Difference between revisions of "French Tactics"
Jump to navigation
Jump to search
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{historicalTactics}} | ||
{{needscontent}} | {{needscontent}} | ||
<div style="float: right; clear:right"> | <div style="float: right; clear:right"> | ||
Line 16: | Line 17: | ||
== Pros == | == Pros == | ||
* The teambuild is capable of a very fast run (low 23) | * The teambuild is capable of a very fast run (low 23) | ||
− | * [[EoE]] on [[ | + | * [[EoE]] on [[UA (DoA)|UA]] allows [[Caller]] to spike without delay |
== Cons == | == Cons == | ||
* Derv hill is slower and more dangerous with only one spiker | * Derv hill is slower and more dangerous with only one spiker | ||
− | |||
== Overview == | == Overview == |
Latest revision as of 00:34, 6 June 2022
The page contains tactics that are no longer part of the meta, but are preserved here for historical interest.
This page is lacking in content - if you know some useful information, please add it!
Tactics specific to French Tactics
Pros
- The teambuild is capable of a very fast run (low 23)
- Edge of Extinction on UA allows Caller to spike without delay
Cons
- Derv hill is slower and more dangerous with only one spiker