SoOSC Rangerway
Revision as of 18:30, 13 August 2024 by MidNightRevs (talk | contribs) (Added "TaO" Ranger build code in the Dungeon overview array)
Teambuild
/ "A/P" Tank | |||||||
Shadow Arts: 16, Command: 12, Dagger Mastery: 3
Owlj0NfsJTHQ6M5i3lTQ3k7Y0b
|
/ "A/N" Gater | |||||||
Shadow Arts: 16, Command: 12, Dagger Mastery: 3
OwRT0nPfY6ASnhu8ucC6TABC3B
|
/ "R/D" Glass Ranger (x1-4) | |||||||
Expertise: 16, Marksmanship: 12, Wilderness: 3
OgoTc5MjHa86Viu8uE5I07UyxA
|
/ "TaO" Ranger | |||||||
Expertise: 16, Marksmanship: 12, Wilderness: 3
OgoTc5MjHa8asmuE2A5I07UyxA
|
/ "VoS" Vow of Strength | |||||||
Earth:16, Scythe:8+1, Mysticism:5+1, Marksman:9
OgKkwWrcKmlk513Gd5qI2Ru44VzF
|
Equipment and Usage
Tank
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Tank.
- Tips: The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
Gater
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Gater.
- Tips: Unseen Fury can be used instead of Heart of Shadow if necessary.
Rangers
- Equipment: Ranger Equipment.
- Usage: Guild Wars - SoOSC Rangers.
- Tips: Body Shot or "I Am The Strongest!" can be brought over Dwarven Stability. Expert Focus can be brought over Read the Wind.
VoS
- Equipment: Dervish Equipment.
- Usage: Guild Wars - SoOSC VoS.
- Tips: Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 in Scythe Mastery and Marksmanship, after all runes and buffs, with the remaining points going into Mysticism.
Dungeon overview
/ "A/P" Tank | / "A/N" Gater | / "VoS" Vow of Strength | / Rangers | |
---|---|---|---|---|
Templates | Owlj0NfsJTHQ6M3lTQ3k5i0b7YA | OwRTc4+8Z6ASn5ucCCB6TA3huEA | OgKkwWp4Knl03m5Fdp2VzF2Ru4qI | "R/D" OgoTcZ8kZK07Uyx4Va86uE5guEA "TaO" OgoTc5MjHa8asmuE2A5I07UyxA |
Level 1 | ||||
Start | Run with the team | |||
Brigand | Pull the Brigand | Split off to gate | Use > > . | Kill the Brigand |
End | Pick up the key | Run to gate | Wait for gate | |
Level 2 | ||||
1st Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping . |
Pull the patrol out of the way. | 1. Cast > > . 2. On "A/P" Tank's ping, on them. 3. Spike with > . |
Spike off damage and clean up. |
Graveyard | Carry the torch and light all the braziers. | Hide in the annexe in the south-east. | ||
1. Ball the enemies in the middle of the room. 2. Ping . |
Use . | 1. Cast > > . 2. On "A/P" Tank's ping, on them. 3. Spike with > . |
Spike off damage and clean up | |
Light the torch again, carry it and light the next 2 braziers. | Split off to gate. | Run with the "A/P" Tank | ||
2nd Brigand | Pull the Brigand. | Gate. | Cast > > . | Kill the Brigand. |
Level 3 | ||||
Start | Light the necessary braziers. | Run with the "A/P" Tank. Spam and do not rush ahead. | ||
Last Brazier | Drop the torch and go to pull. | Split off to Gate Glitch through the door | Cast > > . | A ranger picks the torch and lights the last brazier. |
Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping . |
Run to Fendi. | 1. On "A/P" Tank's ping, on them. 2. Spike with > . |
Spike off damage and clean up. |
Run to Fendi | Pull Fendi away from the skeletons. | Run with the "A/P" Tank. | ||
Fendi | 1. Tank Fendi and auto-attack. 2. Use . |
1. Tank Fendi and auto-attack. 2. Use . |
Cast > > . | Kill Fendi. |