Difference between revisions of "Margonite Anur Rund"
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{{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}} | {{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}} | ||
− | == Abilities == | + | === Abilities === |
stance removal (Wild Throw) | stance removal (Wild Throw) | ||
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Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. | Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly. | ||
+ | ==Counters== | ||
Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time. | Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time. | ||
− | |||
{{DoA enemies nav}} | {{DoA enemies nav}} |
Latest revision as of 20:30, 11 June 2022
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Margonite Anur Rund, usually known as just Rund, is an enemy in the Foundry and City sections of DoA.
Build
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Abilities
stance removal (Wild Throw)
Hard Mode Stats
Health: 1380
Armor: 104
Level: 30
Range: Spear
Drop: Margonite Gemstone
Attack Damage Type: Piercing
Movement Speed: 133%
Behavior
Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly.
Counters
Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time.