Difference between revisions of "Vale"

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(Created page with "{{needscontent}} {{TOC Right}} The '''Forgotten Vale''', abbreviated as "'''vale'''", is the name of an area in UW. In UWSC, the spiker and...")
 
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== Area ==
 
== Area ==
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The south of the area, where you initially enter, appears to be empty of any foes except 2 or 3 stationary Skeletons of Dhuum, as well as one patrolling. However, there are 6 pop-up groups of [[Grasping Darkness]]es, and one [[Dying Nightmare]]. The group to the left of the bridge should never be popped in UWSC tactics, but each of the other groups spawns allied Tortured Spirits when killed. These allies will fight any enemies in aggro, and play a part in the Wrathful Spirits quest.
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North of the monument is another patrolling skele, and several patrols of [[Coldfire Night]]s and [[Stalking Night]]s, as well as one group of [[Obsidian Behemoth]]s. There is also another Dying Nightmare pop-up, which can spawn anywhere north-west of the monument.

Revision as of 12:17, 12 December 2016

This page is lacking in content - if you know some useful information, please add it!

The Forgotten Vale, abbreviated as "vale", is the name of an area in UW. In UWSC, the spiker and SoS are called the "vale team" because they duo the quest.

Wrathful Spirits

Area

The south of the area, where you initially enter, appears to be empty of any foes except 2 or 3 stationary Skeletons of Dhuum, as well as one patrolling. However, there are 6 pop-up groups of Grasping Darknesses, and one Dying Nightmare. The group to the left of the bridge should never be popped in UWSC tactics, but each of the other groups spawns allied Tortured Spirits when killed. These allies will fight any enemies in aggro, and play a part in the Wrathful Spirits quest.

North of the monument is another patrolling skele, and several patrols of Coldfire Nights and Stalking Nights, as well as one group of Obsidian Behemoths. There is also another Dying Nightmare pop-up, which can spawn anywhere north-west of the monument.