Difference between revisions of "DoA 100a"

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[[Category:Off_Meta_DoA_Builds]]
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__NOTOC__
 
__NOTOC__
 
<div style="float: right; clear:right">
 
<div style="float: right; clear:right">
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Shadow of Haste|Heart of Shadow|Death's Charge|Recall}}
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{{Scalable Skillbar|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall}}
{{Scalable Skillbar|Volley|Sundering Attack|Penetrating Attack|Pain Inverter|Together as One|Heart of Shadow|I Am Unstoppable|Recall}}
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{{Scalable Skillbar|Volley|Sundering Attack|Penetrating Attack|Heart of Shadow|I Am Unstoppable|Together as One|You Move Like a Dwarf|Recall}}
{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Finish Him|Edge of Extinction|Death's Retreat}}
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{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|Pain Inverter|I Am the Strongest|Winnowing|Recall}}
{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Favorable Winds|Death's Retreat}}
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{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|Death's Retreat|I Am the Strongest|Finish Him|Edge of Extinction}}
{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Winnowing|Recall}}
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{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|Death's Retreat|I Am the Strongest|You Move Like a Dwarf|Favorable Winds}}
{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Ebon Battle Standard of Honor|Sloth Hunter's Shot|Death's Retreat}}
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{{Scalable Skillbar|Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|Death's Retreat|I Am the Strongest|Ebon Battle Standard of Honor|Sloth Hunter's Shot}}
 
{{Scalable Skillbar|Arcane Echo|Splinter Weapon|Great Dwarf Weapon|Panic|Spirit Siphon|Cry of Pain|Lamentation|Ebon Escape}}
 
{{Scalable Skillbar|Arcane Echo|Splinter Weapon|Great Dwarf Weapon|Panic|Spirit Siphon|Cry of Pain|Lamentation|Ebon Escape}}
 
{{Scalable Skillbar|Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit}}
 
{{Scalable Skillbar|Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit}}
 
</div>
 
</div>
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= Introduction =
  
 
100a is an off-meta tactic used by [[Guild:TFZ|TFZ]] in [[DoA]]. Before there was Hundred Blades (100b), there was 100a, where 4 rangers spam multiple bow attacks over and over to kill all the enemies in DoA. We believe subcon is possible but our best run to date remains just off the pace at 31.
 
100a is an off-meta tactic used by [[Guild:TFZ|TFZ]] in [[DoA]]. Before there was Hundred Blades (100b), there was 100a, where 4 rangers spam multiple bow attacks over and over to kill all the enemies in DoA. We believe subcon is possible but our best run to date remains just off the pace at 31.
  
The goal isn't to go for time, but rather to have fun by using Ranger spikers with actual bows. These builds purposefully do not use MoP (the primary damage skill in [[DoA_Ignition_Remix]]) as this was considered too OP and cheating to be as fun and off-meta as was desired. The splits and tactics are moderately different to meta and single tank tactics so someone with experience and voice communication is essential to ensure the team is co-ordinated well.
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The goal isn't to go for time, but rather to have fun by using Ranger spikers with actual bows. These builds purposefully do not use MoP (the primary damage skill in [[DoA Ignition Remix]]) as this was considered too OP and cheating to be as fun and off-meta as was desired. The splits and tactics are moderately different to meta and single tank tactics so someone with experience and voice communication is essential to ensure the team is co-ordinated well.
  
 
The general idea is for the Ritualist to provide splinter before each spike and cast Panic>Cry of Pain>Lamentation to shutdown the enemies and get everything below 90% to proc EoE. Meanwhile, the Rangers are spamming 100a to kill enemies. Sundering and Penetrating Attack allows for strong cleanup and because you are Rangers with Together As One, you are surprisingly tanky.
 
The general idea is for the Ritualist to provide splinter before each spike and cast Panic>Cry of Pain>Lamentation to shutdown the enemies and get everything below 90% to proc EoE. Meanwhile, the Rangers are spamming 100a to kill enemies. Sundering and Penetrating Attack allows for strong cleanup and because you are Rangers with Together As One, you are surprisingly tanky.
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Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our [https://discord.gg/9K9JFH9yWu TFZ Discord Server] :).
 
Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our [https://discord.gg/9K9JFH9yWu TFZ Discord Server] :).
  
== Tactics ==
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= Builds =
 
+
=== Tank ===
=== Foundry ===
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{{FullSkillbar|{{A}}/{{W}} Tank |Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall|Shadow: 12+3+1, Tactics: 9, Dagger: 9, CS: 3|OwFk8xdZVOOkOzBEuDCENZDUoTnD}}
* Room 1+2: as per meta.
 
* Room 3: Tank pulls the titan groups whilst the team can work on the Dryders/Dream Rider solo. Rock pull the titans with a good Right Wall Block.
 
* Room 4: 3-3 pull to the corner at the start of the room.
 
* Room 5: FW takes first and second snake and the EoE pings. There is no split so TK will take 3rd snake, requiring the tank to pull enemies out of the way and the team tobreak aggro of the spawn by running back past the black beast spawn.
 
* Black Beast: No differences.
 
* Fury: the EMo should stay by the wall and take the quest. Barragers and Rit runs towards City. TTaOK will pull the Fury group, with a speedboost into Cave and you can kill the dream riders first, followed by the Eles and Kis in separate balls.
 
 
 
=== City ===
 
* First Outer: TTaOK hits the first Su on the wall. Rest spike.
 
* Wall: Rangers spam sword attacks on the wall with GDW. Leave the last Mank alive.
 
* Second Outer: Wait for the Rit to call and let him/her lead the spike to ensure EoE procs. Finish the wall once the Ranger is in position.
 
* First inner: Do the TT side first. Once enemies are out of the way, the team can HoS/jump to the usual spike spot for better elevation.
 
* Second inner: TT recalls EMo (if not already up) and EMo runs to the start of City to get to Jadoth quicker. Rangers should spike from down below to ensure you aren't obstructed.
 
* Jadoth: Pulled inside City (no Veil split).
 
 
 
=== Veil ===
 
* 360: All rangers wall all waves and hit stuff as early as possible.
 
* Derv Lord: TTaOK will pull Derv lord. Recall target is the Rit and the Winnowing also goes to kill the lord. During this time, check the Monk Lord spawn - the information will be useful later.
 
* Ranger Lord: Everyone else goes ranger lord - remember there is no YMLaD on the Tank so he will break late.
 
* Trenchs: Use the Mesmer Lord Glitch Spot. Ranger Lord Rangers go to the Glitch Spot. TTaOK pops the Monk Trench and pulls the back group. Winnowing pops gloom trench and pulls back group. Rit pulls both front groups of Monk and Gloom Trench. Meanwhile the Tank pops Mesmer Trench and uses SoH in the trench to get back in quicker. EMo runs up the hill and EEs to the Tank in the trench when it is safe to do so. Kill stuff in the glitch spot and the tormentor on the hill. Remember to place spirits behind the glitch spot so they dont die to flash enchantments.
 
* Clover: As normal. Ensure Rangers arent obstructed.
 
* Lords: Winnowing and Honor go straight to Monk Lord if a Hunger pop is not required. Recall pull and kill the Lord. Tank pulls Necro lord. If the Monk Lord spawn needs a Hunger pop, these roles should be reversed. Meanwhile, the rest of the team kills Ele Lord Patrol. TTaOK and EMo kill the Ele lord like normal whilst the Rit, EoE and FW kill necro lord.
 
* First 3:3: TTaOK and the Tank kill the IAU tendrils whilst the FW kills the front tendril.
 
* Second 3:3: Tank runs to Gloom and skips second 3:3 Meanwhile and TTaOK and Winnowing kill the back tendrils and TTaOK pulls the enemies in.
 
 
 
=== Gloom ===
 
* Entrance: TTaOK takes quest. No one triggers the front group. the TTaOK can hos up and everyone has a jump. Kill the Mind Tormentor group in the way of your run to cave and catch/kill waves 4 and 8.
 
* Cave: Winnowing recalls the EMo and EMo stands towards Rift. During the Spike, the TT casts Recall on the Winnowing and that team go to Rift. Meanwhile the Rit can be a recall target for the TTaOK as he takes quest from Cave and does quest running.
 
* Deathbringer: Spike as normal.
 
* Darknesses: Pull to the wall like in meta 3-3 tactics.
 
 
 
 
 
== Tank ==
 
 
 
=== Build ===
 
{{FullSkillbar|{{A}}/{{W}} Tank |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Shadow of Haste|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4|OwZkMafc3mIUojOTD0BENJuDCUnD}}
 
  
 
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for Foundry Rooms.
 
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for Foundry Rooms.
  
=== Equipment ===
+
==== Equipment ====
Normal Tank Equipment is used.
+
[[Assassin Equipment|standard tank equipment]]
  
=== Role ===
+
=== TTaO ===
You are the only tank so ensure you are aware of the differences in single tank tactics when playing this role. Remember you don't have seed so be careful and plan your Ranger Lord and Clover pulls.
+
{{FullSkillbar|{{R}}/{{A}} TTaO |Volley|Sundering Attack|Penetrating Attack|Heart of Shadow|I Am Unstoppable|Together as One|You Move Like a Dwarf|Recall|Expertise: 12+3+1, Marksmanship: 12+3, Shadow: 3|OgcTk5L/HCM0x4UCBimcs2mszB}}
  
==== Veil ====
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==== Equipment ====
* Pull MT 360 waves
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* Zealous Flatbow (of Demonslaying is ideal if you can find one)
* Ranger Lord (no seed so be careful)
+
* Anniversary Sword for the wall (otherwise daggers)
* Pop Mes Trench, cast SoH and DC up to a tormentor to avoid aggroing the patrols. Stance back in, let the EMo jump to you and begin the Clover pull when the team have alsmost finished spiking the groups in the glitch spot.
+
* Shield Set for tanking and pulling
* Pull Necro Lord, or if Monk Lord is a bad spawn pull that instead.
 
* Help the TTaOK with the first side of 3:3 then go to Gloom gate
 
  
==== Gloom ====
+
=== TK ===
* Do Cave and recall the winnowing during the spike (recall out when its done)
+
{{FullSkillbar|{{R}}/{{A}} TK |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Winnowing|Recall|Marksmanship: 12+3+1, Expertise: 12+3|OgcSc5MTLGOGnSvlylzkPHdO}}
* Pull Rift then do Deathbringer / Darknesses like meta 3:3 tactics
 
* Foundry Rooms do the MT job. Pull enemies free from Captain for the TTaOK to take safely.
 
  
==== City ====
+
==== Equipment ====
* Left side of City first then Right side.
+
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
* Pull Jadoth inside City as there is no split and the EMo doesn't have any extra enchantments from other party members.
+
* Anniversary Sword for the wall (otherwise daggers)
  
 +
=== Honor ===
 +
{{FullSkillbar|{{R}}/{{A}} Honor |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Ebon Battle Standard of Honor|Sloth Hunter's Shot|Death's Retreat|Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3|OgcTk5L/Haxwx4U6tMXcmsCcOD}}
  
 
+
==== Equipment ====
== TTaOK ==
 
 
 
=== Build ===
 
{{FullSkillbar|{{R}}/{{A}} TTaOK |Volley|Sundering Attack|Penetrating Attack|Pain Inverter|Together as One|Heart of Shadow|I Am Unstoppable|Recall|Expertise: 12+3+1, Marksmanship: 12+3, Shadow: 3|OgcTk5L/HCM0x4USukmcsGBqzB}}
 
 
 
=== Equipment ===
 
 
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
 
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
 
* Anniversary Sword for the wall (otherwise daggers)
 
* Anniversary Sword for the wall (otherwise daggers)
 
* Shield Set for tanking and pulling
 
* Shield Set for tanking and pulling
  
=== Role ===
+
=== EoE ===
You have a challenging and crucial role to play. You will be pulling Derv Lord and Fury Group.
+
{{FullSkillbar|{{R}}/{{A}} EoE |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Finish Him|Edge of Extinction|Death's Retreat|Marks: 11+3+1, Expertise: 10+3, BM: 10+3+1, SA: 1|OgcUk3ra1fQLGOGnSvlxkzkQHzZ}}
 
 
==== Veil ====
 
* Pull TT side waves
 
* Pull Derv Lord - Recall target is the Ritualist
 
* After Derv Lord, pop the Monk Lord Trench and pull the back group to the Mes trench glitch spot
 
* Go to Clover, Ele lord patrol, Necro Lord
 
* Recall the EMo and kill the usual IAU side tendrils first with the MT (PI one and bow the other)
 
* Second 3:3 do the same again but you will pull the enemies into the spike.
 
 
 
==== Gloom ====
 
* Take the quest and HoS up the cliff (dont trigger front)
 
* Kill the Mind/Sanity group and waves 4 and 8
 
* After Cave spike, Recall the Honor and take the quest when the MT is ready. Recall out and quest run. Help on Darknesses if you are in time.
 
 
 
==== Foundry ====
 
* Rooms 1, 2 as normal
 
* Room 3 Pull Dryder/Dream Rider wave to the team
 
* Room 4 as normal 3:3
 
* Room 5 take Captain and recall out immediately
 
* Pull Fury into the Cave when everyone is ready.
 
 
 
==== City ====
 
* PI the first Su on the wall and let it hit you to below 90% to proc EoE
 
* Keep TaO up on the wall
 
* Once outside is done, HoS up the cliff to where the Monk would normally place EoE and run around to provide jump targets to the team to spike from up top (where in meta tactics the team spike 2nd inner).
 
 
 
 
 
== EoE ==
 
 
 
=== Build ===
 
{{FullSkillbar|{{R}}/{{A}} EoE |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Finish Him|Edge of Extinction|Death's Retreat|Marksmanship: 11+3+1, Expertise: 10+3, BM: 10+3+1, Shadow: 1|OgcUk3ra1fQLGOGnSvlxkzkQHzZ}}
 
  
=== Equipment ===
+
==== Equipment ====
 
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
 
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
 
* Anniversary Sword for the wall (otherwise daggers)
 
* Anniversary Sword for the wall (otherwise daggers)
 
* Shield Set for tanking and pulling
 
* Shield Set for tanking and pulling
  
=== Role ===
+
=== FW ===
One of the core spikers with the responsibility of casting EoE as needed. Remember to headpiece swap!
 
 
 
==== Veil ====
 
* Ranger Lord
 
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place EoE behind the glitch spot and move into the glitch spot after
 
* Spike enemies in the glitch spot then to to Clover, Ele Lord patrol, Necro Lord (or Monk Lord if the spawn was bad).
 
* Place EoE for 3-3. If you are early you can help kill Monk Lord from up top
 
 
 
== FW ==
 
 
 
=== Build ===
 
 
{{FullSkillbar|{{R}}/{{A}} FW |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Favorable Winds|Death's Retreat|Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3|OgcTk5L/Haxwx4U6t0mcmE7YOD}}
 
{{FullSkillbar|{{R}}/{{A}} FW |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Favorable Winds|Death's Retreat|Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3|OgcTk5L/Haxwx4U6t0mcmE7YOD}}
  
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* Shield Set for tanking and pulling
 
* Shield Set for tanking and pulling
  
=== Role ===
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=== Rit ===
One of the core spikers with the responsibility of casting FW as needed. You are also responsible for off damage.
 
  
==== Veil ====
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{{FullSkillbar|{{Rt}}/{{Me}} Rit |Arcane Echo|Splinter Weapon|Great Dwarf Weapon|Panic|Spirit Siphon|Cry of Pain|Lamentation|Ebon Escape|Channeling: 12+3+1, SP: 9+3, Domination: 9|OAWjIkiMZSLBYMri0A0lMTUO2g}}
* Ranger Lord
 
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place EFW behind the glitch spot and move into the glitch spot after
 
* Spike enemies in the glitch spot then to to Clover, Ele lord patrol, Necro Lord (or Monk Lord if the spawn was bad).
 
* At 3:3 you kill the front tendrils
 
  
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=== Equipment ===
 +
* 40/40 Channeling Set
 +
* +30/-2 High Energy Channeling Magic Set
 +
* Flatbow for any necessary pulling
  
== Winnowing ==
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=== EMo ===
 
+
{{FullSkillbar|{{E}}/{{Mo}} EMo |Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|ES: 12+3+1, Protection: 12, Healing: 3|OgNDwcPPT1C3MaRkEHExDyD0l}}
=== Build ===
 
{{FullSkillbar|{{R}}/{{A}} Winowing |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|You Move Like a Dwarf|Winnowing|Recall|Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3|OgcTc5M/Haxwx4U6t0mcm85ozBA}}
 
  
=== Equipment ===
+
==== Equipment ====
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
+
[[Elementalist Equipment|standard emo equipment]]
* Anniversary Sword for the wall (otherwise daggers)
 
* Shield Set for tanking and pulling
 
  
=== Role ===
+
= differences from meta 3-3 =
One of the core spikers with the responsibility of casting Winnowing as needed. You also have Recall and so are needed for necessary chains and pulling Monk/Necro Lord.
+
Although most of the builds are different, the tactics are largely based on standard [[DoA 3-3|3-3]]. For anyone familiar with 3-3, it's quicker to list the differences than to explain the 100a tactics from scratch.
  
 
==== Veil ====
 
==== Veil ====
* Derv Lord. Check the Monk Lord Spawn.
+
* All rangers wall for all spikes, and start attacking as soon as the enemies are in range.
* After Derv Lord, run into the Gloom Trench and pull the back group into the Mes Lord glitch spot
 
* Spike enemies in the glitch spot then go to Clover. If the Monk Lord spawn was good, you will be going to Monk Lord, otherwise, go to Necro Lord. You will pull the Lord and use the FW as a recall target to help with the pull.
 
  
 
==== Gloom ====
 
==== Gloom ====
* Recall the EMo at Cave and allow the tank to recall you. Recall out once the cave spike is complete and cap rift.
+
* Only catch cave waves 4 and 8.
  
 
==== Foundry ====
 
==== Foundry ====
* Wall Black Beast
+
* Room 3: Tank pulls the titan groups whilst the team can work on the Dryders/Dream Rider solo.
 +
* Room 5: There is no split so TK will take 3rd snake, requiring the tank to pull enemies out of the way and the team to break aggro of the spawn by running south, past the Black Beast gate.
 +
* Fury: Barragers and Rit run towards City, where they need to re-place their spirits so that the old ones die. TTaO will pull the Fury group, with a speedboost into Cave and you can kill the enemies as they come in.
  
 +
==== City ====
 +
On all spikes, wait for the rit to cast Panic.
 +
* Wall: Rangers spam sword attacks on the wall with GDW. Leave the last Mank alive, and finish it when the spike is done and the tank is ready to HoS over.
 +
** If any of the enemies spawn out of melee range, leave them until last, and then try to pull them into range.
 +
* First inner: Do the TT side first. Once enemies are out of the way, the team can jump up the cliff to spike from above for better elevation
 +
* Second inner: Rangers should spike from down below to ensure you aren't obstructed.
 +
* Jadoth: Pulled inside City (no Veil split).
  
== Honor ==
+
== tank ==
 +
You are the only tank so ensure you are aware of the differences in single tank tactics when playing this role. You will be doing all the MT's pulls, as well as some of the TT's. Remember you don't have seed so be careful and plan your Ranger Lord and Clover pulls.
  
=== Build ===
+
* After ranger hill, pop Mes Trench, cast SoH, and DC up to a tormentor to avoid aggroing the patrols. Stance back in, let the EMo jump to you and begin the Clover pull when the team have almost finished spiking the groups in the glitch spot.
{{FullSkillbar|{{R}}/{{A}} Honor |Barrage|Sundering Attack|Penetrating Attack|Asuran Scan|I Am the Strongest|Ebon Battle Standard of Honor|Sloth Hunter's Shot|Death's Retreat|Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3|OgcTk5L/Haxwx4U6tMXcmsCcOD}}
+
* If monk lord spawn is bad, go and pull that out and kill it together with the Honor. If monk lord spawn is good, pull necro lord, and then do the top tendrils with the TK.
 +
* After the first tendrils spike, go straight to Gloom.
 +
* Do Cave and Recall the TK during the spike to get a Recall chain to rift
 +
* In 3rd room, pull the titans against the rock for a strong wall block.
 +
* In 5th room, pull the enemies away from Captain Valkyss, so the TTaO can freely take it.
 +
* Inside City, do left side first and then Right side. Recall the emo to get to Jadoth faster.
  
=== Equipment ===
+
== TTaO ==
* Zealous Flatbow (of Demonslaying is ideal if you can find one)
+
* Pull TT side 360 waves
* Anniversary Sword for the wall (otherwise daggers)
+
* Pull Derv Lord - Recall target is the Ritualist
* Shield Set for tanking and pulling
+
* After Derv Lord, pop the Monk Lord Trench and pull the back group to the Mes trench glitch spot
 +
* After clover, if the monk lord spawn is good enough that you don't need Shadow Form, go with the Honor to kill it. If monk lord spawn is too bad, pull the necro lord, help kill it, and then do the top tendrils with the TK.
 +
* Do the bottom tendrils with the TK.
 +
* Take the Gloom quest and HoS up the cliff
 +
* After Cave spike, Recall the Honor and take the quest when the MT is ready. Recall out and quest run. Help on Darknesses if you are in time.
 +
* In 3rd room, pull Dryder/Dream Rider wave to the team
 +
* Use Recall to take Silzesh
 +
* Take Captain and Recall out immediately so Recall can't get mirrored
 +
* Pull Black Beast
 +
* Pull Fury into the Cave when everyone is ready - run forward with a speed boost
 +
* Keep TaO up on City wall
  
=== Role ===
+
== TK ==
One of the core spikers with the responsibility of casting Honor as needed with good positioning.
+
Unlike meta TK, you are not responsible for off damage. Otherwise, the role is quite similar to normal 3-3.
  
==== Veil ====
+
* After Derv Lord, run into the Gloom Trench and pull the back group into the Mes Lord glitch spot
* Ranger Lord
+
* At tendrils, kill the top set first.
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Then move into the glitch spot and place Honor
+
* Recall the EMo before the Cave spike, and allow the tank to recall you. Recall out once the cave spike is complete and cap rift.
* Spike enemies in the glitch spot then go to Clover, Monk Lord (or Necro Lord if the spawn was bad). You will kill the front tendrils in 3:3.
+
* After General is taken, place Winnowing deep in the corner where EoE usually goes for Black Beast
  
==== Foundry ====
+
== Honor ==
You take Silzesh and Captain
+
This role is very similar to 3-3 Empathy, except that you don't kill the front tendrils or tank the Black Beast.
  
 +
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Then move into the glitch spot and place Honor
 +
* After clover, go to kill monk lord
 +
* You take General
  
== Rit ==
+
== EoE ==
  
=== Build ===
+
Although you are not the caller, your splits are very similar to VoR.
{{FullSkillbar|{{Rt}}/{{Me}} Rit |Arcane Echo|Splinter Weapon|Great Dwarf Weapon|Panic|Spirit Siphon|Cry of Pain|Lamentation|Ebon Escape|Channeling: 12+3+1, SP: 9+3, Domination: 9, Communing: 3|OAWkIkgjITm0SAGzqINAdJzEljNI}}
+
* Remember to swap to your Beast Mastery headpiece when casting EoE
  
=== Equipment ===
+
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place EoE behind the glitch spot and move into the glitch spot after
* 40/40 Channeling Set
+
* After Ele lord patrol, kill Necro Lord
* +30/-2 High Energy Channeling Magic Set
+
* If you arrive back at 360 before monk lord dies, you can help kill from above
* Flatbow for any necessary pulling
 
  
=== Role ===
+
=== FW ===
You have a crucial job and should call all the spikes and lead the team. Cast Splinter on everyone before all the spikes and use Panic, Lamentation and CoP on spikes to shutdown and proc EoE. Spam Spirit Siphon on spirits for energy management and request the team to put new spirits if you need further energy.
+
This role is most similar to Empathy in 3-3, except that you don't tank Black Beast, and are also responsible for off damage.
  
==== Veil ====
+
* After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place FW behind the glitch spot and move into the glitch spot after
* Derv Lord - you are the recall target
+
* After Clover, spike Ele lord patrol before killing Necro Lord
* After Derv Lord, pull the front groups of Gloom into the Mes trench glitch spot
+
* At 3:3 you kill the front tendrils
* Clover, Ele Lord Patrol, Monk Lord (or Necro Lord if Winnowing went Necro Lord)
 
  
==== Gloom ====
+
== Rit ==
* Save Panic for 3rd wave of darknesses and spawm Echo splinter as much as possible during the Darkness spike
 
 
 
==== Foundry ====
 
* Ping for snakes in 5th room until the General is completely free
 
  
 +
This role is most similar to Backfire in 3-3, but as there is no trench tank, you will not be going to monk lord or doing any of the duo splits. You are also the caller, as it is your responsibility to lead each spike with Panic, followed by Cry of Pain and Lamentation.
 +
* Give Splinter Weapon to the rangers before each spike, using Arcane Echo for the last 2.
 +
* After using your spike skills, reapply Splinter Weapon.
 +
* For small groups, use Great Dwarf Weapon instead.
 +
* Spam Spirit Siphon on spirits for energy management and request the team to put new spirits if you need further energy.
  
 +
* On derv hill, check the monk lord spawn and tell the team whether or not the TTaO should be able to cleanly pull it without Shadow Form.
 +
* After Derv Lord, pull the front groups of Gloom into the Mes trench glitch spot
 +
* Save Panic for 3rd wave of Darknesses
 +
* In 5th room, ping for snakes until the General is completely free
  
 
== EMo ==
 
== EMo ==
 +
Your job is essentially the same as meta tactics, but you will find it more challenging as there is no seed so you need to heal lots, with no additional enchantments for your energy management.
  
=== Build ===
+
* After ranger hill, go to the glitch spot west of the mesmer lord trench. Once the rangers are in place, EE down to the tank so you can stay in range for clover.
{{FullSkillbar|{{E}}/{{Mo}} EMo |Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|ES: 12+3+1, Protection: 12, Healing: 3|OgNDwcPPT1C3MaRkEHExDyD0l}}
 
 
 
=== Equipment ===
 
* Any enchanting weapon with useful mods
 
* +15/-1e Enchanting Staff
 
* Flatbow for any necessary pulling
 
 
 
=== Role ===
 
Your job is the same as meta tactics, but you will find it more challenging as there is no seed so you need to heal lots, or additional enchantments for additional energy management.
 
 
 
==== Subtitle here for parts that could do with explanations ====
 
 
* Ping for Snakes once General is free
 
* Ping for Snakes once General is free
* Take Fury and stay in range of the MT whilst the rest of the team is in the Cave;
+
* Take Fury and stay in range of the MT whilst the rest of the team kills Fury

Latest revision as of 15:29, 20 November 2021


Shadow Form Shroud of Distress Death's Charge Heart of Shadow I Am Unstoppable Dark Escape Shadow of Haste Recall
Volley Sundering Attack Penetrating Attack Heart of Shadow I Am Unstoppable Together as One You Move Like a Dwarf Recall
Barrage Sundering Attack Penetrating Attack Asuran Scan Pain Inverter I Am the Strongest Winnowing Recall
Barrage Sundering Attack Penetrating Attack Asuran Scan Death's Retreat I Am the Strongest Finish Him Edge of Extinction
Barrage Sundering Attack Penetrating Attack Asuran Scan Death's Retreat I Am the Strongest You Move Like a Dwarf Favorable Winds
Barrage Sundering Attack Penetrating Attack Asuran Scan Death's Retreat I Am the Strongest Ebon Battle Standard of Honor Sloth Hunter's Shot
Arcane Echo Splinter Weapon Great Dwarf Weapon Panic Spirit Siphon Cry of Pain Lamentation Ebon Escape
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit

Introduction

100a is an off-meta tactic used by TFZ in Domain of Anguish. Before there was Hundred Blades (100b), there was 100a, where 4 rangers spam multiple bow attacks over and over to kill all the enemies in DoA. We believe subcon is possible but our best run to date remains just off the pace at 31.

The goal isn't to go for time, but rather to have fun by using Ranger spikers with actual bows. These builds purposefully do not use MoP (the primary damage skill in DoA Ignition Remix) as this was considered too OP and cheating to be as fun and off-meta as was desired. The splits and tactics are moderately different to meta and single tank tactics so someone with experience and voice communication is essential to ensure the team is co-ordinated well.

The general idea is for the Ritualist to provide splinter before each spike and cast Panic>Cry of Pain>Lamentation to shutdown the enemies and get everything below 90% to proc EoE. Meanwhile, the Rangers are spamming 100a to kill enemies. Sundering and Penetrating Attack allows for strong cleanup and because you are Rangers with Together As One, you are surprisingly tanky.

Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).

Builds

Tank

Assassin/Warrior Tank
Shadow Form Shroud of Distress Death's Charge Heart of Shadow I Am Unstoppable Dark Escape Shadow of Haste Recall
Shadow: 12+3+1, Tactics: 9, Dagger: 9, CS: 3
OwFk8xdZVOOkOzBEuDCENZDUoTnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for Foundry Rooms.

Equipment

standard tank equipment

TTaO

Ranger/Assassin TTaO
Volley Sundering Attack Penetrating Attack Heart of Shadow I Am Unstoppable Together as One You Move Like a Dwarf Recall
Expertise: 12+3+1, Marksmanship: 12+3, Shadow: 3
OgcTk5L/HCM0x4UCBimcs2mszB

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

TK

Ranger/Assassin TK
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Winnowing Recall
Marksmanship: 12+3+1, Expertise: 12+3
OgcSc5MTLGOGnSvlylzkPHdO

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)

Honor

Ranger/Assassin Honor
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Ebon Battle Standard of Honor Sloth Hunter's Shot Death's Retreat
Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3
OgcTk5L/Haxwx4U6tMXcmsCcOD

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

EoE

Ranger/Assassin EoE
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Finish Him Edge of Extinction Death's Retreat
Marks: 11+3+1, Expertise: 10+3, BM: 10+3+1, SA: 1
OgcUk3ra1fQLGOGnSvlxkzkQHzZ

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

FW

Ranger/Assassin FW
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Favorable Winds Death's Retreat
Marksmanship: 12+3+1, Expertise: 12+3, Shadow: 3
OgcTk5L/Haxwx4U6t0mcmE7YOD

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Rit

Ritualist/Mesmer Rit
Arcane Echo Splinter Weapon Great Dwarf Weapon Panic Spirit Siphon Cry of Pain Lamentation Ebon Escape
Channeling: 12+3+1, SP: 9+3, Domination: 9
OAWjIkiMZSLBYMri0A0lMTUO2g

Equipment

  • 40/40 Channeling Set
  • +30/-2 High Energy Channeling Magic Set
  • Flatbow for any necessary pulling

EMo

Elementalist/Monk EMo
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit
ES: 12+3+1, Protection: 12, Healing: 3
OgNDwcPPT1C3MaRkEHExDyD0l

Equipment

standard emo equipment

differences from meta 3-3

Although most of the builds are different, the tactics are largely based on standard 3-3. For anyone familiar with 3-3, it's quicker to list the differences than to explain the 100a tactics from scratch.

Veil

  • All rangers wall for all spikes, and start attacking as soon as the enemies are in range.

Gloom

  • Only catch cave waves 4 and 8.

Foundry

  • Room 3: Tank pulls the titan groups whilst the team can work on the Dryders/Dream Rider solo.
  • Room 5: There is no split so TK will take 3rd snake, requiring the tank to pull enemies out of the way and the team to break aggro of the spawn by running south, past the Black Beast gate.
  • Fury: Barragers and Rit run towards City, where they need to re-place their spirits so that the old ones die. TTaO will pull the Fury group, with a speedboost into Cave and you can kill the enemies as they come in.

City

On all spikes, wait for the rit to cast Panic.

  • Wall: Rangers spam sword attacks on the wall with GDW. Leave the last Mank alive, and finish it when the spike is done and the tank is ready to HoS over.
    • If any of the enemies spawn out of melee range, leave them until last, and then try to pull them into range.
  • First inner: Do the TT side first. Once enemies are out of the way, the team can jump up the cliff to spike from above for better elevation
  • Second inner: Rangers should spike from down below to ensure you aren't obstructed.
  • Jadoth: Pulled inside City (no Veil split).

tank

You are the only tank so ensure you are aware of the differences in single tank tactics when playing this role. You will be doing all the MT's pulls, as well as some of the TT's. Remember you don't have seed so be careful and plan your Ranger Lord and Clover pulls.

  • After ranger hill, pop Mes Trench, cast SoH, and DC up to a tormentor to avoid aggroing the patrols. Stance back in, let the EMo jump to you and begin the Clover pull when the team have almost finished spiking the groups in the glitch spot.
  • If monk lord spawn is bad, go and pull that out and kill it together with the Honor. If monk lord spawn is good, pull necro lord, and then do the top tendrils with the TK.
  • After the first tendrils spike, go straight to Gloom.
  • Do Cave and Recall the TK during the spike to get a Recall chain to rift
  • In 3rd room, pull the titans against the rock for a strong wall block.
  • In 5th room, pull the enemies away from Captain Valkyss, so the TTaO can freely take it.
  • Inside City, do left side first and then Right side. Recall the emo to get to Jadoth faster.

TTaO

  • Pull TT side 360 waves
  • Pull Derv Lord - Recall target is the Ritualist
  • After Derv Lord, pop the Monk Lord Trench and pull the back group to the Mes trench glitch spot
  • After clover, if the monk lord spawn is good enough that you don't need Shadow Form, go with the Honor to kill it. If monk lord spawn is too bad, pull the necro lord, help kill it, and then do the top tendrils with the TK.
  • Do the bottom tendrils with the TK.
  • Take the Gloom quest and HoS up the cliff
  • After Cave spike, Recall the Honor and take the quest when the MT is ready. Recall out and quest run. Help on Darknesses if you are in time.
  • In 3rd room, pull Dryder/Dream Rider wave to the team
  • Use Recall to take Silzesh
  • Take Captain and Recall out immediately so Recall can't get mirrored
  • Pull Black Beast
  • Pull Fury into the Cave when everyone is ready - run forward with a speed boost
  • Keep TaO up on City wall

TK

Unlike meta TK, you are not responsible for off damage. Otherwise, the role is quite similar to normal 3-3.

  • After Derv Lord, run into the Gloom Trench and pull the back group into the Mes Lord glitch spot
  • At tendrils, kill the top set first.
  • Recall the EMo before the Cave spike, and allow the tank to recall you. Recall out once the cave spike is complete and cap rift.
  • After General is taken, place Winnowing deep in the corner where EoE usually goes for Black Beast

Honor

This role is very similar to 3-3 Empathy, except that you don't kill the front tendrils or tank the Black Beast.

  • After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Then move into the glitch spot and place Honor
  • After clover, go to kill monk lord
  • You take General

EoE

Although you are not the caller, your splits are very similar to VoR.

  • Remember to swap to your Beast Mastery headpiece when casting EoE
  • After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place EoE behind the glitch spot and move into the glitch spot after
  • After Ele lord patrol, kill Necro Lord
  • If you arrive back at 360 before monk lord dies, you can help kill from above

FW

This role is most similar to Empathy in 3-3, except that you don't tank Black Beast, and are also responsible for off damage.

  • After Ranger Lord, when the MT pops Mes trench, kill the enemy at the top. Place FW behind the glitch spot and move into the glitch spot after
  • After Clover, spike Ele lord patrol before killing Necro Lord
  • At 3:3 you kill the front tendrils

Rit

This role is most similar to Backfire in 3-3, but as there is no trench tank, you will not be going to monk lord or doing any of the duo splits. You are also the caller, as it is your responsibility to lead each spike with Panic, followed by Cry of Pain and Lamentation.

  • Give Splinter Weapon to the rangers before each spike, using Arcane Echo for the last 2.
  • After using your spike skills, reapply Splinter Weapon.
  • For small groups, use Great Dwarf Weapon instead.
  • Spam Spirit Siphon on spirits for energy management and request the team to put new spirits if you need further energy.
  • On derv hill, check the monk lord spawn and tell the team whether or not the TTaO should be able to cleanly pull it without Shadow Form.
  • After Derv Lord, pull the front groups of Gloom into the Mes trench glitch spot
  • Save Panic for 3rd wave of Darknesses
  • In 5th room, ping for snakes until the General is completely free

EMo

Your job is essentially the same as meta tactics, but you will find it more challenging as there is no seed so you need to heal lots, with no additional enchantments for your energy management.

  • After ranger hill, go to the glitch spot west of the mesmer lord trench. Once the rangers are in place, EE down to the tank so you can stay in range for clover.
  • Ping for Snakes once General is free
  • Take Fury and stay in range of the MT whilst the rest of the team kills Fury