Difference between revisions of "6-man 3-3 DoA"

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(Created page with "6-man tactics are similar to 8-man 3-3, but without the monk and with one less spiker. {{FullSkillbar|{{A}}/{{W}} Trench Tank|Shadow Form|Shroud of Distress|I Am...")
 
 
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{{FullSkillbar|{{A}}/{{W}} Main Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|You Move Like a Dwarf|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDkNZnD}}
 
{{FullSkillbar|{{A}}/{{W}} Main Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|You Move Like a Dwarf|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDkNZnD}}
 
{{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}}
 
{{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}}
{{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Illusion:10+3, Fast Cast:8+3|OQdDAYoCTLBnAmOIgTPylxkdOA}}
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{{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Fast Cast:12+3|OQdCAsw0SwJgpTQw0jcZMZnD}}
{{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Backfire|Healing Seed|Life Bond|Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2|OQNEAqwN+isEngpvBTPHIRxD}}
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{{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Empathy|Backfire|Healing Seed|Domination:12+1+3, FastCast:10+3, Heal:8|OQNDIMoNKLxJY6bw0rBcgEB}}
 
{{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}}
 
{{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}}
  
 
=== Tactics specific to 6 Man 3-3 Tactics ===
 
=== Tactics specific to 6 Man 3-3 Tactics ===
  
'''Foundry''': TT takes 1/3 snakes. MeMo pings for snakes. VoR tanks Black Beast.
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'''Foundry''': No 6-2 split. TT takes first and third snakes. MeMo pings for snakes. VoR tanks Black Beast.
  
 
'''City''': VoR/TK on Manks, MeMo on Sus.
 
'''City''': VoR/TK on Manks, MeMo on Sus.
  
'''Veil''': TT or MT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils.  
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'''Veil''': TT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils.  
  
 
'''Gloom''': Either MeMo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself.
 
'''Gloom''': Either MeMo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself.

Latest revision as of 14:46, 7 August 2019

6-man tactics are similar to 8-man 3-3, but without the monk and with one less spiker.

Assassin/Warrior Trench Tank
Shadow Form Shroud of Distress I Am Unstoppable Heart of Shadow Death's Charge Dark Escape Shadow of Haste Recall
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDUoTnD
Assassin/Warrior Main Tank
Shadow Form Shroud of Distress I Am Unstoppable Heart of Shadow Death's Charge Dark Escape You Move Like a Dwarf Recall
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDkNZnD
Mesmer/Ranger VoR
Air of Superiority Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust You Move Like a Dwarf Edge of Extinction
Domination:12+1+3, Beast:9, Fast Cast:9+3
OQJTASBbTytx0RwZDY6xmEuE6A
Mesmer/Assassin TK
Arcane Echo Energy Surge Unnatural Signet Arcane Mimicry Mistrust Pain Inverter Finish Him Recall
Domination:12+1+3, Fast Cast:12+3
OQdCAsw0SwJgpTQw0jcZMZnD
Mesmer/Monk MeMo
Arcane Echo Energy Surge Unnatural Signet Shatter Delusions Mistrust Empathy Backfire Healing Seed
Domination:12+1+3, FastCast:10+3, Heal:8
OQNDIMoNKLxJY6bw0rBcgEB
Elementalist/Monk EMo
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Life Bond Protective Bond Balthazar's Spirit
Energy Storage:12+1+3, Prot:12, Heal:3
OgNDwcPPTaR3MkE1C0lyDxDHEA

Tactics specific to 6 Man 3-3 Tactics

Foundry: No 6-2 split. TT takes first and third snakes. MeMo pings for snakes. VoR tanks Black Beast.

City: VoR/TK on Manks, MeMo on Sus.

Veil: TT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils.

Gloom: Either MeMo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself.