Difference between revisions of "Margonite Anur Tuk"
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== Build == | == Build == | ||
{{FullSkillbar|{{R}}|Enraged|Famine|Debilitating Shot|Focused Shot|Quickening Zephyr|Troll Unguent|Whirling Defense|Optional||}} | {{FullSkillbar|{{R}}|Enraged|Famine|Debilitating Shot|Focused Shot|Quickening Zephyr|Troll Unguent|Whirling Defense|Optional||}} | ||
+ | |||
+ | ===Abilities=== | ||
+ | *energy denial (Debilitating Shot, Quickening Zephyr) | ||
+ | *self-heal (Troll Unguent) | ||
==Hard Mode Stats== | ==Hard Mode Stats== |
Latest revision as of 20:33, 11 June 2022
Contents
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Margonite Anur Tuk, usually known as just Tuk, is an enemy in the Foundry and City sections of DoA.
Build
Abilities
- energy denial (Debilitating Shot, Quickening Zephyr)
- self-heal (Troll Unguent)
Hard Mode Stats
Health: 1380
Armor: 94 (+30 elemental)
Level: 30
Range: Longbow
Drop: Margonite Gemstone
Attack Damage Type: Piercing
Movement Speed: 138.5%
Behavior
Tuks try to maintain their spirits, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. If they move out of range of one of the spirits, they will immediately put up a new one.