7-man 6-0 DoA
Revision as of 04:31, 29 September 2018 by Mistie (talk | contribs) (Mistie moved page 7-man 6-0 DoA to 7-man 6-0 DoA)
These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. 3-3 is preferred for inexperienced players.
Tactics specific to 7 Man 6-0 Tactics
- IAU takes Silzesh and caps rift.
- VoR takes General.
- TK splits for 6-2 in 5th room.
- MLK pings for Snakes, but Emo takes the reward.
- Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
- If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward.
- On 360, Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
- MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
Pros
- The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
- Only one individual build is changed compared to 8-man builds.
Cons
- The builds require experienced players on almost every role.
- No UA or Seed of Life means players are punished harder for mistakes.
- The MT needs to be able to do Jadoth and Ranger without seed.
- No Healing Seed at Clover Pull makes it risky.