Difference between revisions of "Planes"

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Plains:
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{{TOC Right}}
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The '''Chaos Planes''', abbreviated as "'''planes'''" and sometimes spelled "'''plains'''", is the name of an area in [[UW]].
  
Just put SoH at pitside and run through dryders and rider to pop mindblades then break SoH.
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==The Four Horsemen==
After that, help the T4 to kill the skele then go in the spot for the semi glitch.
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When this quest is taken from the Planes Reaper, [[the Four Horsemen]] spawn across planes: Madruk Dhuum in the south-west, Thul Za Dhuum south-west of the centre, Ghozer Dhuum north-east of the centre, and Khazad Dhuum in the north-east. Each horseman spawns with 2 [[yellow dryders]], although the pairs of dryders are their own groups, and will aggro separately to the horsemen. After a moment, these enemies will all start patrolling towards the Reaper, but will stop to fight anyone they encounter. 30 seconds after the quest is taken, a [[white dryder]] spawns at each of the horsemen spawn points. After another 30 seconds, a [[skele]] will spawn at each point. All of these foes will also run towards the Reaper.
  
https://www.youtube.com/watch?v=OaFt7q0gh7c
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The quest is completed when all 4 of the horsemen are killed.
  
Video from Barath to show the role
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== Area ==
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Planes is entered from the north through [[Mountains]], and has exits to [[Pits]] and [[Pools]] in the north-east and west, respectively. Most of Planes is a wide open area, with a few impassable chasms. The Reaper monument is in the south.
  
for Terraway or their roles and walkthrough in Pits T3 (UW) and T4 (UW) refer to their pages.
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Apart from the few wandering and patrolling skeles, all of the enemies here are ghosts: [[Wailing Lord]]s, [[Banished Dream Rider]]s, and pop-up [[Mindblade Spectre]]s. All of the ghosts are stationary at first, but each pair of dream riders, together with a wailing, is connected to 3 mindblade pop-ups, and when these are popped, all 6 enemies will begin patrolling as a group. Single dream riders (with 2 wailings nearby) are a different matter. They will not pull far, and when killed, 3 mindblades will spawn at a fixed nearby location. Killing all 3 of these will spawn 6 more mindblades at a different location, and killing these 6 will spawn 9 more. Killing the 9 will not cause any more spawns.

Latest revision as of 11:57, 23 December 2016

The Chaos Planes, abbreviated as "planes" and sometimes spelled "plains", is the name of an area in The Underworld.

The Four Horsemen

When this quest is taken from the Planes Reaper, the Four Horsemen spawn across planes: Madruk Dhuum in the south-west, Thul Za Dhuum south-west of the centre, Ghozer Dhuum north-east of the centre, and Khazad Dhuum in the north-east. Each horseman spawns with 2 yellow dryders, although the pairs of dryders are their own groups, and will aggro separately to the horsemen. After a moment, these enemies will all start patrolling towards the Reaper, but will stop to fight anyone they encounter. 30 seconds after the quest is taken, a white dryder spawns at each of the horsemen spawn points. After another 30 seconds, a skele will spawn at each point. All of these foes will also run towards the Reaper.

The quest is completed when all 4 of the horsemen are killed.

Area

Planes is entered from the north through Mountains, and has exits to Pits and Pools in the north-east and west, respectively. Most of Planes is a wide open area, with a few impassable chasms. The Reaper monument is in the south.

Apart from the few wandering and patrolling skeles, all of the enemies here are ghosts: Wailing Lords, Banished Dream Riders, and pop-up Mindblade Spectres. All of the ghosts are stationary at first, but each pair of dream riders, together with a wailing, is connected to 3 mindblade pop-ups, and when these are popped, all 6 enemies will begin patrolling as a group. Single dream riders (with 2 wailings nearby) are a different matter. They will not pull far, and when killed, 3 mindblades will spawn at a fixed nearby location. Killing all 3 of these will spawn 6 more mindblades at a different location, and killing these 6 will spawn 9 more. Killing the 9 will not cause any more spawns.