Build===
2 builds are possible, if you have a Db or not :
 
 
{{FullSkillbar|{{Mo}} SupportMo|Great Dwarf Weapon|Healing Touch|Infuse Health|Seed of Life|Vigorous Spirit|Ebon Escape|Blessed Aura|Spell Breaker|Divine:12+1+3, Healing: 12|OwASA5GTri5EkE5g+D0lAERE}}
 
 
-Healing Touch is a great self healing to tank some dhuumy during UWG or to heal after fusing.
 
-Seed is good to heal first spike spiker, top derv during vale, or spikes during escorts.
 
  
{{FullSkillbar|{{Mo}} DbMo|Quickening Zephyr|Edge of Extinction|Pain Inverter|Infuse Health|Healing Touch|Vigorous Spirit|Blessed Aura|Spell Breaker|Divine:12+1+3, Healing: 8, Beast: 8, Wilderness: 7|OwIUA5GaR8RylbHQHkE+D5EAERE}}
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{{FullSkillbar|{{Mo}} DbMo|Quickening Zephyr|Edge of Extinction|Pain Inverter|Watchful Spirit|Ebon Escape|Serpent's Quickness|Blessed Aura|Spell Breaker|Divine:12+1+3, Healing: 8, Beast: 8, Wilderness: 7|OwIUA5GaR8RylbHQHkE+D5EAERE}}
  
 
Runes :  
 
Runes :  

Revision as of 11:02, 26 September 2020

General Idea

The goal of UW Hombreway is same than terraway with a different mainteam, mean to split to complete multiple quests at the same time and complete the Underworld in the fastest time possible for a casual run. T1 does Wastes, T2 does Mountains and Pools, T3 and T4 work together to do Pits and Planes. Main team is composed of a tank VosLT, an Mo support & dhuum killer, a spiker Vos and the Emo that is both offensive and defencive. The main team works together to Clear the Chamber, go Vale while doing Escort, do the first part of Wrathful Spirits and they split, Mo and LT go back to the Labyrinth to do UWG, while Vos and Emo complete the Vale quest. Once everything is done, the team teleports to Waste and enter the Dhuum chamber, where everyone except for the Lt and Mo dies to spamm Dhuum's Rest.

Please refer to each article for builds, equipment and walkthrough.


Ranger/Assassin T1

Ranger/Assassin T2

Ranger/Assassin T3

Elementalist/Mesmer T4

==Elementalist/Monk

Dervish Body block bitch

Overview

The role of spiker is to spike what Lt is ball in lab and chamber, help to ball escorts pull (but you do not spike it, just balls it), and spike vale with Emo.

Before vale, you use Eremite on your veil of thorn, but during vale quest, you need veil of thorn to tank the ennemies, so you use Eremite on mirage. (IMPORTANT)

At Dhuum, you just die and spamm Dhuum rest.


Build

Dervish Spiker
Vow of Strength Sand Shards Ebon Escape Veil of Thorns Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 10+1, Scythe: 8+1
Ogekwup2K/J03m5Fuj2VzVuI3F7F

Runes :

       +3 earth on a +1 earth head
       +1 mycticism or +3 mycticism (reaching 2 different energy reduction for your enchantements)
       +1 scythe mastery
       +50 life
       +10 life

Insigna :

       5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)


Dervish/Assassin VosLt

Overview

Ltvos is the harder role in mainteam, and have some ways to fails cause it need coordination with his Monk. At the start, T3 makes the ball with T2 (duo pull), Lt is just a spiker there.

At chamber, he pulls like a Lt would do, in 1 Sb timing. As vos, you need to always be carefull of your SB timming when you do a ball.

During escort, there is 2 ways to balls the pulls : -Duo pull the ball : lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when Emo use Fuse and Monk use SB to LT derv. Lt derv goes back into the block spot and honor just before beeing in, and spiker go back, you fuse spiker to make a ball. (Goal for Emo: not get hexed, stay away from the ball, thats why u wait people goes back to do it) -Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell. It can be worse cause in this case, Ltderv can be rupted honor way easier.

After you finished to clear, you do the first 3 spirit on stuck souls group, and clean what is needed to be safe (the closer group from reaper if no safe souls, and the group on escort souls way if they can get stuck).

During UWG, you need to have VOS casted BEFORE you jump in the necros, you would take too much damages from skeleton if you waste time to do it after jumping in. The logic is to DC -> Honor -> veil -> eremite in less than a second.

For the last one you can bow pull it to not get the 3 skeletons aggro that are around. (Last keeper is the harder one)

After UWG, at dhuum, you block dhuum beeing the turtle stone of your Emo and spike it, spamming Honor for the team.

Build

Dervish/Assassin VoSLt
Vow of Strength Sand Shards Death's Charge Veil of Thorns Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 11+3, Scythe: 6+1
Ogekwup2K/J03m5Fuj2VzVuI3F7F

Runes :

       +3 earth on a +1 earth head
       +1 mycticism or +3 mycticism (reaching 2 different energy reduction for your enchantements)
       +1 scythe mastery
       +50 life
       +10 life

Insigna :

       5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)

Monk Mo

Overview

Monk role, is to provide SBs (with sacred aura ON for longer one) to the LT derv, and EOE. The first EOE is in the middle of the right stairs at start to be in range of the first ball. The second EOE is in the corridor in range of 2nd ball. 3rd and 4th EOE are for both escort pulls, just put it in range. After thoose you can leave one last EOE in vale for faster killing souls before you leave to go duo UWG with Lt derv.

After escort, you go back to lab and do duo UWG with derv, you just SB with serpant for faster recast and Vigilant Spirit for each spots. Vigilant spirit is a heal that works as a Bound, it heal only when you remoove the bounds, so you can safe heal from far without taking aggro by just remooving it.


At Dhuum, you stay alive, go on the stone, and use Paint Invertor -> Serpant -> Quicking Zephyr each time dhuum use "Dhuum's jugement" skill. (its supposed to be the only one skill he will use)

Build

Monk DbMo
Quickening Zephyr Edge of Extinction Pain Inverter Watchful Spirit Ebon Escape Serpent's Quickness Blessed Aura Spell Breaker
Divine:12+1+3, Healing: 8, Beast: 8, Wilderness: 7
OwIUA5GaR8RylbHQHkE+D5EAERE

Runes :

       +3 divine favor on a +1 divine favor head
       +1/+2/+3 healing prayer
       +50 life
       +10 life / +2 ene
       +10 life / +2 ene

Insigna :

       5x Energy or 5x (+10 armor while enchantend)