Difference between revisions of "Oola's Lab"
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'''Equipment''' | '''Equipment''' | ||
*Basic [[Assassin Equipment]]. | *Basic [[Assassin Equipment]]. | ||
+ | |||
{{FullSkillbar|{{D}}/{{N}} Dervish|Vow of Piety|Vow of Silence|I Am Unstoppable|Dwarven Stability|Pious Haste|Grenth's Aura|Insidious Parasite|Feel No Pain|Mysticism: 10+3+1, Curses: 12, Wind Prayers: 8+1|OgSjwqq4BThXtX0k3lHYdf7B4k}} | {{FullSkillbar|{{D}}/{{N}} Dervish|Vow of Piety|Vow of Silence|I Am Unstoppable|Dwarven Stability|Pious Haste|Grenth's Aura|Insidious Parasite|Feel No Pain|Mysticism: 10+3+1, Curses: 12, Wind Prayers: 8+1|OgSjwqq4BThXtX0k3lHYdf7B4k}} | ||
'''Equipment''' | '''Equipment''' | ||
*Basic [[Dervish Equipment]]. | *Basic [[Dervish Equipment]]. | ||
+ | |||
+ | {{FullSkillbar|{{E}}/{{A}} Elementalist|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Glyph of Swiftness|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12, Storage: 7+4, Dagger: 9, Air: 6|OgdUwOk1zPTHQ6M0k3lTQSf7i4O}} | ||
+ | '''Equipment''' | ||
+ | *Basic [[Elementalist Equipment]]. | ||
+ | |||
+ | {{FullSkillbar|{{N}}/{{A}} Necromancer|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Insidious Parasite|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12, Curses: 9+4, Dagger: 9|OAdT0zPfS6ASnhm8ucCaPYXE3B}} | ||
+ | '''Equipment''' | ||
+ | *Basic [[Necromancer Equipment]]. | ||
+ | |||
+ | {{FullSkillbar|{{Me}}/{{A}} Necromancer|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Empathy|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12, Domination: 9+4, Dagger: 9, Casting: 3|OQdU0zPDGRSHQ6M0k3lTQaA7i4O}} | ||
+ | '''Equipment''' | ||
+ | *Basic [[Necromancer Equipment]]. | ||
+ | |||
+ | {{FullSkillbar|{{Mo}}/{{A}} Necromancer|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Strength of Honor|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12, Smiting: 9+4, Dagger: 9|OwcT0zP7S6ASnhm8ucCaeYXE3B}} | ||
+ | '''Equipment''' | ||
+ | *Basic [[Monk Equipment]]. | ||
+ | |||
== Rangerway == | == Rangerway == | ||
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{{FullSkillbar|{{D}}/{{Rt}} Melee Dervish (x1-4) - Replaces Evas|Vow of Piety|Vow of Silence|Drunken Master|optional|I Am Unstoppable|Ebon Escape|Grenth's Aura|Nightmare Weapon|Mysticism:11+1, Scythe:8+1, Wind:8+4, Channeling:9|OgikwupoKKmU4V7lqIAANJdZ33GD}} | {{FullSkillbar|{{D}}/{{Rt}} Melee Dervish (x1-4) - Replaces Evas|Vow of Piety|Vow of Silence|Drunken Master|optional|I Am Unstoppable|Ebon Escape|Grenth's Aura|Nightmare Weapon|Mysticism:11+1, Scythe:8+1, Wind:8+4, Channeling:9|OgikwupoKKmU4V7lqIAANJdZ33GD}} | ||
{{FullSkillbar|{{R}}/{{A}} Melee Ranger (x1-4) - Replaces Evas|Shroud of Distress|Escape|Dwarven Stability|Lightning Reflexes|I Am Unstoppable|Ebon Escape|Golden Phoenix Strike|Repeating Strike|Expertise: 16, Dagger: 9, Shadow: 9|OgcTc5e+T6AC44us4gmkus7B6B}} | {{FullSkillbar|{{R}}/{{A}} Melee Ranger (x1-4) - Replaces Evas|Shroud of Distress|Escape|Dwarven Stability|Lightning Reflexes|I Am Unstoppable|Ebon Escape|Golden Phoenix Strike|Repeating Strike|Expertise: 16, Dagger: 9, Shadow: 9|OgcTc5e+T6AC44us4gmkus7B6B}} | ||
− | {{FullSkillbar|{{R}}/{{A}} Melee TaO Ranger (x1-4) - Replaces Evas| | + | {{FullSkillbar|{{R}}/{{A}} Melee TaO Ranger (x1-4) - Replaces Evas|Return|Together as One|Dwarven Stability|Lightning Reflexes|Death's Retreat|Ebon Escape|Golden Phoenix Strike|Repeating Strike|Expertise: 16, Dagger: 9, Shadow: 9|OgcTc5e+TSgZs+us4YOjus7B6B}} |
'''Role Specifics''' | '''Role Specifics''' | ||
#Leader: Lead the team to each floor boss. | #Leader: Lead the team to each floor boss. |
Revision as of 00:42, 15 July 2024
Oola's Lab is a dungeon that is commonly run for Storm Daggers and Clockwork Scythe.
Oola's Lab does not require pcons and consets nor full teams, as it can be done solo (duo, trio, etc.) in a relatively short time.
Area Description
Oola's Lab cannot be completed unless a team member has "Little Workshop of Horrors" in their quest log.
Level 1
Run to the end of Level 1.
Ignore Xien's three first instances, only the fourth one is the killable boss.
Run to the end of the last room to break Golem's aggro. Go to the gate and break the two Golem's aggro.
Pull Xien away from Golems without attracting them by using a Flatbow or a Longbow.
Xien commits suicide when his life is at 25%. He drops the Boss Key several seconds after his dialogue.
Level 2
Run past enemies, up the stairs at the end of the flame dart corridor, and to the right, towards the large foundry. The Malfunctioning Enduring Golem is on the other side of the foundry.
The Malfunctioning Enduring Golem can be damaged by the charged Flux Matrix or by Life Steal skills.
The Boss Key will drop back on the other side of the foundry. Once you pick up the Boss Key, run to the Level 3 gate on the far side of the room.
Tips: Pull the Malfunctioning Enduring Golem on the other side of the foundry to repeatedly charge and drop the Flux Matrix. Do not be under Shadow Form as it restricts damage.
Level 3
Run to the end of Level 3, behind the rocks in the back corner of the TPS Regulator Golem area to avoid Fire Darts and kill the Golem.
Tip: Inflicting elemental damage will trigger Unstable Pulse's 350 damage.
Solo Builds
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Shadow: 16, Dagger: 3
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Shadow: 16, Cruses: 12, Dagger: 3
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Optional 1
- Dash - Faster option (+50%), quicker aggro break. Best option.
- Dark Escape - Slower option (+25%), longer aggro break, damage reduction.
Optional 2
- Insidious Parasite - Curses: 12.
- Empathy- Domination Magic: 12. Don't hit the third boss with elemental damage to your weapon.
- "Fall Back!" or "Can't Touch This!" - Command: 12. For duo quality of life.
- Ebon Vanguard Assassin Support
Optional 3
- Glyph of Swiftness- Air: 12. Use Ebon Vanguard Assassin Support as the optional skill slot 2.
- Barbs- Curse: 12. Use Ebon Vanguard Assassin Support or Parasite as the optional skill slot 2.
- "Can't Touch This!" or "Fall Back!" - Command: 12. For duo quality of life.
- Any of those shadow steps:
- Heart of Shadow - Shadow Step directly, 1/2 earshot distance away from your target. Provides healing.
- Viper's Defense- Same as Heart of Shadow, but doesn't heal, recharges faster, and inflicts poison to nearby targets.
- Death's Charge - Shadow step to target foe. Heal if the foe has more health than you. It is useful to skip through some walls, such as before and during the spirit cave (level 1), break aggros, gain time, and heal.
- Dark Prison- Same as Death's Charge, but costs 5 more energy, doesn't heal, and slows down the target.
- Ebon Escape- Shadow step to target ally (allies, beacons, and special targets).
- Note: Ghost in the Box and PvP Miniatures are allies that can be targeted by using GWToolbox++, which is at your own risk, to make Ebon Escape, Heart of Shadow,and Viper's Defense work on them.
Optional 4
- Any offensive skill, support skill, or shadow step previously listed.
Equipment
- Basic Assassin Equipment.
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Mysticism: 10+3+1, Curses: 12, Wind Prayers: 8+1
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Equipment
- Basic Dervish Equipment.
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Shadow: 12, Storage: 7+4, Dagger: 9, Air: 6
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Equipment
- Basic Elementalist Equipment.
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Shadow: 12, Curses: 9+4, Dagger: 9
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Equipment
- Basic Necromancer Equipment.
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Shadow: 12, Domination: 9+4, Dagger: 9, Casting: 3
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Equipment
- Basic Necromancer Equipment.
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Shadow: 12, Smiting: 9+4, Dagger: 9
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Equipment
- Basic Monk Equipment.
Rangerway
Teambuild
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Shadow: 16, Deadly Arts: 12
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Shadow: 16, Deadly Arts: 12
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Expertise: 16, Blood: 12, Survival: 3
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Command: 16, Leadership: 15
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Variants
Runners
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Storage: 16, Shadow: 12, Deadly Arts: 3
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Storage: 16, Shadow: 12, Deadly Arts: 3
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Rangers
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Expertise: 16, Blood: 12, Survival: 3
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Expertise: 16, Blood: 12, Survival: 3
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Expertise: 16, Blood: 12, Survival: 3
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Expertise: 16, Blood: 12, Survival: 3
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Role Specifics
- Leader: lead the team to each floor boss.
- Gater: follow the leader and gates on the second floor.
- Ranger:
- Use "You Move Like a Dwarf!" on Xien's instances.
- Use Pain Inverter, Spoil Victor, "You Move like a Dwarf!" and Throw Dirt on bosses.
- Use Vampiric Spirit and Life Transfer on mobs during the run and bosses.
- Maintain Serpent's Quickness with Dwarven Stability, and "Together as One!". Ebon Escape on Leader and Gater.
- Shouter: Maintain shouts, Ebon Escape on Leader and Gater, and use Spear Swipe on bosses.
Equipments
- Assassins: Assassin Equipment
- Rangers: Ranger Equipment
- Paragon: Paragon Equipment
- Elementalists: Elementalist Equipment
Meleeway
Teambuild
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Shadow: 16, Deadly Arts: 12
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Shadow: 16, Deadly Arts: 12
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Shadow: 16, Curses: 12, Dagger: 3
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Shadow: 16, Critical: 9, Dagger 9
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Command: 16, Leadership: 15, Shadow: 3
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Variants
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Energy: 16, Shadow: 12, Deadly Arts: 3
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Energy: 16, Shadow: 12, Deadly Arts: 3
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Shadow: 16, Curses: 9, Blood: 9, Dagger: 3
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Shadow: 16, Critical: 9, Dagger: 9
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Mysticism:11+1, Scythe:8+1, Wind:8+4, Channeling:9
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Expertise: 16, Dagger: 9, Shadow: 9
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Expertise: 16, Dagger: 9, Shadow: 9
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Role Specifics
- Leader: Lead the team to each floor boss.
- Gater: Follow the leader and gates at the second floor.
- Curses: Use Barbs, Weaken Armor or Blood Bond and Ebon Battle Standard of Honor on bosses.
- Evas: Use Arcane Echo and summon two Ebon Vanguard Assassin Support on bosses before auto-attacking them.
- Melees: Use offensive buffs and skills.
- Shouter: Maintain shouts and use Spear Swipe on bosses.
- Everyone: Use shadow steps to gain time.
Equipments
- Assassins: Assassin Equipment
- Paragon: Paragon Equipment
- Elementalists: Elementalist Equipment
- Dervish: Dervish Equipment
- Ranger: Ranger Equipment