SoOSC Rangerway
Revision as of 13:36, 28 September 2025 by MidNightRevs (talk | contribs) (Layout changes. Build changes, set to current meta, explained in "Equipment and Usage". Meta isn't all about personnal burst damage, and factors such as movement, safety, and QoL are to be taken into account. Please, do not change current meta builds to use ALTERNATIVE skills. Please, care about changing all build codes, skill icons, and skillbars when applying modifications to avoid inconsistencies and provide details to explain why A is better than B.)
Teambuild
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3
Owlj0NfsJTHQ6M3lTQ0b5i4O0l
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3
OwRT0nPfY6ASn5ucC6TABC3huE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3
OgoTc5MjHa86V6uE5wx4UCGkuE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3
OgoTc5MjHa8as+uE5wx4UC2guE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Earth:12+4, Myst:10+1, Scythe:6+1, Marksman:6
OgKkwqrcqlZ04132qo5VzVuI2BdJ
|
Equipment and Usage
Tank
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Tank.
- Tips: The "A/P" Tank dictates run's pace. In faster runs, they do not stop to cast
and
, they will be healed from
from other players.
Gater
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Gater.
- Tips:
offers heal, movement, and an un-stuck button.
can be used instead if needed.
Rangers
- Equipment: Ranger Equipment.
- Usage: Guild Wars - SoOSC Rangers.
- Tips:
- [Glass Ranger]
prevents knockdowns when paired up with alcohol and allows
to be permanent - that means attack skills and
for safe placements, healing both you and an ally, and group speed-up can be used more, increasing general team safety and damage; but
for personal energy management, or "I Am the Strongest!" (
) for extra personal damage can be brought instead.
- [TaO Ranger]
sets arrows to a faster travel speed and lower trajectory - moving targets are less likely to dodge, and your arrows hit before other rangers' arrows; but
can be brought for energy management instead.
- [TaO Ranger]
can be replaced with
for extra personal damage, but removes the anti-knockdown and permanent
.
- [Glass Ranger]
VoS
- Equipment: Dervish Equipment.
- Usage: Guild Wars - SoOSC VoS.
- Tips: Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 in Scythe Mastery and Marksmanship, after all runes and buffs, with the remaining points going into Mysticism.
Dungeon overview
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() | |
---|---|---|---|---|
Templates | Owlj0NfsJTHQ6M3lTQ0b5i4O0l | OwRT0nPfY6ASn5ucC6TABC3huE | OgKkwqrcqlZ04132qo5VzVuI2BdJ | "R/D" OgoTc5MjHa86V6uE5wx4UCGkuE "TaO" OgoTc5MjHa8as+uE5wx4UC2guE |
Level 1 | ||||
Start | Run with the team | |||
Brigand | Pull the Brigand | Split off to gate | Use ![]() ![]() ![]() |
Kill the Brigand |
End | Pick up the key | Run to gate | Wait for gate | |
Level 2 | ||||
1st Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping ![]() |
Pull the patrol out of the way. | 1. Cast ![]() ![]() ![]() 2. On "A/P" Tank's ping, ![]() 3. Spike with ![]() ![]() |
Spike off damage and clean up. |
Graveyard | Carry the torch and light all the braziers. | Hide in the annexe in the south-east. | ||
1. Ball the enemies in the middle of the room. 2. Ping ![]() |
Use ![]() |
1. Cast ![]() ![]() ![]() 2. On "A/P" Tank's ping, ![]() 3. Spike with ![]() ![]() |
Spike off damage and clean up | |
Light the torch again, carry it and light the next 2 braziers. | Split off to gate. | Run with the "A/P" Tank | ||
2nd Brigand | Pull the Brigand. | Gate. | Cast ![]() ![]() ![]() |
Kill the Brigand. |
Level 3 | ||||
Start | Light the necessary braziers. | Run with the "A/P" Tank. Spam ![]() | ||
Last Brazier | Drop the torch and go to pull. | Split off to Gate Glitch through the door | Cast ![]() ![]() ![]() |
A Glass Ranger picks the torch and lights the last brazier. |
Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping ![]() |
Run to Fendi. | 1. On "A/P" Tank's ping, ![]() 2. Spike with ![]() ![]() |
Spike off damage and clean up. |
Run to Fendi | Pull Fendi away from the skeletons. | Run with the "A/P" Tank. | ||
Fendi | 1. Tank Fendi and auto-attack. 2. Use ![]() |
1. Tank Fendi and auto-attack. 2. Use ![]() |
Cast ![]() ![]() ![]() |
Kill Fendi. |