Difference between revisions of "Oola's Lab"

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== Rangerway ==
 
== Rangerway ==
=== [A] Leader ===
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=== [A/x] Leader ===
 
{{FullSkillbar|{{A}}/{{x}}|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Viper's Defense|Heart of Shadow|Dark Prison|Death's Charge| Shadow Arts: 12+3+1, Deadly Arts: 12|OwBS45PTHQ6M3lTQBMIQUQ4O}}
 
{{FullSkillbar|{{A}}/{{x}}|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Viper's Defense|Heart of Shadow|Dark Prison|Death's Charge| Shadow Arts: 12+3+1, Deadly Arts: 12|OwBS45PTHQ6M3lTQBMIQUQ4O}}
  
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=== [R/N] YMLaD ===
 
=== [R/N] YMLaD ===
{{FullSkillbar|{{R}}/{{N}}|Ebon Escape|Vampiric Spirit|You Move Like a Dwarf|Dwarven Stability|Serpent's Quickness|Awaken the Blood|Vampiric Bite|Vampiric Touch|Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3|OgQTcZsQYiucmRu8uE54NoGiTA}}
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{{FullSkillbar|{{R}}/{{N}}|Ebon Escape|Vampiric Spirit|You Move Like a Dwarf|Dwarven Stability|Serpent's Quickness|Awaken the Blood|Vampiric Bite|Vampiric Touch|Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3|OgQScZCT0lzM2k3lIHvB1QcC}}
  
 
''' Equipment '''
 
''' Equipment '''

Revision as of 23:07, 9 July 2024

Oola's Lab is a dungeon that is commonly run for Storm Daggers and Clockwork Scythe. Full speedclear teams are not often required as this dungeon can be solo'd/duo'd in a relatively short time.
This dungeon is more commonly leeched than it is speedcleared, however, extra damage for Xien and the TPS Regulator Golem will, of course, make it quicker.

Oola's Lab can be done without cons and with very few pcons.

Area Description

Oola's Lab cannot be started unless someone in the team has the quest Little Workshop of Horrors in their quest log

Level 1

Run to the end of level 1, ignoring all instances of Xien until the end of the level. Using a bow, pull him away from the Golems, taking care not to aggro them, and kill him.
He will drop the key several seconds after his death dialogue.

Level 2

Move past all mobs and up the stairs at the end of the flame dart corridor. Run right towards the large foundry. On the other side of the foundry is the Malfunctioning Enduring Golem who must be damaged by dropping the charged Flux Matrix. Pull him to the other side of the foundry where you can repeatedly charge and drop the Flux Matrix, killing him more quickly. Do not have Shadow Form up when you drop it as the damage restrictions of SF apply.
Once killed, the key will drop back on the other side of the foundry. Grab it and run to the gate on the far side of the room, proceed to level 3.

Level 3

Run to the end of level 3 and pull the TPS Regulator Golem into the back corner to avoid some damage from fire darts. Kill him and the chest will spawn. Resign and repeat until rich, poor, or bored.

Solo Builds

A/N

Assassin/Necromancer
Shroud of Distress Shadow Form Dwarven Stability Dash Barbs Insidious Parasite I Am Unstoppable Ebon Vanguard Assassin Support
Shadow: 12+1+3, Curses: 12, Critical/Dagger: 3
OwRSc4PTHQ6M3lTQlB7B0k7i

Equipment

Tips

  • The lack of shadow steps in this build mean that if you get stuck, you're pretty much rooted, so be smart.

A/E

Assassin/Elementalist
Shroud of Distress Shadow Form Dwarven Stability Dash Heart of Shadow I Am Unstoppable Ebon Vanguard Assassin Support Glyph of Swiftness
Shadow: 12+1+3, Air Magic: 12, Critical/Dagger: 3
OwZSg4PTHQ6M3lTQIQ0k7iSf

Equipment

Tips

A/Me

Assassin/Mesmer
Shroud of Distress Shadow Form Dwarven Stability Dash Heart of Shadow I Am Unstoppable Ebon Vanguard Assassin Support Empathy
Shadow: 12+1+3, Domination: 12, Critical/Dagger: 3
OwVSI4PTHQ6M3lTQIQ0k7iaA

Equipment

Optionals

Rangerway

[A/x] Leader

Assassin/Any
Shroud of Distress Shadow Form Dwarven Stability Dash Viper's Defense Heart of Shadow Dark Prison Death's Charge
Shadow Arts: 12+3+1, Deadly Arts: 12
OwBS45PTHQ6M3lTQBMIQUQ4O

Equipment

Gameplay

  • Lead to each floor bosses.

[E/A] Leader (Elementalist Variant)

Elementalist/Assassin
Shroud of Distress Shadow Form Dwarven Stability Dash Viper's Defense Heart of Shadow Dark Prison Death's Charge
Energy Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
OgdTwY/8Z6ASn5ucCKgBBiCC3BA

Equipment

Gameplay

  • Lead to each floor bosses.

Note

  • Elementalists have higher energy than Assassins due to Energy Storage attribute and higher innate class energy.

[A/x] Gater

Assassin/Any
Shroud of Distress Shadow Form I Am Unstoppable Dwarven Stability Dash Ebon Escape Heart of Shadow Death's Charge
Shadow Arts: 12+3+1, Deadly Arts: 12
OwBS45PTHQ6M0k3lTQ0lIQ4O

Equipment

Gameplay

  • Follow the Leader.
  • Gate at 2nd floor.

[E/A] Gater (Elementalist Variant)

Elementalist/Assassin
Shroud of Distress Shadow Form I Am Unstoppable Dwarven Stability Dash Ebon Escape Heart of Shadow Death's Charge
Energy Storage: 12+3+1, Shadow Arts: 12, Deadly Arts: 3
OgdTwY/8Z6ASnhm8ucCiuEBC3B

Equipment

Gameplay

  • Follow the Leader.
  • Gate at 2nd floor.

Note

  • Elementalists have higher energy than Assassins due to Energy Storage attribute and higher innate class energy.

[R/N] PI

Ranger/Necromancer
Ebon Escape Vampiric Spirit Pain Inverter Dwarven Stability Serpent's Quickness Awaken the Blood Vampiric Bite Vampiric Touch
Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3
OgQTcZsQYiucmRu8uE54NoGiTA

Equipment

Gameplay

[R/N] YMLaD

Ranger/Necromancer
Ebon Escape Vampiric Spirit You Move Like a Dwarf Dwarven Stability Serpent's Quickness Awaken the Blood Vampiric Bite Vampiric Touch
Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3
OgQScZCT0lzM2k3lIHvB1QcC

Equipment

Gameplay

[R/N] Life Transfer

Ranger/Necromancer
Ebon Escape Life Transfer You Move Like a Dwarf Dwarven Stability Serpent's Quickness Awaken the Blood Vampiric Bite Vampiric Touch
Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3
OgQTcZsQYiucmRu8uE54NoGiTA

Equipment

Gameplay

[R/N] Spoil Victor

Ranger/Necromancer
Ebon Escape Spoil Victor You Move Like a Dwarf Dwarven Stability Serpent's Quickness Awaken the Blood Vampiric Bite Vampiric Touch
Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3
OgQTcZsQYiucmRu8uE54NoGiTA

Equipment

Gameplay

[R/N] TaO Vamp

Ranger/Necromancer
Ebon Escape Together as One Throw Dirt Dwarven Stability Serpent's Quickness Awaken the Blood Vampiric Bite Vampiric Touch
Expertise: 12+3+1, Blood Magic: 12, Wilderness Survival: 3
OgQTQ4LjHiucsG14uE54NoGiTAA

Equipment

Gameplay

[P] Porogon

Paragon/Any
Fall Back Incoming I Am Unstoppable Can't Touch This There's Nothing to Fear Stand Your Ground Spear Swipe Ebon Escape
Command: 12+3+1, Leadership: 12
OgQTQ4LjHiucsG14uE54NoGiTAA

Equipment

Gameplay