Difference between revisions of "Zraw Deep Tactics"
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* In rooms with Mantas, do not hex targets other than the Aspect. | * In rooms with Mantas, do not hex targets other than the Aspect. | ||
− | {{FullSkillbar|{{D}}/{{A}} VoS (room 3)|Ebon Escape|Eremite's Attack|Mirage Cloak|Death's Charge|Vow of Strength|Sand Shards|I Am Unstoppable|Recall|Earth | + | {{FullSkillbar|{{D}}/{{A}} VoS (room 3)|Ebon Escape|Eremite's Attack|Mirage Cloak|Death's Charge|Vow of Strength|Sand Shards|I Am Unstoppable|Recall|Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2|Ogekwqp4K/JEdZzF3Fuz3m5FNZnD}} |
* Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead. | * Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead. | ||
Line 30: | Line 30: | ||
* Shut down your Wastrel's target with YMLaD and Cry of Pain. | * Shut down your Wastrel's target with YMLaD and Cry of Pain. | ||
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | * Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | ||
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{{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Extinguish|Unyielding Aura|Divine:12+1, Healing:12+1+1, Protection: 3|OwcT0YI/GiusBMHEAwm8j41hhA}} | {{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Extinguish|Unyielding Aura|Divine:12+1, Healing:12+1+1, Protection: 3|OwcT0YI/GiusBMHEAwm8j41hhA}} | ||
Line 40: | Line 36: | ||
* The main purpose of Extinguish is to remove cripple while running. | * The main purpose of Extinguish is to remove cripple while running. | ||
− | {{FullSkillbar|{{D}}/{{A}} VoS (room 4)|Ebon Escape|Eremite's Attack| | + | {{FullSkillbar|{{R}}/{{A}} TaO (room 3)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|You Move Like a Dwarf|Together as One|Edge of Extinction|Serpent's Quickness|Expertise:12+1+3, BM:9+1+3, WS:3|OAKkYtiMphJEdJxm3EyxAIAwqI0B}} |
− | * | + | * Use EoE to cover any area the necro doesn't reach. Switch to a Beast Mastery headpiece to increase the damage. Use Serpent's Quickness to make sure it recharges in time. |
+ | * Try to buff as many as people as possible with TaO, all through the run. | ||
+ | |||
+ | {{FullSkillbar|{{D}}/{{A}} VoS (room 4)|Ebon Escape|Eremite's Attack|Staggering Force|Death's Charge|Vow of Strength|Sand Shards|Black Powder Mine|You Move Like a Dwarf|Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2|Ogekwqp4K/JEdZzFBGuz3m5FAQnD}} | ||
+ | * Pull room 4 carps into Black Powder Mine to blind them. | ||
+ | |||
+ | {{FullSkillbar|{{Rt}}/{{R}} DwG (room 3)|Ebon Escape|Destructive Was Glaive|Great Dwarf Weapon|Serpent's Quickness|Summon Spirits|Optional|Ancestors' Rage|Edge of Extinction|Channeling:12+1+3, SP:6+1, BM:11, WS:2|OAKkYtiMphJEdJxm3EyxAIAwqI0B}} | ||
+ | * GDW all the physical attackers. | ||
+ | * Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike. | ||
{{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}} | {{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}} | ||
Line 48: | Line 52: | ||
* Do not run too far ahead into more aggro if someone is stuck at the back. | * Do not run too far ahead into more aggro if someone is stuck at the back. | ||
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | * Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | ||
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==Optional Skills== | ==Optional Skills== | ||
Line 79: | Line 79: | ||
! {{D}}/{{A}} VoS | ! {{D}}/{{A}} VoS | ||
! {{Mo}} Extinguish | ! {{Mo}} Extinguish | ||
+ | ! {{R}}/{{A}} TaO | ||
+ | ! {{D}}/{{A}} VoS | ||
! {{Rt}}/{{R}} DwG | ! {{Rt}}/{{R}} DwG | ||
− | |||
! {{A}}/{{W}} dasher | ! {{A}}/{{W}} dasher | ||
− | |||
|- | |- | ||
| start || colspan="3" style="text-align:center;" | room 2 || colspan="3" style="text-align:center;" | room 1 || colspan="3" style="text-align:center;" | room 3 || colspan="3" style="text-align:center;" | room 4 | | start || colspan="3" style="text-align:center;" | room 2 || colspan="3" style="text-align:center;" | room 1 || colspan="3" style="text-align:center;" | room 3 || colspan="3" style="text-align:center;" | room 4 | ||
|- | |- | ||
− | | split rooms || ball melee on casters || heal tank || SS Kanaxai || wait for ball and spike || pull irukandjis away from Aspect and ball on them || wait for ball and spike || tank and kill || heal VoS || | + | | split rooms || ball melee on casters || heal tank || SS Kanaxai || wait for ball and spike || pull irukandjis away from Aspect and ball on them || wait for ball and spike || tank and kill || heal VoS || buff VoS || colspan="3" style="text-align:center;" | kill carps |
|- | |- | ||
− | | Pain || ball || Heal Party and seed on spike || EoE and SS Kanaxai || off damage any irukandjis || || off damage any irukandjis || spike main ball || Heal Party || EoE on left || colspan=" | + | | Pain || ball || Heal Party and seed on spike || EoE and SS Kanaxai || off damage any irukandjis || || off damage any irukandjis || spike main ball || Heal Party || EoE on left || colspan="3" style="text-align:center;" | clean up |
|- | |- | ||
− | | Lethargy spike || pull leviathans || Heal Party and seed on spike || EoE; MoP when off damage is done || off damage minds || give tank shouts for pull || off damage minds || | + | | Lethargy spike || pull leviathans || Heal Party and seed on spike || EoE; MoP when off damage is done || off damage left minds || give tank shouts for pull || off damage left minds || off damage right minds || Heal Party || clean up || spike main ball || colspan="2" style="text-align:center;" | clean up |
|- | |- | ||
− | | pads || Recall necro and stand on middle pad || colspan="2" style="text-align:center;" | run to gate || colspan="4" style="text-align:center;" | Recall necro and stand on an empty pad || colspan=" | + | | pads || Recall necro and stand on middle pad || colspan="2" style="text-align:center;" | run to gate || colspan="4" style="text-align:center;" | Recall necro and stand on an empty pad || colspan="6" style="text-align:center;" | run to gate |
|- | |- | ||
− | | Depletion start || tank until it's safe to start the pull || heal and res || colspan="4" style="text-align:center;" | kill outcasts || tank bottom group || heal and res || colspan=" | + | | Depletion start || tank until it's safe to start the pull || heal and res || colspan="4" style="text-align:center;" | kill outcasts || tank bottom group || heal and res || colspan="4" style="text-align:center;" | kill outcasts |
|- | |- | ||
− | | Depletion spike || pull back 3 groups || Heal Party and seed on spike || EoE and MoP || off damage || clean up || off damage || spike main ball || Heal Party || colspan=" | + | | Depletion spike || pull back 3 groups || Heal Party and seed on spike || EoE and MoP || off damage || clean up || off damage || spike main ball || Heal Party || EoE || spike main ball || colspan="2" style="text-align:center;" | clean up |
|- | |- | ||
− | | Failure || pull outcasts and die || res tank || colspan="5" style="text-align:center;" | run with team || res tank || colspan=" | + | | Failure || pull outcasts and die || res tank || colspan="5" style="text-align:center;" | run with team || res tank || colspan="4" style="text-align:center;" | run with team |
|- | |- | ||
| Shadows || colspan="12" style="text-align:center;" | run | | Shadows || colspan="12" style="text-align:center;" | run | ||
|- | |- | ||
− | | Scorpions || tank in corner || Heal Party || EoE and MoP || off damage || Honor for clean-up || off damage || tank in corner || Heal Party | + | | Scorpions || tank in corner || Heal Party || EoE and MoP || off damage || Honor for clean-up || off damage || tank in corner || Heal Party || colspan="4" style="text-align:center;" | tank in corner |
|- | |- | ||
− | | Fear || Recall and DC to keep up || seed anyone || || || "Make Haste!" on cripples || Viper's over cliffs || || remove cripple || || || remove cripple and Viper's over cliffs | + | | Fear || Recall and DC to keep up || seed anyone || || || "Make Haste!" on cripples || Viper's over cliffs || || remove cripple || || || || remove cripple and Viper's over cliffs |
|- | |- | ||
| Depletion 2 || colspan="12" style="text-align:center;" | before triggering the room, make sure nobody is stuck | | Depletion 2 || colspan="12" style="text-align:center;" | before triggering the room, make sure nobody is stuck | ||
|- | |- | ||
− | | Decay / Torment || colspan="6" style="text-align:center;" | rupt Binding Chains || || rupt Binding Chains || | + | | Decay / Torment || colspan="6" style="text-align:center;" | rupt Binding Chains || || colspan="4" style="text-align:center;" | rupt Binding Chains || |
|- | |- | ||
− | | Kanaxai || 2nd knock; tank (do not block) and attack || heal and attack || maintain hexes || 1st knock; rupt Nightmare Refuge with CoP || Honor and attack || spam Wastrel's Worry || attack || heal and attack | + | | Kanaxai || 2nd knock; tank (do not block) and attack || heal and attack || maintain hexes || 1st knock; rupt Nightmare Refuge with CoP || Honor and attack || spam Wastrel's Worry || attack || heal and attack || colspan="2" style="text-align:center;" | attack || GDW attackers || attack |
|} | |} | ||
Revision as of 02:04, 1 February 2021
Zraw tactics continue a tradition of tanking the Deep with a warrior, with builds updated for the modern meta. These builds are designed for fun, efficiency, and ease of use. In particular, it is possible for the team to add or remove players without having to adjust the other bars. So long as the first 3 roles are filled by reliable players, PUGs can easily be added, filling the other spots.
Contents
Builds
/ Tank (room 2) | |||||||
Tactics:11+1+1, Strength:10+1, Sword:10+1, SA:1
OQcUEVqW3fQ9Fja6F4O2k7g0kdO
|
- Maintain stances while tanking. Use IAU for Soldier's Defense. Avoid getting stuck.
- While running, use Recall and DC to keep up. IAU if you get crippled.
- See Warrior_Equipment for equipment.
/ Swap monk (room 2) | |||||||
Divine:12+1, Healing:12+1+1
OwcS0YIT0lNg5gAA2kfE1ZME
|
- Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place.
- Maintain UA so you can res people instantly, and to make your heals stronger.
- Remember to use EE as a heal.
/ SS (room 2) | |||||||
Curses:12:1:3, SR: 6:3, BM: 11
OAJTYsDbXiuMPwSoMwm8GcPA6A
|
- In rooms with Mantas, do not hex targets other than the Aspect.
/ VoS (room 3) | |||||||
Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2
Ogekwqp4K/JEdZzF3Fuz3m5FNZnD
|
- Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
/ poro (room 1) | |||||||
Command:12+1+3, Leadership:12+3, Spear:3
OQejgyljJT0l8Y7Y5i3Y2k4YdO
|
- Use Honor where the party will stand, to help with clean-up damage.
- Save "We Shall Return!" for when monks or a lot of the party are dead.
/ Empathy (room 1) | |||||||
Domination:12+1+3, FC:12+3
OQdCIMwEd5JgNoGgN5NlpTnD
|
- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
/ Viper's mes (room 1) | |||||||
Domination:12+1+3, FC:12+3, Shadow:3
OQdCIMwEd5JgNoMgNZAjpTnD
|
- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
Extinguish (room 3) | |||||||
Divine:12+1, Healing:12+1+1, Protection: 3
OwcT0YI/GiusBMHEAwm8j41hhA
|
- Maintain UA so you can res people instantly.
- Remember to use EE as a heal, especially after Infuse.
- The main purpose of Extinguish is to remove cripple while running.
/ TaO (room 3) | |||||||
Expertise:12+1+3, BM:9+1+3, WS:3
OAKkYtiMphJEdJxm3EyxAIAwqI0B
|
- Use EoE to cover any area the necro doesn't reach. Switch to a Beast Mastery headpiece to increase the damage. Use Serpent's Quickness to make sure it recharges in time.
- Try to buff as many as people as possible with TaO, all through the run.
/ VoS (room 4) | |||||||
Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2
Ogekwqp4K/JEdZzFBGuz3m5FAQnD
|
- Pull room 4 carps into Black Powder Mine to blind them.
/ DwG (room 3) | |||||||
Channeling:12+1+3, SP:6+1, BM:11, WS:2
OAKkYtiMphJEdJxm3EyxAIAwqI0B
|
- GDW all the physical attackers.
- Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike.
/ dasher AKA Oscar Pistorius (room 4) | |||||||
Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2
OwFkMqdcF+JEdpDDDzBzEUADbxdJ
|
- Use "Charge!" against the slow effect at the pads, and to remove cripple while running.
- Save EE for if you fall behind the group.
- Do not run too far ahead into more aggro if someone is stuck at the back.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
Optional Skills
- With less than 7 members in the party, the monk should bring Recall. Otherwise, bring a skill of your choice. Infuse Health and Signet of Rejuvenation are good choices.
- In 6-man, the VoS tanks room 1, and the poro drops "We Shall Return!" for Viper's Defense. In 5-man, the poro also drops Honor for Shadow of Haste (to stand on 2 pads), and the VoS replaces IAU with Honor.
- When the second VoS is added, the tank can drop Recall for Return.
- The VoS can be replaced with another 100B, which deals less AoE damage but can function as a backup tank.
- Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA
- Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular.
General Tips
- While running, wield a shield set and don't wear low health armor.
- Stand on the same pad each run, to avoid confusion.
- Run in a tight ball with the team, and use EE to keep up. Running too far in front is as bad as dawdling behind.
- EE targets with low health to help the monks out. If they are stuck though, just let them die so they can be UA'd.
- Summoning stones are useful everywhere the team stops to fight. Anyone but the tank can pop. If you don't want to pop an expensive stone, Legionnaire is great.
Overview
Videos
100b Tank
Swap Monk
Toolbox Minimap Helpful Lines
These three lines show good spots to use Viper's Defence in the Aspect of Fear.
[customline900] name = Deep Vipers 3 x1 = 3276.000000 y1 = 500.000000 x2 = 3403.000000 y2 = 1375.000000 map = 307 visible = true [customline901] name = Deep Vipers 2 x1 = 5593.000000 y1 = -3855.000000 x2 = 6302.000000 y2 = -2742.000000 map = 307 visible = true [customline902] name = Deep Vipers 1 x1 = 2944.000000 y1 = -5064.000000 x2 = 3592.000000 y2 = -5654.000000 map = 307 visible = true
EoE spots are here:
[custommarker903] name = Deep EoE 1 x = -25005.269531 y = -926.989990 size = 100.000000 shape = 1 map = 307 visible = true [custommarker904] name = Deep EoE 1.2 x = -23104.339844 y = 960.119995 size = 100.000000 shape = 1 map = 307 visible = true [custommarker905] name = Deep EoE 2 x = -21601.759766 y = -640.840027 size = 100.000000 shape = 1 map = 307 visible = true [custommarker906] name = Deep EoE 3 x = -16006.389648 y = -5669.000000 size = 100.000000 shape = 1 map = 307 visible = true [custommarker907] name = Deep EoE 4 x = -8195.000000 y = -421.000000 size = 100.000000 shape = 1 map = 307 visible = true
Numbering the rooms at the start:
[customline908] name = Deep R1L1 x1 = -30084.210938 y1 = 3895.399902 x2 = -30180.000000 y2 = 3802.000000 map = 307 visible = true [customline909] name = Deep R1L2 x1 = -30180.000000 y1 = 3802.000000 x2 = -30181.269531 y2 = 4007.919922 map = 307 visible = true [customline910] name = Deep R2L1 x1 = -29193.509766 y1 = 3678.500000 x2 = -29407.000000 y2 = 3640.000000 map = 307 visible = true [customline911] name = Deep R2L2 x1 = -29407.000000 y1 = 3640.000000 x2 = -29426.000000 y2 = 3739.000000 map = 307 visible = true [customline912] name = Deep R2L3 x1 = -29426.000000 y1 = 3739.000000 x2 = -29225.000000 y2 = 3779.000000 map = 307 visible = true [customline913] name = Deep R2L4 x1 = -29225.000000 y1 = 3779.000000 x2 = -29245.000000 y2 = 3887.000000 map = 307 visible = true [customline914] name = Deep R2L5 x1 = -29245.000000 y1 = 3887.000000 x2 = -29447.669922 y2 = 3849.520020 map = 307 visible = true [customline915] name = Deep R3L1 x1 = -28189.000000 y1 = 4527.000000 x2 = -28390.000000 y2 = 4580.000000 map = 307 visible = true [customline916] name = Deep R3L2 x1 = -28390.000000 y1 = 4580.000000 x2 = -28337.349609 y2 = 4787.500000 map = 307 visible = true [customline917] name = Deep R3L3 x1 = -28189.000000 y1 = 4527.000000 x2 = -28139.410156 y2 = 4749.500000 map = 307 visible = true [customline918] name = Deep R3L4 x1 = -28276.660156 y1 = 4553.490234 x2 = -28250.779297 y2 = 4662.569824 map = 307 visible = true [customline919] name = Deep R4L1 x1 = -28223.000000 y1 = 5501.750000 x2 = -28514.140625 y2 = 5501.430176 map = 307 visible = true [customline920] name = Deep R4L2 x1 = -28223.000000 y1 = 5501.750000 x2 = -28395.000000 y2 = 5611.000000 map = 307 visible = true [customline921] name = Deep R4L3 x1 = -28395.000000 y1 = 5611.000000 x2 = -28394.199219 y2 = 5424.140137 map = 307 visible = true