Difference between revisions of "DoA 3-3"
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Empathy tanks Black Beast. | Empathy tanks Black Beast. | ||
− | + | ==Teaching== | |
3-3 is only really used for inexperienced teams, but half the team needs some experience: | 3-3 is only really used for inexperienced teams, but half the team needs some experience: | ||
* TT needs to be competent at the whole role, including unusual splits like glitching trenches. He may also need to give some instructions at derv hill. | * TT needs to be competent at the whole role, including unusual splits like glitching trenches. He may also need to give some instructions at derv hill. | ||
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If any of this is missing (e.g. MT is learning or TK is new), you can compensate with other experienced players, but it will slow the run down and make it harder to teach. | If any of this is missing (e.g. MT is learning or TK is new), you can compensate with other experienced players, but it will slow the run down and make it harder to teach. | ||
− | + | ===Tips for before the run starts=== | |
* Ping builds as soon as people start arriving, so they have time to tome any skills they're missing. | * Ping builds as soon as people start arriving, so they have time to tome any skills they're missing. | ||
* Make sure everyone has the correct pcons. | * Make sure everyone has the correct pcons. |
Revision as of 17:41, 29 August 2019
Overview
3-3 DoASC Tactics involve:
- Simpler splits
- More straightforward bars, with higher damage output
- Killing 3 Tendrils at a time instead of 6
Builds
The team consists of 2 tanks, a Seeder, an Emo and 4 mesmer spikers: the VoR Caller, the TK, the BFB and the Empathy.
Pros
- Safe tactics with very low risk of failure
- Several roles are appropriate for absolute beginners
- Extra spiking skills allow experienced spikers to carry
- Similarities to 6-0 tactics make it easy for learners to transition
Cons
- Slower than 6-0, making sub cons runs extremely unlikely with new players
- Additional pressure on the more experienced roles, particularly the Trench Tank
Splits
City:
Compared to 6-0 tactics there are no split differences.
Veil:
The BFB skips Jadoth.
TK and BFB go to derv hill.
The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE
The BFB is to follow the main team inside the trenches.
After clover spike, the MT and Empathy split to the Necro Lord and kill him.
After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.
After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.
Empathy kills the front tendril on the side the TK is.
Gloom:
Compared to 6-0 there are no split differences.
Foundry:
Compared to 6-0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.
Empathy tanks Black Beast.
Teaching
3-3 is only really used for inexperienced teams, but half the team needs some experience:
- TT needs to be competent at the whole role, including unusual splits like glitching trenches. He may also need to give some instructions at derv hill.
- MT needs to be competent at the whole role. The only part that differs from normal tactics is the necro lord split, where he may need to give some instructions to the Empathy. If the emo and monk are both new, they will also require guidance at Rift.
- VoR needs to be familiar with all splits and guide everyone on voicechat.
- TK should have done the role at least once before, so they can simply ask questions about stuff they don't remember instead of needing guidance every step of the way. On derv hill the BFB will be following the TK.
- Except on a veil start, BFB needs to be able to find the glitch spot.
- Empathy does not require any experience at all.
- UA does not require any experience at all.
- Emo should be familiar with the build e.g. by playing it in UWSC. Experience playing emo in DoA is very helpful.
If any of this is missing (e.g. MT is learning or TK is new), you can compensate with other experienced players, but it will slow the run down and make it harder to teach.
Tips for before the run starts
- Ping builds as soon as people start arriving, so they have time to tome any skills they're missing.
- Make sure everyone has the correct pcons.
- Have everyone ping the Lightbringer effect, in case they .
- Give the beginners a quick run-down of how to use their skills.
- If the BFB doesn't already know how to find the glitch spot, show them while waiting for other players to arrive.