Difference between revisions of "Margonites"
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{{Scalable Skillbar|Enraged|Can't Touch This|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper}} | {{Scalable Skillbar|Enraged|Can't Touch This|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper}} | ||
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− | ''' | + | '''Margonites''', sometimes shortened to "margos", are enemies found throughout the [[Foundry]] and [[City]] areas of DoA. They all have the chance to drop a Margonite Gemstone. |
+ | ==dangerous abilities== | ||
+ | With the exception on sus and manks on City wall, Margonites are always in mixed groups, so they have a wide variety of abilities to beware: | ||
+ | *aside from [[Repressive Energy|the environmental effect in City]], margos use a lot of energy denial skills: | ||
+ | :* ranged energy denial attack (Debilitating Shot) | ||
+ | :* PBAoE energy denial, requiring adrenaline ("Fear Me!") | ||
+ | :* energy denial spells (Energy Surge, Mind Wrack, Power Leak, Feedback, Spirit Shackles) | ||
+ | :* energy denial spirit (Quickening Zephyr) | ||
+ | :* Famine and Mind Wrack also deal damage when your energy hits 0 | ||
+ | * ranged stance removal, requiring adrenaline (Wild Throw) | ||
+ | * melee knockdown, requiring adrenaline (Magehunter Smash, Counter Blow) | ||
+ | * ranged knockdown spell (Gale) | ||
+ | * interrupt spells (Cry of Frustration, Power Leak) | ||
+ | * enchantment removal spells (Feedback, Strip Enchantment) | ||
+ | * heavy damage | ||
+ | * strong heals |
Latest revision as of 21:32, 17 June 2022
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Margonites, sometimes shortened to "margos", are enemies found throughout the Foundry and City areas of DoA. They all have the chance to drop a Margonite Gemstone.
dangerous abilities
With the exception on sus and manks on City wall, Margonites are always in mixed groups, so they have a wide variety of abilities to beware:
- aside from the environmental effect in City, margos use a lot of energy denial skills:
- ranged energy denial attack (Debilitating Shot)
- PBAoE energy denial, requiring adrenaline ("Fear Me!")
- energy denial spells (Energy Surge, Mind Wrack, Power Leak, Feedback, Spirit Shackles)
- energy denial spirit (Quickening Zephyr)
- Famine and Mind Wrack also deal damage when your energy hits 0
- ranged stance removal, requiring adrenaline (Wild Throw)
- melee knockdown, requiring adrenaline (Magehunter Smash, Counter Blow)
- ranged knockdown spell (Gale)
- interrupt spells (Cry of Frustration, Power Leak)
- enchantment removal spells (Feedback, Strip Enchantment)
- heavy damage
- strong heals