Difference between revisions of "SoOSC Rangerway"
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(Created page with "{{TOC Right}} These are the tactics most commonly run by PUGs. Groups typically form at Vlox's Falls in American Districts. == Builds == === A/P Tank === '''Build''' {{FullSk...") |
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{{TOC Right}} | {{TOC Right}} | ||
+ | <div style="float: right; clear:right"> | ||
+ | {{Scalable Skillbar|Can't Touch This|Shadow Form|Dash|Fall Back|You Are All Weaklings|Dwarven Stability|Shroud of Distress|Ebon Battle Standard of Honor}} | ||
+ | {{Scalable Skillbar|Unseen Fury|Shadow Form|Dash|Ebon Escape|Death's Charge|Dwarven Stability|Shroud of Distress|Weaken Armor}} | ||
+ | {{Scalable Skillbar|Triple Shot|Sundering Attack|Penetrating Attack|Glass Arrows|Heart of Holy Flame|Dwarven Stability|Serpent's Quickness|Ebon Escape}} | ||
+ | {{Scalable Skillbar|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon}} | ||
+ | </div> | ||
These are the tactics most commonly run by PUGs. Groups typically form at Vlox's Falls in American Districts. | These are the tactics most commonly run by PUGs. Groups typically form at Vlox's Falls in American Districts. | ||
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*Zealous Flatbow of Deathbane with 15wE inscription | *Zealous Flatbow of Deathbane with 15wE inscription | ||
*Shield set for running | *Shield set for running | ||
+ | |||
+ | == Overview == | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! {{A}}/{{P}} A/P | ||
+ | ! {{A}}/{{N}} A/N | ||
+ | ! {{D}}/{{R}} VoS | ||
+ | ! {{R}}/{{D}} rangers | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Templates | ||
+ | | style="font-size:9px;" | Owlj0NfsJTHQ6M3lTQ3k5i0b7YA | ||
+ | | style="font-size:9px;" | OwRTc4+8Z6ASn5ucCCB6TA3huEA | ||
+ | | style="font-size:9px;" | OgKkwWp4Knl03m5Fdp2VzF2Ru4qI | ||
+ | | style="font-size:9px;" | OgKkwWp4Knl03m5Fdp2VzF2Ru4qI | ||
+ | |- | ||
+ | | colspan="5" style="font-weight: bold; text-align:center" | Level 1 | ||
+ | |- | ||
+ | | Start || colspan="4" style="text-align:center" | Run with the team | ||
+ | |- | ||
+ | | Brigand || Pull the Brigand || Split off to gate || Use GDW, Favorable Winds, and Honor || Kill the Brigand | ||
+ | |- | ||
+ | | End || Pick up the key || Run to gate || colspan="2" style="text-align:center" | Wait for gate | ||
+ | |- | ||
+ | | colspan="5" style="font-weight: bold; text-align:center" | Level 2 | ||
+ | |- | ||
+ | | 1st Brigand || Pull the Brigand's group and right wall block; ping Honor || Pull the patrol out of the way || Use GDW, Favorable Winds, and Honor; spike || Spike off damage and clean up | ||
+ | |- | ||
+ | | Graveyard || Carry the torch and light all the braziers || colspan="3" style="text-align:center" | Hide in the annexe in the south-east | ||
+ | |- | ||
+ | | || Ball the enemies in the middle of the room; ping Honor || Use Weaken Armor || Use GDW, Favorable Winds, and Honor; spike || Spike off damage and clean up | ||
+ | |- | ||
+ | | || Light the torch again and carry it; light the next 2 braziers || Split off to gate || colspan="2" style="text-align:center" | Run with the A/P | ||
+ | |- | ||
+ | | 2nd Brigand || Pull the Brigand || Gate || Use GDW, Favorable Winds, and Honor || Kill the Brigand | ||
+ | |- | ||
+ | | colspan="5" style="font-weight: bold; text-align:center" | Level 3 | ||
+ | |- | ||
+ | | Start || Light the necessary braziers || colspan="3" style="text-align:center" | Run with the A/P - EE to heal and do not rush ahead | ||
+ | |- | ||
+ | | Last Brazier || Drop the torch and go to pull || Split off to glitch through the door || Use GDW, Favorable Winds, and Honor || One ranger light the last brazier | ||
+ | |- | ||
+ | | Brigand || Pull the Brigand's group and right wall block; ping Honor || Run to Fendi || Spike || Spike off damage and clean up | ||
+ | |- | ||
+ | | Run to Fendi || || Pull Fendi away from the skeletons || colspan="2" style="text-align:center" | Run with the A/P | ||
+ | |- | ||
+ | | Fendi || colspan="2" style="text-align:center" | Tank Fendi and auto-attack || Use GDW, Favorable Winds, and Honor || Kill Fendi | ||
+ | |} |
Revision as of 12:55, 26 April 2017
These are the tactics most commonly run by PUGs. Groups typically form at Vlox's Falls in American Districts.
Builds
A/P Tank
Build
/ Tank | |||||||
Shadow Arts: 12+1+3, Command: 12, Dagger: 3
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|
Equipment
- See Assassin Equipment
- +10 vs Undead shield or Command shield of Devotion with +10 vs Piercing
Tips
- The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
A/N Gater
Build
/ Gater | |||||||
Shadow Arts: 12+1+3, Curses: 12, Dagger: 3
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|
Optional
- Unseen Fury can be used instead of Heart of Shadow if necessary.
Equipment
Usage
- Glitch through the gate on level 3 to pre-pull Fendi.
D/R VoS
Build
/ VoS | |||||||
Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9
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|
- Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 Scythe Mastery, and at least 9 Marksmanship, after all runes and attribute buffs, with the remaining points going into Mysticism.
Equipment
- See Dervish Equipment
- q9 Vampiric 15wE Bow of Deathbane for Fendi
R/D Glass Arrows (x5)
Build
/ Glass Arrows | |||||||
Exp: 12+1+3, Marks: 12+3, Wildnerness: 3
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|
- Body Shot or "I am the Strongest" can be brought over Dwarven Stability
Equipment
- See Ranger Equipment
- Blessed armor for running. Radiant is useful for combat, if you don't have 19 Expertise.
- Zealous Flatbow of Deathbane with 15wE inscription
- Shield set for running