Difference between revisions of "Ranges"

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* '''240''' Nearby for a handful of skills, including Aftershock, Dragon's Stomp, Earthquake, Flame Burst, Frozen Burst, Gust, Healing Ribbon, Incendiary Bonds, Liquid Flame, Phoenix, Rodgort's Invocation, Shatterstone, Stone Sheath, Winds of Disenchantment, and Whirlwind
 
* '''240''' Nearby for a handful of skills, including Aftershock, Dragon's Stomp, Earthquake, Flame Burst, Frozen Burst, Gust, Healing Ribbon, Incendiary Bonds, Liquid Flame, Phoenix, Rodgort's Invocation, Shatterstone, Stone Sheath, Winds of Disenchantment, and Whirlwind
 
* '''252''' Nearby for most skills
 
* '''252''' Nearby for most skills
* '''322''' Area
+
* '''322''' In the Area
 
* '''324''' "Together as one!"
 
* '''324''' "Together as one!"
 
* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
 
* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
 
* '''700''' [[Aggro#Chain_Aggro|Chain aggro]]
 
* '''700''' [[Aggro#Chain_Aggro|Chain aggro]]
* '''1010''' Earshot and Aggro range
+
* '''1000''' Earshot (for some skills)
* '''1010''' Spear range with level elevation
+
* '''1004''' Spear/shortbow range with level elevation
* '''1248''' Casting range
+
* '''1012''' Earshot (for some skills) and Aggro range
* '''1248''' Wanding range (unaffected by elevation)
+
* '''1248''' Casting/wanding range (unaffected by elevation)
* '''1497''' Longbow/flatbow range with level elevation
+
* '''1273''' Recurve/hornbow range with level elevation
 +
* '''1498''' Longbow/flatbow range with level elevation
 
* '''2500''' Passive spirit effect radius
 
* '''2500''' Passive spirit effect radius
 
* '''5000''' Radar, Recall  
 
* '''5000''' Radar, Recall  
 
:* Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.
 
:* Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.

Revision as of 15:17, 6 June 2020

Guild Wars ranges are measured in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch (source).

Here is a list of important distances:

  • 144 Touch skills and melee auto-attack
  • 166 Adjacent
  • 240 Nearby for a handful of skills, including Aftershock, Dragon's Stomp, Earthquake, Flame Burst, Frozen Burst, Gust, Healing Ribbon, Incendiary Bonds, Liquid Flame, Phoenix, Rodgort's Invocation, Shatterstone, Stone Sheath, Winds of Disenchantment, and Whirlwind
  • 252 Nearby for most skills
  • 322 In the Area
  • 324 "Together as one!"
  • 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
  • 700 Chain aggro
  • 1000 Earshot (for some skills)
  • 1004 Spear/shortbow range with level elevation
  • 1012 Earshot (for some skills) and Aggro range
  • 1248 Casting/wanding range (unaffected by elevation)
  • 1273 Recurve/hornbow range with level elevation
  • 1498 Longbow/flatbow range with level elevation
  • 2500 Passive spirit effect radius
  • 5000 Radar, Recall
  • Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.