Difference between revisions of "Caller"

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[[Recall trick]]
 
[[Recall trick]]
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== Build ==
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{{Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Optional|Shatter Delusions|Mistrust|You Move Like a Dwarf|Optional}}
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The core spiking skills of the caller build are [[VoR]], [[Unnatura]] and [[Shatter]]. Being a mesmer, you always want to bring [[Mistrust]], and "You Move Like a Dwarf!" is now core skill on caller across all tactics.
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==== Optional 1 ====
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The first optional is always a 4th spiking skill: it can be [[Wandering Eye]] ([[FBGM Tactics]]), [[Overload]] ([[Golt Tactics]]), [[Cry of Pain]] ([[French Tactics]] or [[3-3 Tactics]])
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==== Optional 2 ====
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The second optional is either [[EoE]] in [[Golt Tactics]] and [[3-3 Tactics]] or a shadow step, [[EE]] in [[FBGM Tactics]] and [[Return]] in [[French Tactics]]
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==== Attributes ====
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Callers typically run 12+1+3 domination, 8+3 fast casting and 10 in their secondary attribute: either Beast Mastery if you bring [[EoE]] or Illusion Magic (with another superior rune) if you bring Wandering EyE. If you have Return and no use for a secondary attribute feel free to boost Fast Casting to 12 and put 3 points in Shadow Arts

Revision as of 02:56, 17 August 2016

The content of this page is good, but it could be displayed a bit more... elegantly. Please tidy it up so it's more pleasant to read!

The Caller, or VoR is a role in all common DoASC tactics. It is always done by a mesmer with VoR, but otherwise the build can vary, depending on the tactics.

Role

Traditionally, the Caller is an experienced spiker, literally calling the spikes by pinging VoR on a central target for the other spikers to follow. In a more experienced team, the Caller is not expected to guide the other spikers, but because of the high damage potential of VoR, this role is fairly responsible, and some knowledge and ability are required.

In some tactics, but not all, the Caller brings Edge of Extinction.

Recall chain

Build

Air of Superiority Visions of Regret Unnatural Signet Optional Shatter Delusions Mistrust You Move Like a Dwarf Optional

The core spiking skills of the caller build are VoR, Unnatura and Shatter. Being a mesmer, you always want to bring Mistrust, and "You Move Like a Dwarf!" is now core skill on caller across all tactics.

Optional 1

The first optional is always a 4th spiking skill: it can be Wandering Eye (FBGM Tactics), Overload (Golt Tactics), Cry of Pain (French Tactics or DoA 3-3)

Optional 2

The second optional is either Edge of Extinction in Golt Tactics and DoA 3-3 or a shadow step, EE in FBGM Tactics and Return in French Tactics

Attributes

Callers typically run 12+1+3 domination, 8+3 fast casting and 10 in their secondary attribute: either Beast Mastery if you bring Edge of Extinction or Illusion Magic (with another superior rune) if you bring Wandering EyE. If you have Return and no use for a secondary attribute feel free to boost Fast Casting to 12 and put 3 points in Shadow Arts