Difference between revisions of "7-man 6-0 DoA"
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m (Mistie moved page 7-man 6-0 DoA to 7-man 6-0 DoA) |
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{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}} | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}} | ||
− | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet| | + | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}} |
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}} | ||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}} | ||
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* [[VoR]] takes General. | * [[VoR]] takes General. | ||
* [[TK]] splits for 6-2 in 5th room. | * [[TK]] splits for 6-2 in 5th room. | ||
− | * [[MLK]] pings for Snakes, but Emo takes the reward. | + | * [[MLK]] pings for Snakes, but [[Emo]] takes the reward. |
* [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike. | * [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike. | ||
− | * | + | * [[Emo]] takes the reward in city. |
* On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6. | * On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6. | ||
* MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse. | * MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse. |
Revision as of 15:35, 3 May 2019
These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. 3-3 is preferred for inexperienced players.
Tactics specific to 7 Man 6-0 Tactics
- IAU takes Silzesh and caps rift.
- VoR takes General.
- TK splits for 6-2 in 5th room.
- MLK pings for Snakes, but Emo takes the reward.
- Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
- Emo takes the reward in city.
- On 360, Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
- MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
Pros
- The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
- Only one individual build is changed compared to 8-man builds.
Cons
- The builds require experienced players on almost every role.
- No UA or Seed of Life means players are punished harder for mistakes.
- The MT needs to be able to do Jadoth and Ranger without seed.
- No Healing Seed at Clover Pull makes it risky.