Difference between revisions of "SoOSC Rangerway"

From Speedclear Wiki
Jump to navigation Jump to search
(Layout reworked and optimized.)
Line 7: Line 7:
 
{{Scalable Skillbar|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon}}
 
{{Scalable Skillbar|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon}}
 
</div>
 
</div>
These are the tactics most commonly run by PUGs in [[Shards of Orr]]. Groups typically form at Vlox's Falls in American Districts.
 
 
== Builds ==
 
=== A/P Tank ===
 
'''Build'''
 
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|You Are All Weaklings|Can't Touch This|Fall Back|Shadow Arts: 12+1+3, Command: 12, Dagger: 3|Owlj0NfsJTHQ6M3lTQ3k5i0b7YA}}
 
 
'''Video'''
 
*[https://www.youtube.com/watch?v=4_0205ddEBg Guild Wars - SoOSC A/P Tank]
 
 
'''Equipment'''
 
*See [[Assassin Equipment]]
 
*+10 vs Undead shield or Command shield of Devotion with +10 vs Piercing
 
 
'''Tips'''
 
*The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
 
 
=== A/N Gater ===
 
'''Build'''
 
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Heart of Shadow|Weaken Armor|Death's Charge|Ebon Escape|Shadow Arts: 12+1+3, Curses: 12, Dagger: 3|OwRTc4+8Z6ASn5ucCCB6TA3huEA}}
 
*[https://wiki.guildwars.com/wiki/Unseen_Fury Unseen Fury] can be used instead of [https://wiki.guildwars.com/wiki/Heart_of_Shadow Heart of Shadow] if necessary.
 
 
'''Video'''
 
*[https://www.youtube.com/watch?v=Hg1AzPl2Kkw Guild Wars - SoOSC A/N Gater]
 
 
'''Equipment'''
 
*See [[Assassin Equipment]]
 
 
'''Usage'''
 
*Glitch through the gate on level 3 to pre-pull Fendi.
 
 
=== D/R VoS ===
 
'''Build'''
 
{{FullSkillbar|{{D}}/{{R}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon|Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9|OgKkwWp4Knl03m5Fd54VzF2Ru4qI}}
 
*Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 Scythe Mastery, and at least 9 Marksmanship, after all runes and attribute buffs, with the remaining points going into Mysticism.
 
 
'''Video'''
 
*[https://www.youtube.com/watch?v=OvJKCSiC9kE Guild Wars - SoOSC Derv]
 
 
'''Equipment'''
 
*See [[Dervish Equipment]]
 
*q9 Vampiric 15wE Bow of Deathbane for Fendi
 
 
=== R/D Glass Arrows (x4) ===
 
'''Build'''
 
{{FullSkillbar|{{R}}/{{D}} Glass Arrows|Triple_Shot_(Luxon)|Sundering Attack|Penetrating Attack|Glass Arrows|Heart of Holy Flame|Dwarven Stability|Serpent's Quickness|Ebon Escape|Exp: 12+1+3, Marks: 12+3, Wildnerness: 3|OgoTcZ8kZK07Uyx4Va86uE5guEA}}
 
*Body Shot or "I am the Strongest" can be brought over Dwarven Stability
 
 
'''Video'''
 
*[https://www.youtube.com/watch?v=3dUYlwUwYII Guild Wars - SoOSC R/D]
 
 
'''Equipment'''
 
*See [[Ranger Equipment]]
 
*Blessed armor for running. Radiant is useful for combat, if you don't have 19 Expertise.
 
*Zealous Flatbow of Deathbane with 15wE inscription
 
*Shield set for running
 
 
=== R/D TaO ===
 
'''Build'''
 
{{FullSkillbar|{{R}}/{{D}} TaO|Triple_Shot_(Luxon)|Sundering Attack|Penetrating Attack|Read the Wind|Heart of Holy Flame|Together as One|Serpent's Quickness|Ebon Escape|Exp: 12+1+3, Marks: 12+3, Wildnerness: 3|OgoTcZ8kZK07UyxA2Y8asG5guE}}
 
 
'''Equipment'''
 
*See [[Ranger Equipment]]
 
*Blessed armor for running. Radiant is useful for combat, if you don't have 19 Expertise.
 
*Zealous Flatbow of Deathbane with 15wE inscription
 
*Shield set for running
 
 
'''Usage'''
 
*Use TaO on the team, its range is in the area.
 
 
== Overview ==
 
  
 +
==Teambuild==
 +
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|You Are All Weaklings|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Can't Touch This|Fall Back|Shadow Arts: 16, Command: 12, Dagger Mastery: 3|Owlj0NfsJTHQ6M5i3lTQ3k7Y0b}}
 +
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Ebon Escape|Dwarven Stability|Dash|Weaken Armor|Heart of Shadow|Death's Charge|Shadow Arts: 16, Command: 12, Dagger Mastery: 3|OwRT0nPfY6ASnhu8ucC6TABC3B}}
 +
{{FullSkillbar|{{R}}/{{D}} "R/D" Glass Ranger (x1-4)|Heart of Holy Flame|Glass Arrows|Ebon Escape|Dwarven Stability|Serpent's Quickness|Triple Shot|Sundering Attack|Penetrating Attack|Expertise: 16, Marksmanship: 12, Wilderness: 3|OgoTc5MjHa86Viu8uE5I07UyxA}}
 +
{{FullSkillbar|{{R}}/{{D}} TaO Ranger|Heart of Holy Flame|Together as One|Ebon Escape|Read the Wind|Serpent's Quickness|Triple Shot|Sundering Attack|Penetrating Attack|Expertise: 16, Marksmanship: 12, Wilderness: 3|OgoTc5MjHa8asmuE2A5I07UyxA}}
 +
{{FullSkillbar|{{D}}/{{R}} "VoS" Vow of Strength|Sand Shards|Vow of Strength|Ebon Escape|Great Dwarf Weapon|Favorable Winds|Ebon Battle Standard of Honor|Heart of Holy Flame|Eremite's Attack|Earth:16, Scythe:8+1, Mysticism:5+1, Marksman:9|OgKkwWrcKmlk513Gd5qI2Ru44VzF}}
 +
==Equipment and Usage==
 +
'''Tank'''
 +
*Equipment: [[Assassin Equipment]].
 +
*Usage: [https://www.youtube.com/watch?v=4_0205ddEBg Guild Wars - SoOSC Tank].
 +
*Tips: The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
 +
'''Gater'''
 +
*Equipment: [[Assassin Equipment]].
 +
*Usage: [https://www.youtube.com/watch?v=Hg1AzPl2Kkw Guild Wars - SoOSC Gater].
 +
*Tips: [https://wiki.fbgmguild.com/wiki/Unseen_Fury Unseen Fury] can be used instead of Heart of Shadow if necessary.
 +
'''Rangers'''
 +
*Equipment: [[Ranger Equipment]].
 +
*Usage: [https://www.youtube.com/watch?v=3dUYlwUwYII Guild Wars - SoOSC Rangers].
 +
*Tips: [https://wiki.fbgmguild.com/wiki/Body_Shot Body Shot] or [https://wiki.guildwars.com/wiki/%22I_Am_the_Strongest!%22 "I Am The Strongest!"] can be brought over Dwarven Stability.
 +
'''VoS'''
 +
*Equipment: [[Dervish Equipment]].
 +
*Usage: [https://www.youtube.com/watch?v=OvJKCSiC9kE Guild Wars - SoOSC VoS].
 +
*Tips: Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 in Scythe Mastery and Marksmanship, after all runes and buffs, with the remaining points going into Mysticism.
  
 +
== Dungeon overview ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! style="width: 100px;" |  
 
! style="width: 100px;" |  

Revision as of 22:47, 18 July 2024

Can't Touch This Shadow Form Dash Fall Back You Are All Weaklings Dwarven Stability Shroud of Distress Ebon Battle Standard of Honor
Heart of Shadow Shadow Form Dash Ebon Escape Death's Charge Dwarven Stability Shroud of Distress Weaken Armor
Triple Shot Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Dwarven Stability Serpent's Quickness Ebon Escape
Triple Shot Sundering Attack Penetrating Attack Read the Wind Heart of Holy Flame Together as One Serpent's Quickness Ebon Escape
Vow of Strength Sand Shards Ebon Escape Heart of Holy Flame Eremite's Attack Favorable Winds Ebon Battle Standard of Honor Great Dwarf Weapon

Teambuild

Assassin/Paragon Tank
Shroud of Distress Shadow Form You Are All Weaklings Dwarven Stability Dash Ebon Battle Standard of Honor Can't Touch This Fall Back
Shadow Arts: 16, Command: 12, Dagger Mastery: 3
Owlj0NfsJTHQ6M5i3lTQ3k7Y0b
Assassin/Necromancer Gater
Shroud of Distress Shadow Form Ebon Escape Dwarven Stability Dash Weaken Armor Heart of Shadow Death's Charge
Shadow Arts: 16, Command: 12, Dagger Mastery: 3
OwRT0nPfY6ASnhu8ucC6TABC3B
Ranger/Dervish "R/D" Glass Ranger (x1-4)
Heart of Holy Flame Glass Arrows Ebon Escape Dwarven Stability Serpent's Quickness Triple Shot Sundering Attack Penetrating Attack
Expertise: 16, Marksmanship: 12, Wilderness: 3
OgoTc5MjHa86Viu8uE5I07UyxA
Ranger/Dervish TaO Ranger
Heart of Holy Flame Together as One Ebon Escape Read the Wind Serpent's Quickness Triple Shot Sundering Attack Penetrating Attack
Expertise: 16, Marksmanship: 12, Wilderness: 3
OgoTc5MjHa8asmuE2A5I07UyxA
Dervish/Ranger "VoS" Vow of Strength
Sand Shards Vow of Strength Ebon Escape Great Dwarf Weapon Favorable Winds Ebon Battle Standard of Honor Heart of Holy Flame Eremite's Attack
Earth:16, Scythe:8+1, Mysticism:5+1, Marksman:9
OgKkwWrcKmlk513Gd5qI2Ru44VzF

Equipment and Usage

Tank

  • Equipment: Assassin Equipment.
  • Usage: Guild Wars - SoOSC Tank.
  • Tips: The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.

Gater

Rangers

VoS

  • Equipment: Dervish Equipment.
  • Usage: Guild Wars - SoOSC VoS.
  • Tips: Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 in Scythe Mastery and Marksmanship, after all runes and buffs, with the remaining points going into Mysticism.

Dungeon overview

Assassin/Paragon A/P Assassin/Necromancer A/N Dervish/Ranger VoS Ranger/Dervish rangers
Templates Owlj0NfsJTHQ6M3lTQ3k5i0b7YA OwRTc4+8Z6ASn5ucCCB6TA3huEA OgKkwWp4Knl03m5Fdp2VzF2Ru4qI OgoTcZ8kZK07Uyx4Va86uE5guEA
Level 1
Start Run with the team
Brigand Pull the Brigand Split off to gate Use GDW, Favorable Winds, and Honor Kill the Brigand
End Pick up the key Run to gate Wait for gate
Level 2
1st Brigand Pull the Brigand's group and right wall block; ping Honor Pull the patrol out of the way Use GDW, Favorable Winds, and Honor; spike Spike off damage and clean up
Graveyard Carry the torch and light all the braziers Hide in the annexe in the south-east
Ball the enemies in the middle of the room; ping Honor Use Weaken Armor Use GDW, Favorable Winds, and Honor; spike Spike off damage and clean up
Light the torch again and carry it; light the next 2 braziers Split off to gate Run with the A/P
2nd Brigand Pull the Brigand Gate Use GDW, Favorable Winds, and Honor Kill the Brigand
Level 3
Start Light the necessary braziers Run with the A/P - EE to heal and do not rush ahead
Last Brazier Drop the torch and go to pull Split off to glitch through the door Use GDW, Favorable Winds, and Honor One ranger light the last brazier
Brigand Pull the Brigand's group and right wall block; ping Honor Run to Fendi Spike Spike off damage and clean up
Run to Fendi Pull Fendi away from the skeletons Run with the A/P
Fendi Tank Fendi and auto-attack Use GDW, Favorable Winds, and Honor Kill Fendi