Fam Tactics

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General Idea

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape Shadow of Haste Recall Shroud of Distress
Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape You Move Like a Dwarf Recall Shroud of Distress
Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust You Move Like a Dwarf Air of Superiority Ebon Escape
Arcane Echo Energy Surge Unnatural Signet Wandering Eye Mistrust Finish Him Pain Inverter Recall
Arcane Echo Energy Surge Unnatural Signet You Move Like a Dwarf Mistrust Pain Inverter I Am Unstoppable Heart of Shadow
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Mistrust Empathy Backfire Ebon Escape
Shield of Absorption Seed of Life Serpent's Quickness Edge of Extinction Ebon Escape Unyielding Aura Blessed Aura Life Bond
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Balthazar's Spirit Life Bond Protective Bond

Fam DoA tactics came together as a hybrid of French Tactics and other 6-0 tactics. This makes them easy to pick up for players who are used to other tactics. The builds allow for optional skills on several bars to accommodate for personal preferences.

Tactics specific to Fam Tactics

  • TK Takes first snake, Caller takes second.
  • If the monk has Pain Inverter instead of Serpent's Quickness, the Edge of Extinction spot in the middle of city can be used to guarantee a recharged EoE at Jadoth.
  • If the monk has Serpent's Quickness, the IAU goes to cap rift.

Pros

Cons

Overview

Assassin/Warrior TT Assassin/Warrior MT Mesmer/ Paragon VoR Mesmer/Assassin TK Mesmer/Assassin IaU Mesmer/Ritualist MLK Monk/Ranger UA Elementalist/Monk Emo
Templates XX XX XX XX XX XX XX XX
Equipment Optional: Infiltrator's set for Gloom Cave Low HP armor for Jadoth Triple sup runes (illusion for Wandering Eye); bow for ele lord Bow for derv lord
Foundry
entry take quest take quest take quest take quest
1st room Place EoE, PI a rage
2nd room any mesmer can pop a ghastly PI tortureweb dryders bond MT with prot and life
3rd room if you have a ghastly up try to kill it on the 2nd titan spawn focus dream rider EoE in range of where the titans will be balled; PI a dryder if it's out of the ball
4th room tank/ball all waves (push) wall for 2nd wave Wait for TT to pull and then run in the corner while spiking first wave focus dream rider use EoE in corner for 2nd wave
5th room rush left, take quest rush to aggro centre take quest rush right - do NOT take quest
Snakes take Captain (3rd) pull groups out of the way take General (2nd) take Silzesh (1st) rush ahead, get EEd ping for Captain ping for snakes and seed keep snakes alive
Black Beast YMLaD the Black Beast on Touch Pull Black Beast EoE in range of Black Beast and Fury; seed heal IaU
City
Outside 1st Ball 2nd Ball VoR and Unnatural on manks Unnatural and ESurge on manks Backfire and Unnatural on sus. Stay at the last Mank and give TT a HoS target PI on each su
Inside Left ball Right ball spike right side, and then left let the MT recall you; place EoE in range of both balls; EE down to the emo; accept quest reward stand at the bottom, in range of both tanks
Veil
Jadoth use cupcake , run to 360, pull first wave to glitch spot for MLK use low health set and ball Jadoth skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's
360 pull middle and right hills. SoH middle on 2nd, SoH right on 3rd, SoH middle on 5th. wall pull left hill Wastrel's mobs before they come in stand back and heal the MT on spikes
Underlords Recall MLK; pull Derv Recall emo; pull Ranger; Recall Emo again; take quest Go Ranger Go Derv and bow it Go Derv and stay back seed when MT takes damage; PI ranger lord maintain MT's range
trenches pop monk trench turtle mesmer trench go to glitch spot; kill monk trench EoE on hill in range of turtle and clover, EE down to team turtle (step out to wall)
Lords pull monk lord out pull clover; pull necro lord spike clover; ele lord patrol; kill necro lord spike clover; skip ele lord patrol; solo ele lord spike clover; ele lord patrol; kill necro lord kill monk lord wall clover; wall ele lord patrol
Tendrils get to gloom - pop trench if you have time, or go back way if monk lord was late to die take quest, stand on TK for PI, and pull groups in kill front left tendril kill quest side tendrils with MT, and Recall out kill lower back tendrils with a stone (Gaki preferred) and pull groups in kill front right tendril if in time if MLK is not there PI front right tendril, wand and kill; EoE stand on monk if MLK can't kill his tendril
Gloom
Cave Do cave DC on gloom patrol spike gloom patrol Goltway if trench is not popped spike gloom patrol check if MT has emo's LB before you seed
1st gloom group HoS up; make sure everyone jumps up; SoH, pull spirits to NPCs jump up and go with emo - first to arrive should trigger the group before jumping up EE up and run to catch earths
Earths spawn Tank 2nd earths if you can place EoE in range of cave spike, then run to rift Tank 1st earths group
Rift take quest, Recall trick, quest run do rift Let TK Recall you, move towards start Recall Caller, let TT recall you, recall out pre-trigger Deathbringer kill claw with PI, cap rift cap rift
Deathbringer
Darkness