Emo
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The Emo bonder is a role in all common DoASC tactics. It is always done by an E/Mo, hence the name.
Contents
Role
The Emo is essentially responsible for keeping the entire team alive with bonds and Infuse. The build also has a lot of sustain, allowing you to tank enemies in veil and gloom. Emo is typically learned before tank, although it is considered more advanced than other roles.
Build
/ Emo | |||||||
Energy Storage: 12+1+3, Protection: 12, Healing: 3
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Equipment
Guide
how to burning speed
Tips
- At clover, Darknesses, and the first few rooms of Foundry, you can maintain Balth on all the spikers, to cover Prot in case they get stripped. Mesmers will usually appreciate the extra energy, too.
- Never run where you can EE.
- Life before Prot makes you lose less energy, but it also makes the tank take more damage. Since the only place where energy is a problem is City, you should use Prot before Life everywhere else. Be considerate to your tanks!
- Don't be too considerate, though. Tanks only need Balth in places that have Quickening Zephyr i.e. City and 3rd room Foundry. Don't waste time and energy casting it on them anywhere else.