Ranges
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Guild Wars ranges are measured in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch (source).
Here is a list of important distances:
- 144 Touch skills and melee auto-attack
- 166 Adjacent
- 240 Nearby for a handful of skills, including Aftershock, Dragon's Stomp, Earthquake, Flame Burst, Frozen Burst, Gust, Healing Ribbon, Incendiary Bonds, Liquid Flame, Phoenix, Rodgort's Invocation, Shatterstone, Stone Sheath, Winds of Disenchantment, and Whirlwind
- 252 Nearby for most skills
- 322 In the Area
- 324 "Together as one!"
- 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
- 700 Chain aggro
- 1000 Earshot (for some skills)
- 1004 Spear/shortbow range with level elevation
- 1010 Aggro range
- 1012 Earshot (for some skills)
- 1248 Casting/wanding range (unaffected by elevation)
- 1273 Recurve/hornbow range with level elevation
- 1498 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.