Difference between revisions of "Ranges"
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m (tested flatbow on a perfectly flat plane) |
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* '''1248''' Casting range | * '''1248''' Casting range | ||
* '''1248''' Wanding range (unaffected by elevation) | * '''1248''' Wanding range (unaffected by elevation) | ||
− | * ''' | + | * '''1497''' Longbow/flatbow range with level elevation |
* '''2500''' Passive spirit effect radius | * '''2500''' Passive spirit effect radius | ||
* '''5000''' Radar, Recall | * '''5000''' Radar, Recall | ||
* '''5200''' Bonds | * '''5200''' Bonds |
Revision as of 22:16, 28 May 2019
Guild Wars ranges are measure in in-game units. 1 in-game units corresponds to a real-world inch (source).
Here is a list of important distances:
- 144 Touch skills and melee auto-attack
- 166 Adjacent
- 238 Nearby
- 322 Area
- 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
- 1010 Earshot and Aggro range
- 1010 Spear range with level elevation
- 1248 Casting range
- 1248 Wanding range (unaffected by elevation)
- 1497 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- 5200 Bonds