Gate Glitching
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Gate glitching is the act of passing closed gates by exploiting the collision mechanic of foes.
Guide
An in-depth guide to gate glitching
Known glitchable gates
Dungeons
Dungeon level | Note | |||
---|---|---|---|---|
Frostmaw's Burrows: Level 1 | Gate can be glitched, but the player will be teleported back to the start of the level. | |||
Frostmaw's Burrows: Level 2 | The first gate can be glitched | |||
Frostmaw's Burrows: Level 4 | End gate can be glitched | |||
Darkrime Delves: Level 1 | the first one, using the jotun | |||
Darkrime Delves: Level 1 | the second one, using the vaettirs | |||
Shards of Orr level 2 | The gate leading from the graveyard area can be glitched | |||
Shards of Orr level 3 | The gate leading to Fendi's chamber can be glitched |
Elite Areas
The only known glitchable gate in an elite area is the one leading into the Hall of Judgment.
General PvE
Prophecies
- The Great Northern Wall: the gate leading from the start directly to the cutscene https://youtu.be/lMgoFbyMU2k?t=20s
- Ruins of Surmia: the gates leading to the bonus objective
- Borlis Pass: the three gates, leading up to the siege of Krok's Hollow.
Factions
Glitching gates in Factions allows most missions and primary quests on the mainland to be skipped.
- Vizunah Square: all gates inside this mission
- Bukdek Byway → Xaquang Skyway
- Wajjun Bazaar → Xaquang Skyway
- Shenzun Tunnels → Tahnnakai Temple
- Pongmei Valley → Boreas Seabed
- Boreas Seabed: https://youtu.be/odB693IqNtY?t=46s
- Maishang Hills → Gyala Hatchery
- Unwaking Waters (explorable) → Unwaking Waters (Kurzick)
Eye of the North
- Assault on the Stronghold: https://youtu.be/1SqkCvsyWxw?t=29s