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/ TT
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/ MT
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/ VoR
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/ TK
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/ IaU
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/ MLK
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/ UA
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/ Emo
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Templates
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OwFkUld5HPOkOzBENJCEuTDUoTnD
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OwFkUld5HPOkOzBENJCEuTDkNZnD
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OQlCIMwEcpbjpjgzGw0jNJdJ
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OQdDErsASLBnAmOIgylTPxkdO
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OQdTAYB/HaJ4Ew0BBSuc6xmkmE
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OQhCIMw0SwJgpjGAHw0zNFdJ
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OwIT8MIbXC6IHUu8uiuEgIeghA
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OgNAQ1C3MaRkE0lHExDyD
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Equipment
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Optional: Infiltrator's set for Gloom Cave
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low HP armor for Jadoth
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triple sup runes (illusion for Wandering Eye); bow for ele lord
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bow for derv lord
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Foundry
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entry |
take quest |
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take quest |
take quest |
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take quest |
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1st room |
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place EoE, PI a rage |
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2nd room |
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any mesmer can pop a ghastly |
PI tortureweb dryders |
bond MT with prot and life
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3rd room |
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if you have a ghastly up try to kill it on the 2nd titan spawn |
focus dream rider |
EoE in range of where the titans will be balled; PI a dryder if it's out of the ball |
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4th room |
tank/ball all waves |
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focus dream rider |
use EoE in corner for 2nd wave |
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5th room |
rush left, take quest |
rush to aggro centre |
take quest |
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rush right - do NOT take quest |
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Snakes |
take Captain (3rd) |
pull groups out of the way |
take General (2nd) |
take Silzesh (1st) |
rush ahead, get EEd |
ping for Captain |
ping for snakes and seed |
keep snakes alive
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Black Beast |
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Pull Black Beast |
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EoE in range of Black Beast and Fury; seed |
heal IaU
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City
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Outside
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1st Ball
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2nd Ball
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VoR and Unnatural on manks
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Unnatural and ESurge on manks
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Backfire and Unnatural on sus
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PI on each su, let MT HoS through wall |
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Inside
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Left ball
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Right ball
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spike right side, and then left
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place EoE in range of each balls; EE down to Sulahresh to accept quest reward
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stand at the bottom, in range of both tanks
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Veil
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Jadoth
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use cupcake, run to 360, pull first wave to glitch spot for MLK
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use low health set and ball Jadoth
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skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's
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SoA and seed emo
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360
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pull middle and right hills. SoH middle on 2nd, SoH right on 3rd, SoH middle on 5th. Wall 3rd and 4th.
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pull left hill
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Wastrel's mobs before they come in
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SoA wall, and only seed on hunger waves. Wall 6th.
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Stand back and infuse the wall to pull fiends in. Wall melee waves.
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Underlords
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Recall MLK; pull Derv
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Recall emo; pull Ranger; Recall Emo again; take quest
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Go Ranger
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Go Derv and bow it
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Go Derv and stay back, use summon if needed
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seed when MT takes damage; PI ranger lord
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maintain MT's range
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trenches
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pop monk trench
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turtle mesmer trench
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go to glitch spot; kill monk trench
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EoE on hill in range of turtle and clover, EE down to team
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turtle (step out to wall)
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Lords
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pull monk lord out
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pull and wall clover; pull necro lord
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spike clover; ele lord patrol; kill necro lord
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spike clover; skip ele lord patrol; solo ele lord
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spike clover; ele lord patrol; kill necro lord
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kill monk lord
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heal tank at clover; wall ele lord patrol
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Tendrils
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get to gloom - pop trench if you have time, or go back way if monk lord was late to die
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take quest, stand on TK for PI, and pull groups in
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kill front left tendril
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kill quest side tendrils with MT, and Recall out
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kill lower back tendrils with a stone (Gaki preferred) and pull groups in
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kill front right tendril if in time
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if MLK is not there PI front right tendril, wand and kill; EoE
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stand on monk if MLK can't kill his tendril
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Gloom
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Cave
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HoS up off a "stone", do cave
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DC on gloom patrol
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spike gloom patrol
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Goltway if trench is not popped
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spike gloom patrol
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check if MT has emo's LB before you seed
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1st gloom group
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HoS up; make sure everyone jumps up; SoH, pull spirits to NPCs
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jump up and go with emo - first to arrive should trigger the group before jumping up
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EE up and run to catch earths
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Earths spawn
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Tank 2nd earths if you can
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place EoE in range of cave spike, then run to rift
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Tank 1st earths group
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Rift
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take quest, Recall trick, quest run
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pull rift
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trigger Deathbringer
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Recall IAU, let TT recall you, recall out
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Let TK Recall you, move towards start
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trigger Deathbringer
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kill claw with PI, cap rift
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cap rift
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Deathbringer
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DC into the group
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EoE in range of darknesses
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Darkness
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tank Darknesses
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spike on spawn
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wall for earths
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