Difference between revisions of "FBGM Tactics"
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The basic concept of [[Guild:FBGM|FBGM]] DoA tactics is to be fun and challenging for experienced players while being safe in a casual environment. | The basic concept of [[Guild:FBGM|FBGM]] DoA tactics is to be fun and challenging for experienced players while being safe in a casual environment. | ||
− | The main characteristics are jumps ('''Ebon Escape''', '''Recall''' or '''Heart of Shadow''') on every player and [[EoE]] on the [[ | + | The main characteristics are jumps ('''Ebon Escape''', '''Recall''' or '''Heart of Shadow''') on every player and [[EoE]] on the [[UA (DoA)|UA]], which allows the [[Caller]] to have full Fast Casting. |
== Tactics specific to FBGM Tactics == | == Tactics specific to FBGM Tactics == | ||
* [[Caller]] takes both the 1st and 2nd Snakes. | * [[Caller]] takes both the 1st and 2nd Snakes. | ||
− | * [[ | + | * [[UA (DoA)|UA]] gives the [[Main Tank (DoA)|MT]] a HoS target trough the city wall so that Recall can be kept on the [[Emo]]. |
* [[EoE]] is placed twice inside the city walls, in range of '''Quickening Zephyr'''. | * [[EoE]] is placed twice inside the city walls, in range of '''Quickening Zephyr'''. | ||
− | * [[Emo (DoA)|Emo]] generally walls the 360 waves which only contains melees (1st, 2nd and 5th), while the [[TT]] walls waves 3 and 4. The [[ | + | * [[Emo (DoA)|Emo]] generally walls the 360 waves which only contains melees (1st, 2nd and 5th), while the [[TT]] walls waves 3 and 4. The [[UA (DoA)|UA]] walls the last (6th) wave. |
* [[Main Tank (DoA)|MT]] walls [[Clover Pull|clover]], unless he dies during the pull or has to Recall out, in which case [[Emo]] walls. | * [[Main Tank (DoA)|MT]] walls [[Clover Pull|clover]], unless he dies during the pull or has to Recall out, in which case [[Emo]] walls. | ||
* At the start of Gloom everyone should jump up the hill, so that [[Main Tank (DoA)|MT]] can pull the spirits towards the gate as a DC target for the [[TT]]. | * At the start of Gloom everyone should jump up the hill, so that [[Main Tank (DoA)|MT]] can pull the spirits towards the gate as a DC target for the [[TT]]. | ||
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* The teambuild is capable of a very fast run (19-21 without mistakes). | * The teambuild is capable of a very fast run (19-21 without mistakes). | ||
* Shadow step on everyone | * Shadow step on everyone | ||
− | * [[EoE]] on [[ | + | * [[EoE]] on [[UA (DoA)|UA]] allows [[Caller]] to spike without delay. |
== Cons == | == Cons == | ||
− | * No '''Arcane Echo''' on [[ | + | * No '''Arcane Echo''' on [[UA (DoA)|UA]] requires good '''Seed of Life''' timing. |
== Overview == | == Overview == | ||
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| style="font-size:9px;" | OQhCIMw0SwJgpjGAHw0zNFdJ | | style="font-size:9px;" | OQhCIMw0SwJgpjGAHw0zNFdJ | ||
| style="font-size:9px;" | OwIT8MIbX6uKHUuE6gukhAg4BEA | | style="font-size:9px;" | OwIT8MIbX6uKHUuE6gukhAg4BEA | ||
− | | style="font-size:9px;" | | + | | style="font-size:9px;" | OgNDwcPPT1C3MaRkE0lHExDyD |
|- | |- | ||
| style="font-weight: bold;" | Equipment | | style="font-weight: bold;" | Equipment | ||
Line 245: | Line 245: | ||
template6 = OwIT8MIbX6uKHUuE6gukhAg4BEA | template6 = OwIT8MIbX6uKHUuE6gukhAg4BEA | ||
name7 = E/Mo | Bonder | name7 = E/Mo | Bonder | ||
− | template7 = | + | template7 = OgNDwcPPTaR3MkE1CyDxDHE0lA |
name8 = http://wiki.fbgmguild.com/FBGM_Tactics | name8 = http://wiki.fbgmguild.com/FBGM_Tactics | ||
template8 = | template8 = | ||
</pre> | </pre> |
Latest revision as of 18:46, 26 December 2022
Contents
General Idea
The basic concept of FBGM DoA tactics is to be fun and challenging for experienced players while being safe in a casual environment.
The main characteristics are jumps (Ebon Escape, Recall or Heart of Shadow) on every player and Edge of Extinction on the UA, which allows the Caller to have full Fast Casting.
Tactics specific to FBGM Tactics
- Caller takes both the 1st and 2nd Snakes.
- UA gives the MT a HoS target trough the city wall so that Recall can be kept on the Emo.
- Edge of Extinction is placed twice inside the city walls, in range of Quickening Zephyr.
- Emo generally walls the 360 waves which only contains melees (1st, 2nd and 5th), while the Trench Tank walls waves 3 and 4. The UA walls the last (6th) wave.
- MT walls clover, unless he dies during the pull or has to Recall out, in which case Emo walls.
- At the start of Gloom everyone should jump up the hill, so that MT can pull the spirits towards the gate as a DC target for the Trench Tank.
Optionals
Trench Tank: instead of , trading safety for speed.
MLK: instead of for beginners.
Pros
- The teambuild is capable of a very fast run (19-21 without mistakes).
- Shadow step on everyone
- Edge of Extinction on UA allows Caller to spike without delay.
Cons
- No Arcane Echo on UA requires good Seed of Life timing.
Overview
GWToolbox Build code
Append to your builds.ini file ( WIN + R > '%localappdata%/GWToolboxpp/builds.ini' )
[builds915] buildname = DoA | FBGM Tactics showNumbers = false count = 9 name0 = A/W | Trench Tank (TT) template0 = OwFkUld5HPOkOzBENJCEuTDUoTnD name1 = A/W | Main Tank (MT) template1 = OwFkUld5HPOkOzBENJCEuTDkNZnD name2 = Me/P | VoR Caller template2 = OQljAwC8ZQwluNmOCObATP2k0lA name3 = Me/A | Tendril Killer (TK) template3 = OQdCAsw0SwJgpTQw0jcZMZnD name4 = Me/A | IAU template4 = OQdTAYB/HaJ4Ew0BBSuc6xmkmE name5 = Me/Rt | Monk Lord Killer (MLK) template5 = OQhjAwCMYQLBnAmOaAcATP3U0lA name6 = Mo/R | EoE UA template6 = OwIT8MIbX6uKHUuE6gukhAg4BEA name7 = E/Mo | Bonder template7 = OgNDwcPPTaR3MkE1CyDxDHE0lA name8 = http://wiki.fbgmguild.com/FBGM_Tactics template8 =