Difference between revisions of "Talk:Unglitching"

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OK you do it [[User:Unreal|Unreal]] ([[User talk:Unreal|talk]]) 02:01, 29 September 2016 (CEST)
 
OK you do it [[User:Unreal|Unreal]] ([[User talk:Unreal|talk]]) 02:01, 29 September 2016 (CEST)
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:well sure but what is the correct term? [[User:Mistie|Mistie]] ([[User talk:Mistie|talk]]) 08:51, 29 September 2016 (CEST)
  
 
==misleading==
 
==misleading==
 
This page is extremely misleading. You can only unglitch "bugged" foes such as twebs in uw. Non-attacking casters is a specific kind of AI which behaves predictably and only changes when the rest of the group dies. Things such as skeletal bonds in fow and dreamriders in doa belong to such category.
 
This page is extremely misleading. You can only unglitch "bugged" foes such as twebs in uw. Non-attacking casters is a specific kind of AI which behaves predictably and only changes when the rest of the group dies. Things such as skeletal bonds in fow and dreamriders in doa belong to such category.
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:...so you've tried unglitching those, and you can confirm it doesn't work? [[User:Mistie|Mistie]] ([[User talk:Mistie|talk]]) 08:51, 29 September 2016 (CEST)

Revision as of 06:51, 29 September 2016

article name

Re-name this to whatever term people generally use to describe the derpy enemies. The Mistyreous Mystery of Misty (talk) 23:32, 28 September 2016 (CEST)

OK you do it Unreal (talk) 02:01, 29 September 2016 (CEST)

well sure but what is the correct term? The Mistyreous Mystery of Misty (talk) 08:51, 29 September 2016 (CEST)

misleading

This page is extremely misleading. You can only unglitch "bugged" foes such as twebs in uw. Non-attacking casters is a specific kind of AI which behaves predictably and only changes when the rest of the group dies. Things such as skeletal bonds in fow and dreamriders in doa belong to such category.

...so you've tried unglitching those, and you can confirm it doesn't work? The Mistyreous Mystery of Misty (talk) 08:51, 29 September 2016 (CEST)