Difference between revisions of "SoOSC Rangerway"
Jump to navigation
Jump to search
m |
MidNightRevs (talk | contribs) m (Layout changes. Build changes, set to current meta, explained in "Equipment and Usage". Meta isn't all about personnal burst damage, and factors such as movement, safety, and QoL are to be taken into account. Please, do not change current meta builds to use ALTERNATIVE skills. Please, care about changing all build codes, skill icons, and skillbars when applying modifications to avoid inconsistencies and provide details to explain why A is better than B.) |
||
Line 3: | Line 3: | ||
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Can't Touch This|Ebon Battle Standard of Honor|Death's Charge|Ebon Escape}} | {{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Can't Touch This|Ebon Battle Standard of Honor|Death's Charge|Ebon Escape}} | ||
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Weaken Armor|Heart of Shadow|Death's Charge|Ebon Escape}} | {{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Weaken Armor|Heart of Shadow|Death's Charge|Ebon Escape}} | ||
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Glass Arrows|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Triple Shot|Ebon Escape}} |
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Glass Arrows|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Triple Shot|Ebon Escape}} |
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Glass Arrows|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Triple Shot|Ebon Escape}} |
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Glass Arrows|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Triple Shot|Ebon Escape}} |
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Together as One|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Read the Wind|Ebon Escape}} |
− | {{Scalable Skillbar| | + | {{Scalable Skillbar|Heart of Holy Flame|Vow of Strength|Great Dwarf Weapon|Sand Shards|Eremite's Attack|Ebon Battle Standard of Honor|Favorable Winds|Ebon Escape}} |
</div> | </div> | ||
Line 14: | Line 14: | ||
{{FullSkillbar|{{A}}/{{P}} "A/P" Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Can't Touch This|Ebon Battle Standard of Honor|Death's Charge|Ebon Escape|Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3|Owlj0NfsJTHQ6M3lTQ0b5i4O0l}} | {{FullSkillbar|{{A}}/{{P}} "A/P" Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Can't Touch This|Ebon Battle Standard of Honor|Death's Charge|Ebon Escape|Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3|Owlj0NfsJTHQ6M3lTQ0b5i4O0l}} | ||
{{FullSkillbar|{{A}}/{{N}} "A/N" Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Weaken Armor|Heart of Shadow|Death's Charge|Ebon Escape|Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3|OwRT0nPfY6ASn5ucC6TABC3huE}} | {{FullSkillbar|{{A}}/{{N}} "A/N" Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Weaken Armor|Heart of Shadow|Death's Charge|Ebon Escape|Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3|OwRT0nPfY6ASn5ucC6TABC3huE}} | ||
− | {{FullSkillbar|{{R}}/{{D}} "R/D" Glass Ranger (x1-4)| | + | {{FullSkillbar|{{R}}/{{D}} "R/D" Glass Ranger (x1-4)|Heart of Holy Flame|Glass Arrows|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Triple Shot|Ebon Escape|Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3|OgoTc5MjHa86V6uE5wx4UCGkuE}} |
− | {{FullSkillbar|{{R}}/{{D}} "TaO" Ranger| | + | {{FullSkillbar|{{R}}/{{D}} "TaO" Ranger|Heart of Holy Flame|Together as One|Dwarven Stability|Serpent's Quickness|Penetrating Attack|Sundering Attack|Read the Wind|Ebon Escape|Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3|OgoTc5MjHa8as+uE5wx4UC2guE}} |
− | {{FullSkillbar|{{D}}/{{R}} "VoS" Vow of Strength| | + | {{FullSkillbar|{{D}}/{{R}} "VoS" Vow of Strength|Heart of Holy Flame|Vow of Strength|Great Dwarf Weapon|Sand Shards|Eremite's Attack|Ebon Battle Standard of Honor|Favorable Winds|Ebon Escape|Earth:12+4, Myst:10+1, Scythe:6+1, Marksman:6|OgKkwqrcqlZ04132qo5VzVuI2BdJ}} |
==Equipment and Usage== | ==Equipment and Usage== | ||
'''Tank''' | '''Tank''' | ||
*Equipment: [[Assassin Equipment]]. | *Equipment: [[Assassin Equipment]]. | ||
*Usage: [https://www.youtube.com/watch?v=4_0205ddEBg Guild Wars - SoOSC Tank]. | *Usage: [https://www.youtube.com/watch?v=4_0205ddEBg Guild Wars - SoOSC Tank]. | ||
− | *Tips: The A/P | + | *Tips: The "A/P" Tank dictates run's pace. In faster runs, they do not stop to cast {{Skillbarskill|Shadow Form|25}} and {{Skillbarskill|Shroud of Distress|25}}, they will be healed from {{Skillbarskill|Ebon Escape|25}} from other players. |
'''Gater''' | '''Gater''' | ||
*Equipment: [[Assassin Equipment]]. | *Equipment: [[Assassin Equipment]]. | ||
*Usage: [https://www.youtube.com/watch?v=Hg1AzPl2Kkw Guild Wars - SoOSC Gater]. | *Usage: [https://www.youtube.com/watch?v=Hg1AzPl2Kkw Guild Wars - SoOSC Gater]. | ||
− | *Tips: | + | *Tips: {{Skillbarskill|Heart of Shadow|25}} offers heal, movement, and an un-stuck button. {{Skillbarskill|Unseen Fury|25}} can be used instead if needed. |
'''Rangers''' | '''Rangers''' | ||
*Equipment: [[Ranger Equipment]]. | *Equipment: [[Ranger Equipment]]. | ||
*Usage: [https://www.youtube.com/watch?v=3dUYlwUwYII Guild Wars - SoOSC Rangers]. | *Usage: [https://www.youtube.com/watch?v=3dUYlwUwYII Guild Wars - SoOSC Rangers]. | ||
− | *Tips: [ | + | *Tips: |
+ | **[Glass Ranger] {{Skillbarskill|Dwarven Stability|25}} prevents knockdowns when paired up with alcohol and allows {{Skillbarskill|Serpent's Quickness|25}} to be permanent - that means attack skills and {{Skillbarskill|Ebon Escape|25}} for safe placements, healing both you and an ally, and group speed-up can be used more, increasing general team safety and damage; but {{Skillbarskill|Body Shot|25}} for personal energy management, or [https://wiki.guildwars.com/wiki/%22I_Am_the_Strongest!%22 "I Am the Strongest!"] ({{Skillbarskill|I Am the Strongest|25}}) for extra personal damage can be brought instead. | ||
+ | **[TaO Ranger] {{Skillbarskill|Read the Wind|25}} sets arrows to a faster travel speed and lower trajectory - moving targets are less likely to dodge, and your arrows hit before other rangers' arrows; but {{Skillbarskill|Expert Focus|25}} can be brought for energy management instead. | ||
+ | **[TaO Ranger] {{Skillbarskill|Dwarven Stability|25}} can be replaced with {{Skillbarskill|Triple Shot|25}} for extra personal damage, but removes the anti-knockdown and permanent {{Skillbarskill|Serpent's Quickness|25}}. | ||
'''VoS''' | '''VoS''' | ||
*Equipment: [[Dervish Equipment]]. | *Equipment: [[Dervish Equipment]]. | ||
Line 46: | Line 49: | ||
| Owlj0NfsJTHQ6M3lTQ0b5i4O0l | | Owlj0NfsJTHQ6M3lTQ0b5i4O0l | ||
| OwRT0nPfY6ASn5ucC6TABC3huE | | OwRT0nPfY6ASn5ucC6TABC3huE | ||
− | | | + | | OgKkwqrcqlZ04132qo5VzVuI2BdJ |
− | | "R/D" | + | | "R/D" OgoTc5MjHa86V6uE5wx4UCGkuE </br> "TaO" OgoTc5MjHa8as+uE5wx4UC2guE |
|- | |- | ||
| colspan="5" style="font-weight: bold; text-align:center" | Level 1 | | colspan="5" style="font-weight: bold; text-align:center" | Level 1 | ||
Line 73: | Line 76: | ||
| Start || Light the necessary braziers. || colspan="3" style="text-align:center" | Run with the "A/P" Tank. Spam {{Skillbarskill|Ebon Escape|25}} and do not rush ahead. | | Start || Light the necessary braziers. || colspan="3" style="text-align:center" | Run with the "A/P" Tank. Spam {{Skillbarskill|Ebon Escape|25}} and do not rush ahead. | ||
|- | |- | ||
− | | Last Brazier || Drop the torch and go to pull. || Split off to [https://wiki.fbgmguild.com/wiki/Gate_Glitching Gate Glitch] through the door || Cast {{Skillbarskill|Great Dwarf Weapon|25}} > {{Skillbarskill|Favorable Winds|25}} > {{Skillbarskill|Ebon Battle Standard of Honor|25}}. || A | + | | Last Brazier || Drop the torch and go to pull. || Split off to [https://wiki.fbgmguild.com/wiki/Gate_Glitching Gate Glitch] through the door || Cast {{Skillbarskill|Great Dwarf Weapon|25}} > {{Skillbarskill|Favorable Winds|25}} > {{Skillbarskill|Ebon Battle Standard of Honor|25}}. || A Glass Ranger picks the torch and lights the last brazier. |
|- | |- | ||
| Brigand || 1. Pull and [https://wiki.fbgmguild.com/wiki/Right_Wall_Blocking Right Wall Block] the Brigand's group.</br> 2. Ping {{Skillbarskill|Ebon Battle Standard of Honor|25}}. || Run to Fendi. || 1. On "A/P" Tank's ping, {{Skillbarskill|Ebon Escape|25}} on them. </br> 2. Spike with {{Skillbarskill|Heart of Holy Flame|25}} > {{Skillbarskill|Eremite's Attack|25}}. || Spike off damage and clean up. | | Brigand || 1. Pull and [https://wiki.fbgmguild.com/wiki/Right_Wall_Blocking Right Wall Block] the Brigand's group.</br> 2. Ping {{Skillbarskill|Ebon Battle Standard of Honor|25}}. || Run to Fendi. || 1. On "A/P" Tank's ping, {{Skillbarskill|Ebon Escape|25}} on them. </br> 2. Spike with {{Skillbarskill|Heart of Holy Flame|25}} > {{Skillbarskill|Eremite's Attack|25}}. || Spike off damage and clean up. |
Revision as of 13:36, 28 September 2025
Teambuild
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3
Owlj0NfsJTHQ6M3lTQ0b5i4O0l
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Shadow Arts: 12+4, Command: 12, Dagger Mastery: 3
OwRT0nPfY6ASn5ucC6TABC3huE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3
OgoTc5MjHa86V6uE5wx4UCGkuE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Expertise: 12+4, Marksmanship: 12+3, Wilderness: 3
OgoTc5MjHa8as+uE5wx4UC2guE
|
![]() ![]() | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Earth:12+4, Myst:10+1, Scythe:6+1, Marksman:6
OgKkwqrcqlZ04132qo5VzVuI2BdJ
|
Equipment and Usage
Tank
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Tank.
- Tips: The "A/P" Tank dictates run's pace. In faster runs, they do not stop to cast
and
, they will be healed from
from other players.
Gater
- Equipment: Assassin Equipment.
- Usage: Guild Wars - SoOSC Gater.
- Tips:
offers heal, movement, and an un-stuck button.
can be used instead if needed.
Rangers
- Equipment: Ranger Equipment.
- Usage: Guild Wars - SoOSC Rangers.
- Tips:
- [Glass Ranger]
prevents knockdowns when paired up with alcohol and allows
to be permanent - that means attack skills and
for safe placements, healing both you and an ally, and group speed-up can be used more, increasing general team safety and damage; but
for personal energy management, or "I Am the Strongest!" (
) for extra personal damage can be brought instead.
- [TaO Ranger]
sets arrows to a faster travel speed and lower trajectory - moving targets are less likely to dodge, and your arrows hit before other rangers' arrows; but
can be brought for energy management instead.
- [TaO Ranger]
can be replaced with
for extra personal damage, but removes the anti-knockdown and permanent
.
- [Glass Ranger]
VoS
- Equipment: Dervish Equipment.
- Usage: Guild Wars - SoOSC VoS.
- Tips: Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 in Scythe Mastery and Marksmanship, after all runes and buffs, with the remaining points going into Mysticism.
Dungeon overview
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() | |
---|---|---|---|---|
Templates | Owlj0NfsJTHQ6M3lTQ0b5i4O0l | OwRT0nPfY6ASn5ucC6TABC3huE | OgKkwqrcqlZ04132qo5VzVuI2BdJ | "R/D" OgoTc5MjHa86V6uE5wx4UCGkuE "TaO" OgoTc5MjHa8as+uE5wx4UC2guE |
Level 1 | ||||
Start | Run with the team | |||
Brigand | Pull the Brigand | Split off to gate | Use ![]() ![]() ![]() |
Kill the Brigand |
End | Pick up the key | Run to gate | Wait for gate | |
Level 2 | ||||
1st Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping ![]() |
Pull the patrol out of the way. | 1. Cast ![]() ![]() ![]() 2. On "A/P" Tank's ping, ![]() 3. Spike with ![]() ![]() |
Spike off damage and clean up. |
Graveyard | Carry the torch and light all the braziers. | Hide in the annexe in the south-east. | ||
1. Ball the enemies in the middle of the room. 2. Ping ![]() |
Use ![]() |
1. Cast ![]() ![]() ![]() 2. On "A/P" Tank's ping, ![]() 3. Spike with ![]() ![]() |
Spike off damage and clean up | |
Light the torch again, carry it and light the next 2 braziers. | Split off to gate. | Run with the "A/P" Tank | ||
2nd Brigand | Pull the Brigand. | Gate. | Cast ![]() ![]() ![]() |
Kill the Brigand. |
Level 3 | ||||
Start | Light the necessary braziers. | Run with the "A/P" Tank. Spam ![]() | ||
Last Brazier | Drop the torch and go to pull. | Split off to Gate Glitch through the door | Cast ![]() ![]() ![]() |
A Glass Ranger picks the torch and lights the last brazier. |
Brigand | 1. Pull and Right Wall Block the Brigand's group. 2. Ping ![]() |
Run to Fendi. | 1. On "A/P" Tank's ping, ![]() 2. Spike with ![]() ![]() |
Spike off damage and clean up. |
Run to Fendi | Pull Fendi away from the skeletons. | Run with the "A/P" Tank. | ||
Fendi | 1. Tank Fendi and auto-attack. 2. Use ![]() |
1. Tank Fendi and auto-attack. 2. Use ![]() |
Cast ![]() ![]() ![]() |
Kill Fendi. |