Difference between revisions of "Margonite Anur Tuk"
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(Created page with "{{TOC Right}} {{beautifulmess}} {{needscontent}} '''Margonite Anur Tuk''', usually known as just '''tuk''', is an enemy in the Foundry and City sections of DoA. == Bui...") |
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− | '''Margonite Anur Tuk''', usually known as just ''' | + | '''Margonite Anur Tuk''', usually known as just '''Tuk''', is an enemy in the [[Foundry]] and [[City]] sections of DoA. |
== Build == | == Build == | ||
{{FullSkillbar|{{R}}|Enraged|Famine|Debilitating Shot|Focused Shot|Quickening Zephyr|Troll Unguent|Whirling Defense|Optional||}} | {{FullSkillbar|{{R}}|Enraged|Famine|Debilitating Shot|Focused Shot|Quickening Zephyr|Troll Unguent|Whirling Defense|Optional||}} | ||
+ | |||
+ | ===Abilities=== | ||
+ | *energy denial (Debilitating Shot, Quickening Zephyr) | ||
+ | *self-heal (Troll Unguent) | ||
==Hard Mode Stats== | ==Hard Mode Stats== | ||
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Level: 30 | Level: 30 | ||
− | Range: | + | Range: Longbow |
Drop: Margonite Gemstone | Drop: Margonite Gemstone | ||
+ | |||
+ | Attack Damage Type: Piercing | ||
+ | |||
+ | Movement Speed: 138.5% | ||
==Behavior== | ==Behavior== | ||
Tuks try to maintain their spirits, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. If they move out of range of one of the spirits, they will immediately put up a new one. | Tuks try to maintain their spirits, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. If they move out of range of one of the spirits, they will immediately put up a new one. | ||
− | + | {{DoA enemies nav}} |
Latest revision as of 20:33, 11 June 2022
Contents
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Margonite Anur Tuk, usually known as just Tuk, is an enemy in the Foundry and City sections of DoA.
Build
Abilities
- energy denial (Debilitating Shot, Quickening Zephyr)
- self-heal (Troll Unguent)
Hard Mode Stats
Health: 1380
Armor: 94 (+30 elemental)
Level: 30
Range: Longbow
Drop: Margonite Gemstone
Attack Damage Type: Piercing
Movement Speed: 138.5%
Behavior
Tuks try to maintain their spirits, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. If they move out of range of one of the spirits, they will immediately put up a new one.