Difference between revisions of "Dying Nightmare"

From Speedclear Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{needscontent}}
+
<div style="float: right; clear:right">{{ExternalImage|https://wiki.guildwars.com/images/0/09/Nightmare_necromancer.jpg|200px}}</div>
{{TOC Right}}
+
[[Dying Nightmare]] is an enemy in the [[labyrinth]], [[wastes]], and [[vale]] sections of UW.
Hates emos.
+
 
Only one skill: Rend Enchantments. Actually they have Blood is Power too but never use it!
+
==Build==
Auto attacks at caster range.
+
{{Skillbarskill|Blood is Power}}{{Skillbarskill|Rend Enchantments}}
 +
 
 +
===Abilities===
 +
enchantment removal (Rend Enchantments)
 +
 
 +
== Hard Mode Stats ==
 +
Health: 284
 +
 
 +
Armor: 1
 +
 
 +
Level: 25
 +
 
 +
Range: caster
 +
 
 +
Movement Speed: 133%
 +
 
 +
== Behavior ==
 +
In Hard Mode, they only use Blood is Power on casters - in practice, this means they never use it.
 +
 
 +
== Counters ==
 +
Rend Enchantments is easy to interrupt because it has a long cast time, but if you don't have a rupt skill available, be prepared to re-cast all your enchantments - it removes up to 8, so it's practically impossible to cover.

Revision as of 16:41, 2 July 2022

Nightmare_necromancer.jpg

Dying Nightmare is an enemy in the labyrinth, wastes, and vale sections of UW.

Build

Blood is PowerRend Enchantments

Abilities

enchantment removal (Rend Enchantments)

Hard Mode Stats

Health: 284

Armor: 1

Level: 25

Range: caster

Movement Speed: 133%

Behavior

In Hard Mode, they only use Blood is Power on casters - in practice, this means they never use it.

Counters

Rend Enchantments is easy to interrupt because it has a long cast time, but if you don't have a rupt skill available, be prepared to re-cast all your enchantments - it removes up to 8, so it's practically impossible to cover.