Difference between revisions of "Slavers' Exile"
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Slaver's Exile is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Voltaic_Spear Voltaic Spear] and [https://wiki.guildwars.com/wiki/Deldrimor_Armor_Remnant Deldrimor Armor Remnants]. | Slaver's Exile is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Voltaic_Spear Voltaic Spear] and [https://wiki.guildwars.com/wiki/Deldrimor_Armor_Remnant Deldrimor Armor Remnants]. | ||
Line 9: | Line 8: | ||
Split up team, tank + 2 spikers go get key from Dark Watcher. | Split up team, tank + 2 spikers go get key from Dark Watcher. | ||
Be aware, some mobs use [https://wiki.guildwars.com/wiki/Crippling_Anguish Crippling Anguish], let the tank grab 1st aggro so you can pass safely. | Be aware, some mobs use [https://wiki.guildwars.com/wiki/Crippling_Anguish Crippling Anguish], let the tank grab 1st aggro so you can pass safely. | ||
− | |||
In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. | In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. | ||
Be aware not to pull any summits. | Be aware not to pull any summits. | ||
− | |||
Once the split gets the dungeon key, the rest of the team can go towards Forgewight. | Once the split gets the dungeon key, the rest of the team can go towards Forgewight. | ||
Line 18: | Line 15: | ||
=== Justicar Thommis' level === | === Justicar Thommis' level === | ||
+ | Split the team in 2 for Thommis and Rand. | ||
+ | Use [https://wiki.guildwars.com/wiki/%22I_Am_Unstoppable!%22 "I Am Unstoppable"] or [https://wiki.guildwars.com/wiki/Dwarven_Stability Dwarven Stability] to get past Modniir mobs safely. | ||
+ | |||
+ | ''' Justicar Thommis''' | ||
+ | |||
+ | Run around towards the broken wall and stand in the corner. The tank will pull the mob and jump onto the casters in order to create a ball, jump onto the tank and spike. | ||
+ | |||
+ | '''Rand Stormweaver''' | ||
+ | |||
+ | Run past Rand into the furthest corner, this should allow aggro to break. At this point the tank can jump onto a clean ball waiting to get spiked. | ||
=== Selvetarm's level === | === Selvetarm's level === | ||
+ | 1 tank splits off to the right to go grab the key, everybody else makes their way towards the gate in front of the boss room. | ||
+ | Swap the [https://wiki.guildwars.com/wiki/Disenchantment Spirit of Disenchantment] out of range of the spike if there are any. | ||
+ | |||
+ | It's advised to stand as a ball after the 2nd spawn wave since the touchers will run towards you making it an easy spike. | ||
=== Duncan's level === | === Duncan's level === | ||
+ | Run towards the plateau where Duncan awaits you. Once you get there touchers and spirits will start to spawn. | ||
+ | Make sure you swap the [https://wiki.guildwars.com/wiki/Disenchantment Spirits of Disenchantment] out of range so the tank can sliver/whirl Duncan down. | ||
+ | |||
+ | There's a safe spot to the far right where you can wait for the tank to finish. | ||
+ | |||
+ | == Slavers' Mesway (BoO Way)== | ||
+ | Mesway is an alternative way to SC Slavers' Exile, it can be even faster than manly way; but requires experienced players. | ||
+ | |||
+ | More detail on Slavers' Mesway can be found here [[SlaverSC Mesway (BoO Way)]] | ||
− | == | + | == Slavers' Sinway == |
Sinway is often done with weaker teams; although Manlyway is faster with experienced players, it has a higher chance of wiping. | Sinway is often done with weaker teams; although Manlyway is faster with experienced players, it has a higher chance of wiping. | ||
− | http://gwpvx.gamepedia.com/Build:Team_-_Slavers_Sinway | + | More detail on Slavers' Sinway can be found [http://gwpvx.gamepedia.com/Build:Team_-_Slavers_Sinway here] |
== Slaver's Manlyway == | == Slaver's Manlyway == | ||
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− | {{FullSkillbar|{{R}}/{{A}} Tank|Shadow Form|Shroud of Distress|Swap|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Optional|Death's Charge|Expertise: 12+1+3, Shadow Arts: 12, Marksmanship:3| | + | {{FullSkillbar|{{R}}/{{A}} Tank|Shadow Form|Shroud of Distress|Swap|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Optional|Death's Charge|Expertise: 12+1+3, Shadow Arts: 12, Marksmanship:3|OgcT85LnHSn5AqO7uU4IXEAA3B}} |
Optional: | Optional: | ||
Line 41: | Line 61: | ||
*'''[https://wiki.guildwars.com/wiki/Ebon_Escape Ebon Escape]''' | *'''[https://wiki.guildwars.com/wiki/Ebon_Escape Ebon Escape]''' | ||
− | + | ||
− | * | + | '''Equipment''' |
− | * | + | *See [[Assassin Equipment]] if Assassin. |
+ | *See [[Ranger Equipment]] if Ranger. | ||
=== VoS (x6)=== | === VoS (x6)=== | ||
− | {{FullSkillbar|{{D}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|I Am Unstoppable|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1|OgCjwqp4KTfbmX0laXNX0kcXsX}} | + | {{FullSkillbar|{{D}}/{{X}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|I Am Unstoppable|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1|OgCjwqp4KTfbmX0laXNX0kcXsX}} |
− | + | ||
− | * | + | '''Equipment''' |
+ | *See [[Dervish Equipment]]. | ||
=== Duncan Tank === | === Duncan Tank === | ||
Line 59: | Line 81: | ||
*'''[https://wiki.guildwars.com/wiki/Winnowing Winnowing]''' | *'''[https://wiki.guildwars.com/wiki/Winnowing Winnowing]''' | ||
− | + | '''Equipment''' | |
− | * | + | *See [[Assassin Equipment]] if Assassin. |
− | * | + | *See [[Ranger Equipment]] if Ranger. |
=== Duncan Swap Runner === | === Duncan Swap Runner === | ||
{{FullSkillbar|{{D}}/{{A}} Duncan Swap Runner|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Escape|Swap|Death's Charge|Heart of Shadow|Mysticism: 12+1+1, Shadow: 12|OgeiwyfMdApzcXOBRXWnh7gAB}} | {{FullSkillbar|{{D}}/{{A}} Duncan Swap Runner|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Escape|Swap|Death's Charge|Heart of Shadow|Mysticism: 12+1+1, Shadow: 12|OgeiwyfMdApzcXOBRXWnh7gAB}} | ||
− | + | ||
− | * | + | '''Equipment''' |
+ | *See [[Dervish Equipment]]. | ||
=== Duncan Support Runner === | === Duncan Support Runner === | ||
{{FullSkillbar|{{D}}/{{P}} Duncan Support Runner|Vow of Silence|Dwarven Stability|Pious Haste|Zealous Renewal|Never Surrender|Can't Touch This|Fall Back|Vow of Piety|Mysticism: 11+1+1, Command: 11, Wind: 7|Ogmjwuqn5StX3lHYjb+Y0b7YhX}} | {{FullSkillbar|{{D}}/{{P}} Duncan Support Runner|Vow of Silence|Dwarven Stability|Pious Haste|Zealous Renewal|Never Surrender|Can't Touch This|Fall Back|Vow of Piety|Mysticism: 11+1+1, Command: 11, Wind: 7|Ogmjwuqn5StX3lHYjb+Y0b7YhX}} | ||
− | + | ||
− | * | + | '''Equipment''' |
+ | *See [[Dervish Equipment]]. |
Latest revision as of 07:33, 2 August 2021
Slaver's Exile is a dungeon that is commonly run for a Voltaic Spear and Deldrimor Armor Remnants.
Area Description
Sub-bosses are typically done in normal mode, while Duncan is done in hard mode.
Forgewight's level
Split up team, tank + 2 spikers go get key from Dark Watcher. Be aware, some mobs use Crippling Anguish, let the tank grab 1st aggro so you can pass safely. In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. Be aware not to pull any summits.
Once the split gets the dungeon key, the rest of the team can go towards Forgewight. Be sure to swap Spirit of Disenchantment out of range of the spike.
Justicar Thommis' level
Split the team in 2 for Thommis and Rand. Use "I Am Unstoppable" or Dwarven Stability to get past Modniir mobs safely.
Justicar Thommis
Run around towards the broken wall and stand in the corner. The tank will pull the mob and jump onto the casters in order to create a ball, jump onto the tank and spike.
Rand Stormweaver
Run past Rand into the furthest corner, this should allow aggro to break. At this point the tank can jump onto a clean ball waiting to get spiked.
Selvetarm's level
1 tank splits off to the right to go grab the key, everybody else makes their way towards the gate in front of the boss room. Swap the Spirit of Disenchantment out of range of the spike if there are any.
It's advised to stand as a ball after the 2nd spawn wave since the touchers will run towards you making it an easy spike.
Duncan's level
Run towards the plateau where Duncan awaits you. Once you get there touchers and spirits will start to spawn. Make sure you swap the Spirits of Disenchantment out of range so the tank can sliver/whirl Duncan down.
There's a safe spot to the far right where you can wait for the tank to finish.
Slavers' Mesway (BoO Way)
Mesway is an alternative way to SC Slavers' Exile, it can be even faster than manly way; but requires experienced players.
More detail on Slavers' Mesway can be found here SlaverSC Mesway (BoO Way)
Slavers' Sinway
Sinway is often done with weaker teams; although Manlyway is faster with experienced players, it has a higher chance of wiping.
More detail on Slavers' Sinway can be found here
Slaver's Manlyway
Tank (x2)
/ Tank | |||||||
Shadow Arts: 12+1+3, Command: 12, Critical Strikes:3
OwljMOfsJT6MHQ1Z0k0b5i4O0l
|
/ Tank | |||||||
Expertise: 12+1+3, Shadow Arts: 12, Marksmanship:3
OgcT85LnHSn5AqO7uU4IXEAA3B
|
Optional:
Equipment
- See Assassin Equipment if Assassin.
- See Ranger Equipment if Ranger.
VoS (x6)
/ VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgCjwqp4KTfbmX0laXNX0kcXsX
|
Equipment
- See Dervish Equipment.
Duncan Tank
/ Duncan Tank | |||||||
Shadow: 12+1+3, Earth: 12, Dagger: 3
OwZT0nPnY6ASn5rKXkHqOD3BBC
|
/ Duncan Tank | |||||||
Expertise: 12+1+3, Shadow: 12, Wilderness: 3
OgcTcZ88ZSn5AqO7uU445ABC3B
|
Optional:
Equipment
- See Assassin Equipment if Assassin.
- See Ranger Equipment if Ranger.
Duncan Swap Runner
/ Duncan Swap Runner | |||||||
Mysticism: 12+1+1, Shadow: 12
OgeiwyfMdApzcXOBRXWnh7gAB
|
Equipment
- See Dervish Equipment.
Duncan Support Runner
/ Duncan Support Runner | |||||||
Mysticism: 11+1+1, Command: 11, Wind: 7
Ogmjwuqn5StX3lHYjb+Y0b7YhX
|
Equipment
- See Dervish Equipment.