Ranges

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Revision as of 01:00, 13 May 2020 by Mistie (talk | contribs)
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Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player.

Here is a list of important distances:

  • 144 Melee auto-attack
  • 166 Adjacent
  • 238 Nearby
  • 322 Area
  • 360 HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
  • 1010 Earshot and Aggro range
  • 1246 Casting range
  • 2500 Spirit
  • 5000 Radar, Recall
  • Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.