The Deep

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The Deep is an elite mission that is commonly run for Oni Stones, a chance to get rare skins with good inherent modifiers, and Kurzick faction. Note that completing this mission in Hard mode does not give more Oni Stones compared to Normal mode. Since these Oni Stones are not as useful or valuable as the Gaki Stones from Urgoz's Warren, The Deep is generally done for fun rather than profit.

Rooms

Every room in the Deep contains a unique environment effect applied to the party. In all rooms except the entrance and the final boss room, this effect can be dispelled by killing the resident Kanaxai Aspect. Defeating the Aspect is not necessary to pass through any of the rooms.

Entrance

The party spawns in a room containing 4 teleportation pads: only the far right one will be active until 3 people walk into it, after which it switches off and the next one becomes active, and so on. Therefore, only 3 people can enter each teleporter, and each teleporter can only be entered when the one to the right of it has taken in 3 people.

The environment effect is 10 overcast being applied every 30 seconds. Since Overcast dissipates at a rate of exactly 1 per 3 seconds, this effect has almost no consequence, but after 2 minutes, the Overcast is applied more rapidly, so it's strongly advised to not linger, and get through the teleporters without delay.

small rooms

Each of the entrance teleporters leads to a small room containing one group of enemies and a Kanaxai Aspect. The rooms are listed in order from right to left:

Aspect of Soothing

The environment effect halves adrenaline gain. Killing all the enemies (except the Aspect, which can be ignored) opens the gate to the Aspect of Pain room. If any enemies are resurrected by the Restoration spirit before the gate opens, they will need to be killed again - this is the case in all rooms.

Aspect of Death

This room contains 2 Scourge Mantas, an Irukandji, a Carp, and the Aspect. The environment effect reduces incoming healing by 20%. Killing all the enemies (except the Aspect) opens the gate to the Aspect of Pain room.

Aspect of Surrender

This room contains 3 Carps and a Scourge Manta - the group can usually be balled without aggroing the Aspect. The environment effect causes players to be knocked down every time they are hit with an attack, so tanking the enemies without anti-KD can be somewhat difficult. Killing all the enemies (except the Aspect) opens the gate to the Aspect of Pain room.

Aspect of Exposure

This room contains only Carps, apart from the Aspect, which can be avoided while clearing the room. The environment effect makes it impossible to block. Killing all the enemies (except the Aspect) opens the gate to the Aspect of Pain room.

Aspect of Pain

This room contains several Carp patrols, individual Blessed Mantas, Scourge Mantas, Darkened Irukandjis, and the Aspect. The environment effect applies -2 health degen and 20% reduction to incoming healing. Killing all the enemies (except the Aspect) in this room opens the gate to the next room, as well as all the gates leading from the previous 4 rooms.

Aspect of Lethargy

Aspect of Depletion

Aspect of Failure

Aspect of Shadows

Scorpion Aspect

Aspect of Fear

Aspect of Depletion

Aspect of Decay

Aspect of Torment

Nightmare Aspect

This is the final room, containing Kanaxai himself. The environment effect is -8 health degen. Defeating Kanaxai completes The Deep and spawns the end chest, but the effect never disappears.

Tactics