Difference between revisions of "Slavers' Exile"
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'''Equipment''' | '''Equipment''' | ||
− | * | + | *See [[Assassin Equipment]] if Assassin. |
− | * | + | *See [[Ranger Equipment]] if Ranger. |
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'''Equipment''' | '''Equipment''' | ||
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=== Duncan Tank === | === Duncan Tank === | ||
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'''Equipment''' | '''Equipment''' | ||
− | * | + | *See [[Assassin Equipment]] if Assassin. |
− | * | + | *See [[Ranger Equipment]] if Ranger. |
=== Duncan Swap Runner === | === Duncan Swap Runner === | ||
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Revision as of 14:48, 17 September 2016
Slaver's Exile is a dungeon that is commonly run for a Voltaic Spear and Deldrimor Armor Remnants.
Area Description
Sub-bosses are typically done in normal mode, while Duncan is done in hard mode.
Forgewight's level
Split up team, tank + 2 spikers go get key from Dark Watcher. Be aware, some mobs use Crippling Anguish, let the tank grab 1st aggro so you can pass safely. In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. Be aware not to pull any summits.
Once the split gets the dungeon key, the rest of the team can go towards Forgewight. Be sure to swap Spirit of Disenchantment out of range of the spike.
Justicar Thommis' level
Split the team in 2 for Thommis and Rand. Use "I Am Unstoppable" or Dwarven Stability to get past Modniir mobs safely.
Justicar Thommis
Run around towards the broken wall and stand in the corner. The tank will pull the mob and jump onto the casters in order to create a ball, jump onto the tank and spike.
Rand Stormweaver
Run past Rand into the furthest corner, this should allow aggro to break. At this point the tank can jump onto a clean ball waiting to get spiked.
Selvetarm's level
1 tank splits off to the right to go grab the key, everybody else makes their way towards the gate in front of the boss room. Swap the Spirit of Disenchantment out of range of the spike if there are any.
It's advised to stand as a ball after the 2nd spawn wave since the touchers will run towards you making it an easy spike.
Duncan's level
Run towards the plateau where Duncan awaits you. Once you get there touchers and spirits will start to spawn. Make sure you swap the Spirits of Disenchantment out of range so the tank can sliver/whirl Duncan down.
There's a safe spot to the far right where you can wait for the tank to finish.
Slavers' Sinway
Sinway is often done with weaker teams; although Manlyway is faster with experienced players, it has a higher chance of wiping.
More detail on Slavers' Sinway can be found here
Slaver's Manlyway
Tank (x2)
/ Tank | |||||||
Shadow Arts: 12+1+3, Command: 12, Critical Strikes:3
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/ Tank | |||||||
Expertise: 12+1+3, Shadow Arts: 12, Marksmanship:3
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Optional:
Equipment
- See Assassin Equipment if Assassin.
- See Ranger Equipment if Ranger.
VoS (x6)
/ VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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Equipment
- See Dervish Equipment.
Duncan Tank
/ Duncan Tank | |||||||
Shadow: 12+1+3, Earth: 12, Dagger: 3
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/ Duncan Tank | |||||||
Expertise: 12+1+3, Shadow: 12, Wilderness: 3
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Optional:
Equipment
- See Assassin Equipment if Assassin.
- See Ranger Equipment if Ranger.
Duncan Swap Runner
/ Duncan Swap Runner | |||||||
Mysticism: 12+1+1, Shadow: 12
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Equipment
- See Dervish Equipment.
Duncan Support Runner
/ Duncan Support Runner | |||||||
Mysticism: 11+1+1, Command: 11, Wind: 7
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Equipment
- See Dervish Equipment.