Sabelway UW

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Revision as of 00:03, 5 October 2024 by X Xv X (talk | contribs) (Updated Source:member of Sabel's main play group back when she was doing runs every night. RIP the Emo girl boss, Sabel.)
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Shadow Form Shroud of Distress Ebon Battle Standard of Honor Wastrel's Demise Empathy Illusion of Pain Mantra of Resolve Death's Charge
Mystic Regeneration Sand Shards Vow of Strength I Am Unstoppable Staggering Force Eremite's Attack Whirlwind Attack Ebon Escape
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Sabelway is a Team build designed to clear The Underworld quickly and safely . Named after Sabel who often ran these tactics in late hours. Average time: 20 to 30 Minutes.
This Team build utilizes a larger 5 man main team to safely cover Quests and high-fail rate areas allowing for less experienced teams to be formed with a higher success of chest.
In the words of Sabel: "The only way you can fail is if you do something you're not supposed to."
Advanced Tactics can be utilized to significantly reduce run times to sub-20m.

Overview


Tactics

Lab

  • Emo Bonds LT. T3 and Emo perform standard duo pull.
  • EoE is placed and SB places SB on Spiker so they don't get rended.
  • Ball and spike for lab reaper.

Escort

  • LT right wall blocks mindblades, and body swaps with D/W, casting VoS out of range of mindblades to avoid interrupts.
  • SB casts on D/W while they're walking back.
  • D/W spikes with eremites + Whirlwind until dead. D/R gets offspike and avoids standing next to D/W to get them hexed with clumbsiness.
  • Advanced Tactics
    • At lab reaper ball have LT pull far right while balling to allow D/R and Emo through while D/W + DB spikes. Emo stands at top of escort stairs. DR heads to basement keeper spawn.
    • DB Gives D/W Spell breaker, EE's to reaper to take UWG. Once Emo has vengeful aggro, DB can seed the emo.
    • D/W Kills center hallway keeper, Runs to take Escort, then performs body swap with LT.
    • D/R Kills basement keeper and aatxe. Places EoE for first escort spike, and then performs second escort ball while maintaining range of emo.

Vale

  • LT balls all Graspings while DR and DW kill skeles. Once grasping ball is dead, emo and LT head to finish UWG.
  • Take Wrathful Spirits:
    • DR places EoE for EE target, and takes hill.
    • DW clears center and glitch group with DB.
    • DB casts GDW on dervs and spirits to clear quicker. Seed as necessary.
    • Rejoin with LT once vale is completed to do wastes.
  • Advanced Tactics:
    • One Derv stays to solo vale quest. All other 4 party members head to UWG and wastes.

UWG

  • Standard UWG with LT and Emo.
  • On the final keeper, ball all graspings and aatxe in the path to wastes for dervs to spike.
  • Advanced Tactics:
    • LT takes top keeper, Derv takes middle 2 keepers and clears path to wastes.

Wastes

  • LT Balls king side of wastes and dervs spike.
  • LT balls monument side of wastes with enemies alongside dhuum path.
  • For Quest LT tanks and lets skeles through for dervs to handle. Once all terrorwebs have spawned ball and spike with dervs.
  • Get ready for tele to any incomplete quests.

Mtns / Pools (T2)

Standard T2. If not comfortable with quests or slow mainteam can assist.

Plains

  • T3 pops and glitches full and semi glitch.
  • Pop reaper once both glitches are secured. T4 may assist with this.
  • Tele to plains (if necessary dirty pop, and have LT take aggro of mindblades)
  • T3 and T4 tank quest with emo bonds, letting skeles through for dervs.
  • If necessary to speed up quest, give dervs SB and have them jump in to kill 4H.

Pits

  • T4 pops reaper and clears path for quest. Then heads to plains to pop reaper.
  • Tele to pits. Dervs clear all enemies that will interfere with quests.
  • LT stand on cliffside with longbow and bow pulls entire quest. (Usual T4 side)
  • Dervs and monk take North spawns (Usual T3 side). Once souls are safe, Dervs spike cliffside.
    Alternatively if T3/T4 want to practice quests, Have LT at cliffside ready to DC in if T4 fails, Dervs get ready to take over if T3 fails.
    • Advanced Tactics:
      • Have T3/T4 complete Pits and plains quest as standard terraway duo.

Dhuum

  • Emo stands on altar, using D/R as body block glitch for Dhuum.
  • Everyone but DB, DR, and Emo die and spam Dhuum's rest.
  • DB does standard DB things. DR provides Honor.
  • (optional: Team can pop a ranged stone (Gaki, Snowman, Grentch, etc) for additional damage, though it won't be necessary.)

Pros and Cons

Pros

  • Much safer than T4way.
  • Gives new players an opportunity practice roles safely without failing runs. Great stepping stone to getting into Terraway.
  • Flexible mainteam allows for creative and fun tactics unique to each playgroup without risk of failure.

Cons

  • Relatively slow. Not as fast as many advanced UW methods. Experienced teams will consistently get sub-cons, but teams that need to tele for every quest will likely be over 30m.
  • Large skill gap between mainteam roles and terras provides barrier for rerolls and forming.
  • Not lowman friendly.