Difference between revisions of "FBGM Tactics"
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Line 164: | Line 164: | ||
|- | |- | ||
| Cave | | Cave | ||
− | | HoS up off a stone, do cave | + | | HoS up off a "stone", do cave |
| DC on gloom patrol | | DC on gloom patrol | ||
| spike gloom patrol | | spike gloom patrol | ||
Line 192: | Line 192: | ||
| Rift | | Rift | ||
| take quest, Recall trick, quest run | | take quest, Recall trick, quest run | ||
− | | | + | | pull rift |
− | | | + | | trigger Deathbringer |
− | | Recall | + | | Recall IAU, let TT recall you, recall out |
− | | | + | | Let TK Recall you, move towards start |
+ | | trigger Deathbringer | ||
| kill claw with PI, cap rift | | kill claw with PI, cap rift | ||
| cap rift | | cap rift | ||
Line 211: | Line 212: | ||
| Darkness | | Darkness | ||
| | | | ||
− | | | + | | tank Darknesses |
+ | | colspan="4" style="text-align:center;" | spike on spawn | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| wall for earths | | wall for earths | ||
|} | |} |
Revision as of 17:53, 17 March 2018
General Idea
The basic concept of FBGM DoA tactics is to be fun and challenging for experienced players while being safe in a casual environment.
The main characteristics are jumps (EE, Recall or HoS) on every player and Edge of Extinction on the Seeder, which allows the Caller to have full Fast Casting, or bring Wandering Eye as an optional.
Tactics specific to FBGM Tactics
- TK Takes 1st Snake, Caller takes 2nd.
- Seeder gives the MT a HoS target trough the city wall so that Recall can be kept on the Emo.
- Edge of Extinction is placed twice inside the city walls, in range of QZ.
- emo walls 1st, 2nd, and 5th waves of 360. Trench Tank walls 3rd and 4th waves. UA walls 6th wave.
- MT walls clover, unless he dies or has to Recall out, in which case Emo walls.
- Trench Tank and MLK should pop and kill Gloom trench if possible, even if late for 6-0, in which case Seeder and Emo will kill the front tendril.
- At the start of Gloom everyone should jump up the hill, so that MT can pull the spirits towards the gate as a DC target for the Trench Tank.
Optionals
IAU: instead of sacrifices utility for damage. VoR knocks Black Beast.
MLK: instead of for beginners.
Pros
- The teambuild is capable of a very fast run (21-23 without mistakes).
- Shadow step on everyone
- Edge of Extinction on Seeder allows Caller to spike without delay.
Cons
- No Arcane Echo on Seeder requires good Seed of Life timing.