Difference between revisions of "Arachni's Haunt"

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=== Tank ===
 
=== Tank ===
 
''' Build '''
 
''' Build '''
{{FullSkillbar|{{R}}/{{A} Tank | |Shroud of Distress|Shadow Form|Dwarven Stablity|Whirling Defense|Death Charge|Mental Block|Antidote Signet|Feel No Pain|Shadow Arts 12 Epertise 12+1+3 OgcSc5PTHQ6M3lCH4OxlrG4k|
+
{{FullSkillbar|{{R}}/{{A}} Tank | |Shroud of Distress|Shadow Form|Dwarven Stablity|Whirling Defense|Death Charge|Mental Block|Antidote Signet|Feel No Pain|Shadow Arts 12 Epertise 12+1+3 OgcSc5PTHQ6M3lCH4OxlrG4k|
 
''' Equipment '''
 
''' Equipment '''
 
*See [[Ranger Equipment]].
 
*See [[Ranger Equipment]].

Revision as of 19:01, 25 October 2017

Arachni's Haunt is a dungeon that is commonly run for an Insectoid Scythe and Insectoid Staff . Pug groups typically form at Rata Sum in American Districts.

Area Description

The quest Scrambled Reinforcements given by Commander Hixx in Magus Stones is required to do Arachni's Haunt.

Level 1

Level 2

Current Meta Builds

Tank

Build {{FullSkillbar|Ranger/Assassin Tank | |Shroud of Distress|Shadow Form|Dwarven Stablity|Whirling Defense|Death Charge|Mental Block|Antidote Signet|Feel No Pain|Shadow Arts 12 Epertise 12+1+3 OgcSc5PTHQ6M3lCH4OxlrG4k| Equipment

VoS

Build

Dervish/Any VoS
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack I Am Unstoppable Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgCjwqp4KTfbmX0laXNX0kcXsX

Equipment

Usage

  • Maintain Mystic Regeneration and other enchantments to heal and counteract degeneration

Paragon

Build

Paragon/Necromancer Paragon (Curses)
Incoming Fall Back Can't Touch This There's Nothing to Fear Barbs Mark of Pain I Am Unstoppable Ebon Escape
Comm: 12+1+3, Lead: 10+3, Curses: 8
OQSjgqm8BS8Y7Y0bAhlBWC0k0l

Equipment

Usage

  • Spam shouts to help your team survive the run on level 1 and 2