Frostmaw's Burrows
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Frostmaw's Burrows is commonly ran for its Silverwing Recurve Bow (see Chest of Burrows).
Cold Vengeance is given by Latham in [Jaga Moraine is required to complete the Frostmaw's Burrows. Groups typically form at Sifhalla in American Districts.
Area Description
Level 1
- Run towards the end of the level and kill the Wurms by spiking them or by pulling them into the snowball.
Level 2
- Run to the foes on the left and kill them. The door opens.
- Run to the next foes and kill them. The door opens.
- Run past the Incubi and lose their aggro.
- Run to the next foes and kill them. The door opens.
Level 3
- A player pings a target (hold CTRL or CTRL+Shift and press Space) to hold the Norn allies while another one pulls the Frostmaw Spawn into the nearby snowball. Once done, the puller signals the team to come.
- Run through the Incubi corridor while covering with other enchantments to get them removed by Soulrending Shriek.
- At the next Beacon, stand close to the snowball and face it so the foes spawn inside and die. Once done, the snowball will move.
- Run past the broken wall and the Incubus patrol. Break aggro and recharge your skills.
- Get to the next snowball: pass another Incubus spawn. We recommended using a Summoning Stone, and using on a Frozen Elemental.
- Stand close to the snowball and face it so the foes spawn inside and die again. The snowball will move and break the cracked wall.
- Beware of the Incubus patrol and repeat the snowball trick with the next Wurm.
Level 4
- Run towards the end of the level.
- Use the Jotuns to Gate Glitch through the door into Level 5.
Level 5
- Note: A player of activates the Secret Switch which can be found on the grassy area to the left. This will open a secret door where many more Hidden Treasures are.
- The team goes to the large room to the right. Use the snowball to kill the Wurms and the Frost Wurm Larvae.
- Kill Frostmaw the Kinslayer either by pulling it into the Snowball (one player job; mostly used) or by spiking it (team job).
Auraway
Teambuild
/ Barbs | |||||||
Shadow: 16, Curses: 12, Critical: 3
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|
/ Aura (x1-7) | |||||||
Shadow: 16, Wind: 12, Critical: 3
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|
Variants
/ "LoD" Light of Deldrimor (x0-1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
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|
/ Aura (x0-7) - Use Grail of Might, Candy Corn, Golden Egg | |||||||
Shadow: 12, Wind: 12, Mysticism: 3+3+1
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|
/ "VoS" Vow of Strength | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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|
Equipment & Usage
Barbs
- Basic Assassin Equipment.
- Usage: Use on Aura players to keep up. On bosses: / > > .
- Variants: For safer runs, use over , and over .
Aura & LoD
- Basic Assassin Equipment or Dervish Equipment.
- Usage: Maintain enchantments and use on bosses. LoD: Use as indicated above.
- Variants: For safer runs, use over .
"VoS" Vow of Strength
- Basic VoS Equipment.
- Usage: Don't run into Elementals and Imps to avoid self and team snare. Leech on Level 3 instead of getting your team hexed.
Daggerway
Teambuild
/ Barbs (x1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRjMOf8BTHQ6M0k3lTQWClB4O
|
/ Support x(1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRjMOf8BTHQ6M0k3lTQDN5i4O
|
/ Dagger (x5-6) | |||||||
Shadow: 16, Dagger: 9, Critical: 9
OwBjMmd5HTHQ6M0kOMMMHM0l4O
|
Variants
/ "LoD" Light of Deldrimor (x0-1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
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|
Equipment & Usage
Barbs
- Basic Assassin Equipment.
- Usage: Use > on bosses and auto-attack.
Support
- Basic Assassin Equipment.
- Usage: Use > on bosses.
Dagger
- Basic Assassin Equipment.
- Usage: Use on A/N's to keep up. Use > > combo on bosses and auto-attack when possible.
"LoD" Light of Deldrimor
- Basic Assassin Equipment.
- Usage: Use on A/N's to keep up. Use and > before auto-attacks. Use as indicated above.