Difference between revisions of "Frostmaw's Burrows"
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MidNightRevs (talk | contribs) (Optimized Layout. Re-organized builds. Reworked Area Description. Added Scalable Skillbars. Added clear separations to Auraway and Daggerway.) |
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{{TOC Right}} | {{TOC Right}} | ||
− | Frostmaw's Burrows | + | |
+ | <p> | ||
+ | [https://wiki.guildwars.com/wiki/Frostmaw%27s_Burrows Frostmaw's Burrows] is commonly ran for its [https://wiki.guildwars.com/wiki/Silverwing_Recurve_Bow Silverwing Recurve Bow] (see [https://wiki.guildwars.com/wiki/Chest_of_Burrows Chest of Burrows]). </br> | ||
+ | [https://wiki.guildwars.com/wiki/Cold_Vengeance Cold Vengeance] is given by [https://wiki.guildwars.com/wiki/Latham Latham] in [[https://wiki.guildwars.com/wiki/Jaga_Moraine Jaga Moraine] is required to complete the Frostmaw's Burrows. Groups typically form at Sifhalla in American Districts. </br> | ||
+ | </p> | ||
== Area Description == | == Area Description == | ||
− | |||
=== Level 1 === | === Level 1 === | ||
− | + | #Run towards the end of the level and kill the Wurms by spiking them or by pulling them into the snowball. | |
− | Run towards the end of the level and kill the Wurms | ||
− | |||
=== Level 2 === | === Level 2 === | ||
− | + | #Run to the foes on the left and kill them. The door opens. | |
− | Run to the | + | #Run to the next foes and kill them. The door opens. |
− | + | #Run past the [https://wiki.guildwars.com/wiki/Incubus Incubi] and lose their aggro. | |
+ | #Run to the next foes and kill them. The door opens. | ||
=== Level 3 === | === Level 3 === | ||
− | + | #A player pings a target (hold CTRL or CTRL+Shift and press Space) to hold the Norn allies while another one pulls the [https://wiki.guildwars.com/wiki/Frostmaw_Spawn Frostmaw Spawn] into the nearby snowball. Once done, the puller signals the team to come. | |
− | + | #Run through the [https://wiki.guildwars.com/wiki/Incubus Incubi] corridor while covering {{Skillbarskill|Shadow Form|25}} with other enchantments to get them removed by [https://wiki.guildwars.com/wiki/Soulrending_Shriek Soulrending Shriek]. | |
− | + | #At the next Beacon, stand close to the snowball and face it so the foes spawn inside and die. Once done, the snowball will move. | |
− | At the next Beacon | + | #Run past the broken wall and the Incubus patrol. Break aggro and recharge your skills. |
− | + | #Get to the next snowball: pass another Incubus spawn. We recommended using a [https://wiki.guildwars.com/wiki/Summoning_Stone Summoning Stone], and using {{Skillbarskill|Death's Charge|25}} on a [https://wiki.guildwars.com/wiki/Frozen_Elemental Frozen Elemental]. | |
− | + | #Stand close to the snowball and face it so the foes spawn inside and die again. The snowball will move and break the cracked wall. | |
− | + | #Beware of the Incubus patrol and repeat the snowball trick with the next Wurm. | |
− | |||
− | Beware of the Incubus patrol and repeat the | ||
− | |||
− | |||
=== Level 4 === | === Level 4 === | ||
− | + | * Note: Consumables are often kept from using since being in range of {{Skillbarskill|Quickening Zephyr|25}} will maintain {{Skillbarskill|Shadow Form|25}}. | |
− | + | #Run towards the end of the level. | |
− | Run towards the end of the level | + | #Use the [https://wiki.guildwars.com/wiki/Jotun Jotuns] to [https://wiki.fbgmguild.com/wiki/Gate_Glitching Gate Glitch] through the door into Level 5. |
− | |||
=== Level 5 === | === Level 5 === | ||
+ | * Note: A player of {{Skillbarskill|Light of Deldrimor|25}} activates the [https://wiki.guildwars.com/wiki/Secret_Switch Secret Switch] which can be found on the grassy area to the left. This will open a secret door where many more [https://wiki.guildwars.com/wiki/Hidden_Treasure Hidden Treasures] are. | ||
+ | #The team goes to the large room to the right. Use the snowball to kill the Wurms and the [https://wiki.guildwars.com/wiki/Frost_Wurm_Larvae Frost Wurm Larvae]. | ||
+ | #Kill [https://wiki.guildwars.com/wiki/Frostmaw_the_Kinslayer Frostmaw the Kinslayer] either by pulling it into the Snowball (one player job; mostly used) or by spiking it (team job). | ||
− | Light of Deldrimor | + | ==Auraway== |
− | + | <div style="float: right; clear:right"> | |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Unseen Fury|Mark of Pain|Barbs|Ebon Escape|Death's Charge}} | |
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge}} | ||
+ | </div> | ||
+ | ===Teambuild=== | ||
+ | {{FullSkillbar|{{A}}/{{N}} Barbs|Shroud of Distress|Shadow Form|I Am Unstoppable|Ebon Battle Standard of Honor|Mark of Pain|Barbs|Ebon Escape|Death's Charge|Shadow: 16, Curses: 12, Critical: 3|OwRjMOf8BTHQ6M0k5ilBWCIQ4O}} | ||
+ | {{FullSkillbar|{{A}}/{{D}} Aura (x1-7)|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge|Shadow: 16, Wind: 12, Critical: 3|OwpjMOfsKTHQ6M0k3lTQdfIQ4O}} | ||
+ | ===Variants=== | ||
+ | {{FullSkillbar|{{A}}/{{D}} "LoD" Light of Deldrimor (x0-1)|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Light of Deldrimor|Death's Charge|Shadow: 16, Curses: 12, Critical: 3|OwpjMOfsKTHQ6M0k3lTQdfki4O}} | ||
+ | {{FullSkillbar|{{D}}/{{A}} Aura (x0-7) - Use Grail of Might, Candy Corn, Golden Egg|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Grenth's Aura|Heart of Shadow|Death's Charge|Shadow: 12, Wind: 12, Mysticism: 3+3+1|OgejwOq8HTHQ6M0k3lTQdfIQ4O}} | ||
+ | {{FullSkillbar|{{D}}/{{X}} "VoS" Vow of Strength|Sand Shards|Vow of Strength|I Am Unstoppable|Mystic Regeneration|Mirage Cloak|Staggering Force|Eremite's Attack|Ebon Escape|Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1|OgCjwqp4KTfbmX0laXNX0kcXsX}} | ||
+ | ===Equipment & Usage=== | ||
+ | '''Barbs''' | ||
+ | *Basic [[Assassin Equipment]]. | ||
+ | *Usage: Use {{Skillbarskill|Ebon Escape|25}} on Aura players to keep up. On bosses: {{Skillbarskill|Unseen Fury|25}} / {{Skillbarskill|Ebon Battle Standard of Honor|25}} > {{Skillbarskill|Mark of Pain|25}} > {{Skillbarskill|Barbs|25}}. | ||
+ | *Variants: For safer runs, use {{Skillbarskill|Feel No Pain|25}} over {{Skillbarskill|Ebon Escape|25}}, and {{Skillbarskill|Unseen Fury|25}} over {{Skillbarskill|Ebon Battle Standard of Honor|25}}. | ||
+ | '''Aura & LoD''' | ||
+ | *Basic [[Assassin Equipment]] or [[Dervish Equipment]]. | ||
+ | *Usage: Maintain enchantments and use {{Skillbarskill|Grenth's Aura|25}} on bosses. '''LoD''': Use {{Skillbarskill|Light of Deldrimor|25}} as indicated above. | ||
+ | *Variants: For safer runs, use {{Skillbarskill|Feel No Pain|25}} over {{Skillbarskill|Heart of Shadow|25}}. | ||
+ | '''"VoS" Vow of Strength''' | ||
+ | *Basic [[VoS Equipment]]. | ||
+ | *Usage: Don't run into Elementals and Imps to avoid self and team snare. Leech on Level 3 instead of getting your team hexed. | ||
− | == | + | ==Daggerway== |
− | = | + | <div style="float: right; clear:right"> |
− | ''' | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Mark of Pain|Barbs|Death's Charge}} |
− | {{FullSkillbar|{{A}}/{{N}} Barbs | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Blood Bond|Ebon Battle Standard of Honor|Death's Charge}} |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} | |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} | |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} | |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} | |
− | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} | |
− | {{FullSkillbar|{{A}}/{{ | + | {{Scalable Skillbar|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge}} |
− | + | </div> | |
− | + | ===Teambuild=== | |
− | + | {{FullSkillbar|{{A}}/{{N}} Barbs (x1)|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Mark of Pain|Barbs|Death's Charge|Shadow: 16, Curses: 12, Critical: 3|OwRjMOf8BTHQ6M0k3lTQWClB4O}} | |
− | === | + | {{FullSkillbar|{{A}}/{{N}} Support x(1)|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Dash|Blood Bond|Ebon Battle Standard of Honor|Death's Charge|Shadow: 16, Curses: 12, Critical: 3|OwRjMOf8BTHQ6M0k3lTQDN5i4O}} |
− | + | {{FullSkillbar|{{A}}/{{X}} Dagger (x5-6)|Shroud of Distress|Shadow Form|I Am Unstoppable|Jagged Strike|Fox Fangs|Death Blossom|Ebon Escape|Death's Charge|Shadow: 16, Dagger: 9, Critical: 9 |OwBjMmd5HTHQ6M0kOMMMHM0l4O}} | |
− | {{FullSkillbar|{{A}}/{{ | + | ===Variants=== |
− | ''' | + | {{FullSkillbar|{{A}}/{{N}} "LoD" Light of Deldrimor (x0-1)|Shroud of Distress|Shadow Form|I Am Unstoppable|Golden Phoenix Strike|Repeating Strike|Weaken Armor|Light of Deldrimor|Ebon Escape|Shadow: 16, Curses: 12, Critical: 3 |OwRkMOd5Hfk0BkODNZ3D0znApIdJ}} |
− | *Basic [[ | + | ===Equipment & Usage=== |
− | + | '''Barbs''' | |
− | + | *Basic [[Assassin Equipment]]. | |
− | ''' | + | *Usage: Use {{Skillbarskill|Mark of Pain|25}} > {{Skillbarskill|Barbs|25}} on bosses and auto-attack. |
− | {{ | + | '''Support''' |
− | ''' | + | *Basic [[Assassin Equipment]]. |
− | *Basic [[ | + | *Usage: Use {{Skillbarskill|Ebon Battle Standard of Honor|25}} > {{Skillbarskill|Blood Bond|25}} on bosses. |
− | + | '''Dagger''' | |
− | + | *Basic [[Assassin Equipment]]. | |
− | + | *Usage: Use {{Skillbarskill|Ebon Escape|25}} on A/N's to keep up. Use {{Skillbarskill|Jagged Strike|25}} > {{Skillbarskill|Fox Fangs|25}} > {{Skillbarskill|Death Blossom|25}} combo on bosses and auto-attack when possible. | |
+ | '''"LoD" Light of Deldrimor''' | ||
+ | *Basic [[Assassin Equipment]]. | ||
+ | *Usage: Use {{Skillbarskill|Ebon Escape|25}} on A/N's to keep up. Use {{Skillbarskill|Weaken Armor|25}} and {{Skillbarskill|Golden Phoenix Strike|25}} > {{Skillbarskill|Repeating Strike|25}} before auto-attacks. Use {{Skillbarskill|Light of Deldrimor|25}} as indicated above. |
Latest revision as of 15:25, 25 September 2024
Frostmaw's Burrows is commonly ran for its Silverwing Recurve Bow (see Chest of Burrows).
Cold Vengeance is given by Latham in [Jaga Moraine is required to complete the Frostmaw's Burrows. Groups typically form at Sifhalla in American Districts.
Area Description
Level 1
- Run towards the end of the level and kill the Wurms by spiking them or by pulling them into the snowball.
Level 2
- Run to the foes on the left and kill them. The door opens.
- Run to the next foes and kill them. The door opens.
- Run past the Incubi and lose their aggro.
- Run to the next foes and kill them. The door opens.
Level 3
- A player pings a target (hold CTRL or CTRL+Shift and press Space) to hold the Norn allies while another one pulls the Frostmaw Spawn into the nearby snowball. Once done, the puller signals the team to come.
- Run through the Incubi corridor while covering with other enchantments to get them removed by Soulrending Shriek.
- At the next Beacon, stand close to the snowball and face it so the foes spawn inside and die. Once done, the snowball will move.
- Run past the broken wall and the Incubus patrol. Break aggro and recharge your skills.
- Get to the next snowball: pass another Incubus spawn. We recommended using a Summoning Stone, and using on a Frozen Elemental.
- Stand close to the snowball and face it so the foes spawn inside and die again. The snowball will move and break the cracked wall.
- Beware of the Incubus patrol and repeat the snowball trick with the next Wurm.
Level 4
- Run towards the end of the level.
- Use the Jotuns to Gate Glitch through the door into Level 5.
Level 5
- Note: A player of activates the Secret Switch which can be found on the grassy area to the left. This will open a secret door where many more Hidden Treasures are.
- The team goes to the large room to the right. Use the snowball to kill the Wurms and the Frost Wurm Larvae.
- Kill Frostmaw the Kinslayer either by pulling it into the Snowball (one player job; mostly used) or by spiking it (team job).
Auraway
Teambuild
/ Barbs | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRjMOf8BTHQ6M0k5ilBWCIQ4O
|
/ Aura (x1-7) | |||||||
Shadow: 16, Wind: 12, Critical: 3
OwpjMOfsKTHQ6M0k3lTQdfIQ4O
|
Variants
/ "LoD" Light of Deldrimor (x0-1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwpjMOfsKTHQ6M0k3lTQdfki4O
|
/ Aura (x0-7) - Use Grail of Might, Candy Corn, Golden Egg | |||||||
Shadow: 12, Wind: 12, Mysticism: 3+3+1
OgejwOq8HTHQ6M0k3lTQdfIQ4O
|
/ "VoS" Vow of Strength | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgCjwqp4KTfbmX0laXNX0kcXsX
|
Equipment & Usage
Barbs
- Basic Assassin Equipment.
- Usage: Use on Aura players to keep up. On bosses: / > > .
- Variants: For safer runs, use over , and over .
Aura & LoD
- Basic Assassin Equipment or Dervish Equipment.
- Usage: Maintain enchantments and use on bosses. LoD: Use as indicated above.
- Variants: For safer runs, use over .
"VoS" Vow of Strength
- Basic VoS Equipment.
- Usage: Don't run into Elementals and Imps to avoid self and team snare. Leech on Level 3 instead of getting your team hexed.
Daggerway
Teambuild
/ Barbs (x1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRjMOf8BTHQ6M0k3lTQWClB4O
|
/ Support x(1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRjMOf8BTHQ6M0k3lTQDN5i4O
|
/ Dagger (x5-6) | |||||||
Shadow: 16, Dagger: 9, Critical: 9
OwBjMmd5HTHQ6M0kOMMMHM0l4O
|
Variants
/ "LoD" Light of Deldrimor (x0-1) | |||||||
Shadow: 16, Curses: 12, Critical: 3
OwRkMOd5Hfk0BkODNZ3D0znApIdJ
|
Equipment & Usage
Barbs
- Basic Assassin Equipment.
- Usage: Use > on bosses and auto-attack.
Support
- Basic Assassin Equipment.
- Usage: Use > on bosses.
Dagger
- Basic Assassin Equipment.
- Usage: Use on A/N's to keep up. Use > > combo on bosses and auto-attack when possible.
"LoD" Light of Deldrimor
- Basic Assassin Equipment.
- Usage: Use on A/N's to keep up. Use and > before auto-attacks. Use as indicated above.