Difference between revisions of "Caller"

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==== Attributes ====
 
==== Attributes ====
 
Callers typically run 12+1+3 domination, 8+3 fast casting and 10 in their secondary attribute: either Beast Mastery if you bring [[EoE]] or Illusion Magic (with another superior rune) if you bring Wandering EyE. If you have Return and no use for a secondary attribute feel free to boost Fast Casting to 12 and put 3 points in Shadow Arts
 
Callers typically run 12+1+3 domination, 8+3 fast casting and 10 in their secondary attribute: either Beast Mastery if you bring [[EoE]] or Illusion Magic (with another superior rune) if you bring Wandering EyE. If you have Return and no use for a secondary attribute feel free to boost Fast Casting to 12 and put 3 points in Shadow Arts
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===Tactics Specific Builds===
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====FBGM Bar==== {{Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Wandering Eye|Shatter Delusions|Mistrust|You Move Like a Dwarf|Ebon Escape}}
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====Golt Bar==== {{Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Optional|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction}}
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====French Bar==== {{Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Cry of Pain|Shatter Delusions|Mistrust|Finish Him|Optional}}
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Optional Skill being either Return or Arcane Mimicry, i dont know what they use anymore...

Revision as of 03:43, 18 August 2016

The content of this page is good, but it could be displayed a bit more... elegantly. Please tidy it up so it's more pleasant to read!

The Caller, or VoR is a role in all common DoASC tactics. It is always done by a mesmer with VoR, but otherwise the build can vary, depending on the tactics.

Role

Traditionally, the Caller is an experienced spiker, literally calling the spikes by pinging VoR on a central target for the other spikers to follow. In a more experienced team, the Caller is not expected to guide the other spikers, but because of the high damage potential of VoR, this role is fairly responsible, and some knowledge and ability are required.

In some tactics, but not all, the Caller brings Edge of Extinction.

Recall chain

Build

Air of Superiority Visions of Regret Unnatural Signet Optional Shatter Delusions Mistrust You Move Like a Dwarf Optional

The core spiking skills of the caller build are VoR, Unnatural and Shatter. Being a mesmer, you always want to bring Mistrust, and "You Move Like a Dwarf!" is now core skill on caller across all tactics.

Optional 1

The first optional is always a 4th spiking skill: it can be Wandering Eye (FBGM Tactics), Overload (Golt Tactics), Cry of Pain (French Tactics or DoA 3-3)

Optional 2

The second optional is either Edge of Extinction in Golt Tactics and DoA 3-3 or a shadow step, EE in FBGM Tactics and Return in French Tactics

Attributes

Callers typically run 12+1+3 domination, 8+3 fast casting and 10 in their secondary attribute: either Beast Mastery if you bring Edge of Extinction or Illusion Magic (with another superior rune) if you bring Wandering EyE. If you have Return and no use for a secondary attribute feel free to boost Fast Casting to 12 and put 3 points in Shadow Arts


Tactics Specific Builds

FBGM Bar

Air of Superiority Visions of Regret Unnatural Signet Wandering Eye Shatter Delusions Mistrust You Move Like a Dwarf Ebon Escape


Golt Bar

Air of Superiority Visions of Regret Unnatural Signet Optional Shatter Delusions Mistrust You Move Like a Dwarf Edge of Extinction


French Bar

Air of Superiority Visions of Regret Unnatural Signet Cry of Pain Shatter Delusions Mistrust Finish Him Optional

Optional Skill being either Return or Arcane Mimicry, i dont know what they use anymore...