Difference between revisions of "Margonite Anur Rund"
Jump to navigation
Jump to search
(→Build) |
|||
Line 4: | Line 4: | ||
== Build == | == Build == | ||
{{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}} | {{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}} | ||
+ | |||
+ | == Abilities == | ||
+ | stance removal (Wild Throw) | ||
==Hard Mode Stats== | ==Hard Mode Stats== |
Revision as of 15:12, 24 December 2016
Contents
This page is lacking in content - if you know some useful information, please add it!
Margonite Anur Rund, usually known as just Rund, is an enemy in the Foundry and City sections of DoA.
Build
Abilities
stance removal (Wild Throw)
Hard Mode Stats
Health: 1380
Armor: 104
Level: 30
Range: Spear
Drop: Margonite Gemstone
Attack Damage Type: Piercing
Behavior
Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly.
Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time.
breaks with a speed boost and stuff