Difference between revisions of "Ranges"

From Speedclear Wiki
Jump to navigation Jump to search
(Created page with "Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player. Here is a list of important distances: * '''144''' Melee...")
 
Line 8: Line 8:
 
* '''360''' HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
 
* '''360''' HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
 
* '''1010''' Earshot and Aggro range
 
* '''1010''' Earshot and Aggro range
* '''1246''' Casting range
+
* '''1010''' Spear range with level elevation
* '''2500''' Spirit
+
* '''1248''' Casting range
 +
* '''1248''' Wanding range (unaffected by elevation)
 +
* '''1493''' Longbow/flatbow range with level elevation
 +
* '''2500''' Passive spirit effect radius
 
* '''5000''' Radar, Recall  
 
* '''5000''' Radar, Recall  
 
* '''5200''' Bonds
 
* '''5200''' Bonds

Revision as of 11:36, 15 September 2016

Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player.

Here is a list of important distances:

  • 144 Melee auto-attack
  • 166 Adjacent
  • 238 Nearby
  • 322 Area
  • 360 HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
  • 1010 Earshot and Aggro range
  • 1010 Spear range with level elevation
  • 1248 Casting range
  • 1248 Wanding range (unaffected by elevation)
  • 1493 Longbow/flatbow range with level elevation
  • 2500 Passive spirit effect radius
  • 5000 Radar, Recall
  • 5200 Bonds