Difference between revisions of "Backway"
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− | Backway in DoA | + | Backway describes the path in [[DoA]] from the monk lord to [[Gloom]]. |
− | + | ==== Backway vs Gloom Trench ==== | |
+ | The [[Trench Tank]] has two possible ways to reach the gloom gate, either going backway or popping gloom trench. | ||
+ | * Backway involves getting past two groups, for each one you need to use Shadow of Haste, Shadow Form, sideways pull them back and then stance out on the other side breaking aggro. | ||
+ | * Gloom Trench involves triggering the trench and then either spiking the groups in the glitch spot with the help of [[MLK]] or glitching them. | ||
− | The TT | + | ==== When to go backway ==== |
− | + | The general preference is chosen by the tactic being used, but it can change depending on whether the monk lord split ([[TT]] + [[MLK]]) or the rest of the team are slower than expected due to mistakes or bad spawns. | |
− | + | * In [[3-3 Tactics]] the [[Trench Tank]] should never go backway. He has time to pop and glitch the gloom trench while the team is doing left-side tendrils. | |
− | + | * In [[Golt Tactics]] the [[Trench Tank]] should always go backway. The tactics involve doing [[Goltway]] gloom trench with the full team after 6-0. TT may consider popping gloom trench instead if the main team is extremely slow and there is time to kill it in the glitch spot. | |
− | + | * In [[FBGM Tactics]] the [[Trench Tank]] should try not to go backway. The tactics have the monk kill the front right tendrils instead of the MLK if needed, so TT+MLK can be killing the trench while tendrils are being done. In case monk lord split is exceptionally slow, TT should go backway instead, as he won't have time to pull the gloom trench groups before 6-0 is taken. | |
− | + | <!-- I have no idea about french tactics --> | |
− |
Revision as of 21:56, 3 October 2016
Backway describes the path in Domain of Anguish from the monk lord to Gloom.
Backway vs Gloom Trench
The Trench Tank has two possible ways to reach the gloom gate, either going backway or popping gloom trench.
- Backway involves getting past two groups, for each one you need to use Shadow of Haste, Shadow Form, sideways pull them back and then stance out on the other side breaking aggro.
- Gloom Trench involves triggering the trench and then either spiking the groups in the glitch spot with the help of MLK or glitching them.
When to go backway
The general preference is chosen by the tactic being used, but it can change depending on whether the monk lord split (Trench Tank + MLK) or the rest of the team are slower than expected due to mistakes or bad spawns.
- In DoA 3-3 the Trench Tank should never go backway. He has time to pop and glitch the gloom trench while the team is doing left-side tendrils.
- In Golt Tactics the Trench Tank should always go backway. The tactics involve doing Goltway gloom trench with the full team after 6-0. TT may consider popping gloom trench instead if the main team is extremely slow and there is time to kill it in the glitch spot.
- In FBGM Tactics the Trench Tank should try not to go backway. The tactics have the monk kill the front right tendrils instead of the MLK if needed, so TT+MLK can be killing the trench while tendrils are being done. In case monk lord split is exceptionally slow, TT should go backway instead, as he won't have time to pull the gloom trench groups before 6-0 is taken.