Difference between revisions of "Caller"
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The second optional is a Norn shout: either '''[["Finish Him!"]]''' (French Tactics) or '''[[YMLaD]]''' in others. | The second optional is a Norn shout: either '''[["Finish Him!"]]''' (French Tactics) or '''[[YMLaD]]''' in others. | ||
==== Optional 3 ==== | ==== Optional 3 ==== | ||
− | The third optional is either '''[[EoE]]''' in Golt Tactics and 3-3 Tactics | + | The third optional is either '''[[EoE]]''' in Golt Tactics and 3-3 Tactics, '''[[EE]]''' in FBGM Tactics, and '''Return''', '''Spiritual Pain''', or '''Arcane Mimicry''' in French Tactics. |
==Equipment== | ==Equipment== |
Revision as of 17:23, 8 October 2016
The Caller, or VoR is a role in all common DoASC tactics. It is always done by a mesmer with VoR, but otherwise the build can vary, depending on the tactics.
Role
Traditionally, the Caller is an experienced spiker, literally calling the spikes by pinging VoR on a central target for the other spikers to follow. In a more experienced team, the Caller is not expected to guide the other spikers, but because of the high damage potential of VoR, this role is fairly responsible, and some knowledge and ability are required.
In some tactics, but not all, the Caller brings Edge of Extinction.
Build
VoR Caller | |||||||
Domination:12+1+3, Fast Cast:8
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The core spiking skills of the caller build are VoR, Unnatural, Shatter, and Mistrust.
Optional 1
The first optional is always a 4th spiking skill: it can be Wandering Eye (FBGM Tactics), Overload (Golt Tactics), Cry of Pain (French Tactics or DoA 3-3).
Optional 2
The second optional is a Norn shout: either "Finish Him!" (French Tactics) or YMLaD in others.
Optional 3
The third optional is either Edge of Extinction in Golt Tactics and 3-3 Tactics, EE in FBGM Tactics, and Return, Spiritual Pain, or Arcane Mimicry in French Tactics.