Oola's Lab
Oola's Lab is a dungeon that is commonly run for Storm Daggers and Clockwork Scythe.
Oola's Lab does not require pcons and consets nor full teams as it can be done in solo (duo, trio etc..) in a relatively short time.
Area Description
Oola's Lab cannot be completed unless a team member has "Little Workshop of Horrors" in their quest log.
Level 1
Run to the Level 2 gate. Ignore Xien's three first instances, only the fourth one is the killable boss.
In the end of the Level 1, pull Xien away from Golems without attracting them by using a Flatbow or a Longbow.
Xien dies at ~25% of his life. He will drop the Boss Key several seconds after his death dialogue.
Level 2
Run past enemies, and up the stairs at the end of the flame dart corridor and to the right, towards the large foundry. The Malfunctioning Enduring Golem is on the other side of the foundry.
The Malfunctioning Enduring Golem can be damaged by the charged Flux Matrix, or by Life Steal skills.
The Boss Key will drop back on the other side of the foundry. Once you pick the Boss Key, run to the Level 3 gate on the far side of the room.
Tips: Pull the Malfunctioning Enduring Golem on the other side of the foundry to repeatedly charge and drop the Flux Matrix. Do not be under Shadow Form as it restricts damage.
Level 3
Run to the end of Level 3, behind the rocks in the back corner of the TPS Regulator Golem area to avoid Fire Darts and kill the Golem.
Tip: Inflicting elemental damage will trigger Unstable Pulse's 350 damage.
Solo Builds
Assassin
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Shadow Arts: 12+1+3, Curses: 12, Dagger Mastery: 3
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Equipment
- Basic Assassin Equipment.
Variants
- Rush can be used instead of Dark Escape for greater speed in trade of the damage reduction.
- Insidious Parasite can be swapped for:
- Empathy- Shadow Arts: 12+1+3, Domination Magic: 12, Dagger Mastery: 3.
- Glyph of Swiftness- Shadow Arts: 12+1+3, Air Magic: 12, Dagger Mastery: 3. The build requires an offensive skill.
- Heart of Shadow and Death's Charge are safe options but can be swapped for:
- Barbs- Target takes damage on physical damage.
- Ebon Vanguard Assassin Support- Summons an assassin to attack the target.
- Ebon Escape- Shadow Step on beacons and allies. (Ghost in the Box and PvP Miniatures can work while using GWToolbox++, which is at your own risk.)
- Viper's Defense- Same as Heart of Shadow, recharging quicker but doesn't heal.
- Dark Prison- Same as Death's Charge, doesn't heal but slows down the target.
- "Fall Back!" and "Can't Touch This!" - For duo purposes.
Dervish
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Mysticism: 10+3+1, Curses: 12, Wind Prayers: 8+1
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Equipment
- Basic Dervish Equipment.
Rangerway
Teambuild
Leader
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Shadow: 12+3+1, Deadly Arts: 12
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Equipment
- Basic Assassin Equipment.
Gater
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Shadow: 12+3+1, Deadly Arts: 12
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Equipment
- Basic Assassin Equipment.
PI Vampire
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Expertise: 12+3+1, Blood: 12, Wilderness Survival: 3
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Equipment
- Basic Ranger Equipment.
YMLaD Vampire
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Expertise: 12+3+1, Blood: 12, Wilderness Survival: 3
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Equipment
- Basic Ranger Equipment.
Life Transfer
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Expertise: 12+3+1, Blood: 12, Wilderness Survival: 3
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Equipment
- Basic Ranger Equipment.
Spoil Victor
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Expertise: 12+3+1, Blood: 12, Wilderness Survival: 3
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Equipment
- Basic Ranger Equipment.
Together as One
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Expertise: 12+3+1, Blood: 12, Wilderness Survival: 3
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Equipment
- Basic Ranger Equipment.
Shouter
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Command: 12+3+1, Leadership: 12
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Equipment
- Basic Paragon Equipment.
Variants
Elementalist Leader
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Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
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Equipment
- Basic Elementalist Equipment.
Elementalist Gater
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Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
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Equipment
- Basic Elementalist Equipment.
Role Specifics
- Leader: lead the team to each floor bosses.
- Gater: follow the Leader and gates at the second floor.
- Ranger:
- Use "You Move like a Dwarf!" on Xien's instances.
- Use Pain Inverter, Spoil Victor, "You Move like a Dwarf!" and Throw Dirt on bosses.
- Use Vampiric Spirit and Life Transfer on mobs during the run and bosses.
- Maintain Serpent's Quickness with Dwarven Stability, and "Together as One!". Ebon Escape on Leader and Gater.
- Shouter: Maintain shouts, Ebon Escape on Leader and Gater, and use Spear Swipe on bosses.
Sinway
Teambuild
Leader
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Shadow: 12+3+1, Deadly Arts: 12
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Equipment
- Basic Assassin Equipment.
Gater
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Shadow: 12+3+1, Deadly Arts: 12
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Equipment
- Basic Assassin Equipment.
Barbs
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Shadow Arts: 12+3+1, Curses: 12, Dagger Mastery: 3
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Equipment
- Basic Assassin Equipment.
Evas (x1...x4)
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Shadow Arts: 12+3+1, Critical & Dagger: 9
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Equipment
- Basic Assassin Equipment.
Shouter
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Command: 12+3+1, Leadership: 12+3, Shadow: 3
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Equipment
- Basic Paragon Equipment.
Variants
Elementalist Leader
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Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
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Equipment
- Basic Elementalist Equipment.
Elementalist Gater
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Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
OgdTwY/8Z6ASnhm8ucCiuEBC3B
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Equipment
- Basic Elementalist Equipment.
Role Specifics
- Leader: Lead the team to each floor bosses.
- Gater: Follow the Leader and gates at the second floor.
- Barbs: Use Barbs, Weaken Armor and Ebon Battle Standard of Honor on bosses.
- Evas: Use Arcane Echo and summon two Ebon Vanguard Assassin Support on bosses before auto-attacking them.
- Shouter: Maintain shouts and use Spear Swipe on bosses.
- Everyone: Use shadow steps to gain time.